Editing Sleep
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[[File:Mario Goombella Asleep TTYD.png|120px|thumb|right|Mario and [[Goombella]], asleep]] | [[File:Mario Goombella Asleep TTYD.png|120px|thumb|right|Mario and [[Goombella]], asleep]] | ||
[[File:ThreeShadows-Asleep PMTTYD-NS.png|thumb|left|The [[Three Shadows]], asleep, as seen in the Nintendo Switch remake]] | [[File:ThreeShadows-Asleep PMTTYD-NS.png|thumb|left|The [[Three Shadows]], asleep, as seen in the Nintendo Switch remake]] | ||
The Sleep status ailment returns in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its remake]]. It is indicated by multiple hovering "Z"s and a [[Sleepy Sheep]] icon above the afflicted character. The number by the Sleepy Sheep indicates how many turns the character will remain asleep if undisturbed. In these games, when sleeping characters are attacked, there is a chance that they will wake. This is signified by a small exclamation point over the character when they are attacked. If the player is inflicted with the sleep effect, they can still use [[Action Command]]s such as [[Guard]] and [[Superguard]]. The timing windows for these actions will be reduced while sleep is in effect, however. Crazee Dayzees, Amazy Dayzees, and [[Bonetail]] can all inflict this ailment with their attacks, Mario's party or an enemy with the Sleepy Sheep item can inflict Sleep on the opposing party, and Mario can also cause it through the Sleepy Stomp badge. | The Sleep status ailment returns in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. It is indicated by multiple hovering "Z"s and a [[Sleepy Sheep]] icon above the afflicted character. The number by the Sleepy Sheep indicates how many turns the character will remain asleep if undisturbed. In these games, when sleeping characters are attacked, there is a chance that they will wake. This is signified by a small exclamation point over the character when they are attacked. If the player is inflicted with the sleep effect, they can still use [[Action Command]]s such as [[Guard]] and [[Superguard]]. The timing windows for these actions will be reduced while sleep is in effect, however. Crazee Dayzees, Amazy Dayzees, and [[Bonetail]] can all inflict this ailment with their attacks, Mario's party or an enemy with the Sleepy Sheep item can inflict Sleep on the opposing party, and Mario can also cause it through the Sleepy Stomp badge. | ||
In the remake, the probability of being woken from Sleep early is changed in such a way that most enemy attacks, as well as all Mario and partner attacks, are no longer capable of ending Sleep early. This makes the status far more powerful.<ref> | In the remake, the probability of being woken from Sleep early is changed in such a way that most enemy attacks, as well as all Mario and partner attacks, are no longer capable of ending Sleep early. This makes the status far more powerful.<ref>https://www.youtube.com/watch?v=LskQk9bmtAM&t=3m38s</ref> | ||
{{br}} | {{br}} | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', if the character is attacked by a [[Cherbil]], a [[Crazee Dayzee]], or an [[Amazy Dayzee]], they will fall asleep and must be awakened by shaking the | In ''[[Super Paper Mario]]'', if the character is attacked by a [[Cherbil]], a [[Crazee Dayzee]], or an [[Amazy Dayzee]], they will fall asleep and must be awakened by shaking the [[Wii#Wii Remote|Wii Remote]] until the on-screen meter is filled up, unless the player gets attacked by an enemy. Also, the player can make enemies fall asleep by using a Sleepy Sheep. In the [[Underchomp]] battle, the player can use [[Piccolo]] to temporarily make all of its heads fall asleep (this is based on [[wikipedia:Cerberus|Cerberus]]' weakness of falling asleep when music is played in Greek mythology). Also, Mario and co. (including any character traveling with the heroes, such as [[Squirps]] or [[Luvbi]]) will sleep as an idle animation (that is, after a prolonged period of inactivity), and [[Tippi]] will perch herself atop the head of the hero currently onscreen. | ||
