Editing Sleep

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Characters can go to sleep (the status effect here known as '''Asleep''') in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]] by [[smashwiki:Jigglypuff|Jigglypuff]]'s [[bulbapedia:Sing (move)|Sing]] attack, [[Luigi]] (in ''[[Super Smash Bros. Brawl]]'') and [[Princess Peach|Peach]]'s [[Final Smash]]es ([[Negative Zone]] and [[Peach Blossom]], respectively), [[smashwiki:Hero|Hero]]'s Snooze spell (used with Command Selection), [[bulbapedia:Darkrai (Pokémon)|Darkrai]]'s Dark Void, and [[bulbapedia:Bellossom (Pokémon)|Bellossom]]'s Sweet Scent. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash buttons will wake faster.
Characters can go to sleep (the status effect here known as '''Asleep''') in the [[Super Smash Bros. (series)|''Super Smash Bros.'' games]] by [[smashwiki:Jigglypuff|Jigglypuff]]'s [[bulbapedia:Sing (move)|Sing]] attack, [[Luigi]] (in ''[[Super Smash Bros. Brawl]]'') and [[Princess Peach|Peach]]'s [[Final Smash]]es ([[Negative Zone]] and [[Peach Blossom]], respectively), [[smashwiki:Hero|Hero]]'s Snooze spell (used with Command Selection), [[bulbapedia:Darkrai (Pokémon)|Darkrai]]'s Dark Void, and [[bulbapedia:Bellossom (Pokémon)|Bellossom]]'s Sweet Scent. This leaves them vulnerable for opponents to attack them. Players that move the control stick and mash buttons will wake faster.


In ''[[Super Smash Bros.]]'', characters with lower damage percentages sleep for longer, while in ''[[Super Smash Bros. Melee]]'' onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep (unless they are hit by Hero's Snooze spell, though they will wake up much faster). Attacking a sleeping opponent automatically wakes them up. With the exception of Sing, which does not affect airborne opponents, characters struck with the ailment in the air will fall to the ground helplessly until they land, where they enact the full sleeping animation.
In ''[[Super Smash Bros.]]'', characters with lower damage percentages sleep for longer, while in ''[[Super Smash Bros. Melee]]'' onward characters at higher percents sleep longer. In addition, characters in the air cannot be put to sleep. Attacking a sleeping opponent automatically wakes them up. With the exception of Sing, which does not affect airborne opponents, characters struck with the ailment in the air will fall to the ground helplessly until they land, where they enact the full sleeping animation.


In ''Super Smash Bros.'', when characters are put to sleep, the animation is simply the character's dizzy animation with music notes appearing from that character (as Sing is the only way to put opponents to sleep). In ''Super Smash Bros. Melee'' onward, each character has a proper sleeping animation.
In ''Super Smash Bros.'', when characters are put to sleep, the animation is simply the character's dizzy animation with music notes appearing from that character (as Sing is the only way to put opponents to sleep). In ''Super Smash Bros. Melee'' onward, each character has a proper sleeping animation.

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