====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
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[[File:Sing.jpg|thumb|[[Jigglypuff]] putting other fighters to sleep with its Sing move in ''[[Super Smash Bros. Brawl]]''.]] | [[File:Sing.jpg|thumb|[[Jigglypuff]] putting other fighters to sleep with its Sing move in ''[[Super Smash Bros. Brawl]]''.]] | ||
{{main-wiki|SmashWiki|Asleep}} | {{main-wiki|SmashWiki|Asleep}} | ||
Characters can go to sleep (the status effect here known as '''Asleep''') in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]] by | Characters can go to sleep (the status effect here known as '''Asleep''') in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]] by [[smashwiki:Jigglypuff|Jigglypuff]]'s [[bulbapedia:Sing (move)|Sing]] attack, [[Luigi]] (in ''[[Super Smash Bros. Brawl]]'') and [[Princess Peach|Peach]]'s [[Final Smash]]es ([[Negative Zone]] and [[Peach Blossom]], respectively), [[smashwiki:Hero|Hero]]'s Snooze spell (used with Command Selection), [[bulbapedia:Darkrai (Pokémon)|Darkrai]]'s Dark Void, and [[bulbapedia:Bellossom (Pokémon)|Bellossom]]'s Sweet Scent. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash buttons will wake faster. | ||
In ''[[Super Smash Bros.]]'', characters with lower damage percentages sleep for longer, while in ''[[Super Smash Bros. Melee]]'' onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep (unless they are hit by Hero's Snooze spell, though they will wake up much faster). Attacking a sleeping opponent automatically wakes them up. With the exception of Sing, which does not affect airborne opponents, characters struck with the ailment in the air will fall to the ground helplessly until they land, where they enact the full sleeping animation. | In ''[[Super Smash Bros.]]'', characters with lower damage percentages sleep for longer, while in ''[[Super Smash Bros. Melee]]'' onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep (unless they are hit by Hero's Snooze spell, though they will wake up much faster). Attacking a sleeping opponent automatically wakes them up. With the exception of Sing, which does not affect airborne opponents, characters struck with the ailment in the air will fall to the ground helplessly until they land, where they enact the full sleeping animation. | ||
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|Dut=slaap | |Dut=slaap | ||
|DutM=sleep | |DutM=sleep | ||
|Fre=Endormi | |Fre=Endormi<ref>''Paper Mario'' Instruction booklet, French side [https://manuals.mariouniversalis.fr/games/37.pdf page 69].</ref><ref>''Paper Mario: La porte millénaire.'' French Instruction booklet, page 18</ref> | ||
|Fre2=Dormir<ref>''Super Paper Mario'' Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf page 18].</ref> | |||
|Fre2=Dormir | |Fre3=Dort profondément<ref>French [https://www.smashbros.com/wii/fr/characters/peach.html ''Smash Bros DOJO''] website</ref><br>Paralysé<ref>"''[...] Les ennemis '''Paralysés''' subissent 30% de dégâts supplémentaires''" description of the ''Ennui technique''</ref> | ||
|Fre3=Dort profondément | |||
|Fre3N=Rabbid Rosalina's Ennui technique | |Fre3N=Rabbid Rosalina's Ennui technique | ||
|FreM=Asleep | |FreM=Asleep | ||
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|SpaN=''Super Mario RPG'' | |SpaN=''Super Mario RPG'' | ||
|SpaM=sleep | |SpaM=sleep | ||
|SpaE=Dormido | |SpaE=Dormido <small>(''Paper Mario'' and ''Thousand-Year Door'')</small><ref>https://www.youtube.com/live/SlUGT4hmmgs?si=CWlCFxI4JpW45zp5&t=1247.</ref><br><ref>https://youtu.be/94Oo2Gkhd70?si=iB_s7e7a6h21MWbC&t=1839.</ref> <br> Adormecimiento <small>(''Thousand-Year Door'' remake)</small><ref>https://youtu.be/PKm0sQbebS8?si=pRKbssTVPTj5GPoC&t=1498</ref> | ||
|SpaEM=Asleep <br> Sleepiness | |||
|SpaEM=Asleep | |||
}} | }} | ||