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Sledge Brothers, also referred to as '''Sledge Hammer Bros.''',<ref>{{cite|title=''NES Game Atlas''|page=35|date=Spring 1991|publisher=Nintendo of America|language=en-us|quote=You can run under or jump over the Sledge Hammer Bros. if you don’t want to fight them.}}</ref> first appeared in ''[[Super Mario Bros. 3]]''. In addition to throwing giant mallets at the player similar to [[Hammer Bro]]thers, whenever a Sledge Brother jumps and lands on the ground, it creates a miniature earthquake which can paralyze [[Mario]] or [[Luigi]] if they are also on any solid ground (not just the same floor the Sledge Brother is standing on) at that time. As with every Hammer Brother variant, defeating them via [[stomp]]ing yields 1000 points, while defeating them with any other attack (hitting the block below them, [[Shell Toss|thrown shells]], [[fireball]]s, tail swipes from [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]], hammers from [[Hammer Mario]], and contact with players made invincible by a [[Super Star|Starman]]) gives out only 100 points by default, unless the enemy was not one of the first to be defeated by the thrown shell. | Sledge Brothers, also referred to as '''Sledge Hammer Bros.''',<ref>{{cite|title=''NES Game Atlas''|page=35|date=Spring 1991|publisher=Nintendo of America|language=en-us|quote=You can run under or jump over the Sledge Hammer Bros. if you don’t want to fight them.}}</ref> first appeared in ''[[Super Mario Bros. 3]]''. In addition to throwing giant mallets at the player similar to [[Hammer Bro]]thers, whenever a Sledge Brother jumps and lands on the ground, it creates a miniature earthquake which can paralyze [[Mario]] or [[Luigi]] if they are also on any solid ground (not just the same floor the Sledge Brother is standing on) at that time. As with every Hammer Brother variant, defeating them via [[stomp]]ing yields 1000 points, while defeating them with any other attack (hitting the block below them, [[Shell Toss|thrown shells]], [[fireball]]s, tail swipes from [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]], hammers from [[Hammer Mario]], and contact with players made invincible by a [[Super Star|Starman]]) gives out only 100 points by default, unless the enemy was not one of the first to be defeated by the thrown shell. | ||
A total of six Sledge Brothers appear in the game. Three of them [[Enemy Course|roam]] the map of [[Giant Land]], with one dropping a [[Lakitu's Cloud]] upon defeat, another yielding a [[Super Star|Starman]], and the third holding a [[P-Wing]]. Two Sledge | A total of six Sledge Brothers appear in the game. Three of them [[Enemy Course|roam]] the map of [[Giant Land]], with one dropping a [[Lakitu's Cloud]] upon defeat, another yielding a [[Super Star|Starman]], and the third holding a [[P-Wing]]. Two Sledge Brother also appear in the first section of [[World 4-3 (Super Mario Bros. 3)|World 4-3]], just before the [[Warp Pipe]] that would take the player underground. The last Sledge Brother is found in the first [[Hand Trap]], which features every type of [[Hammer Bro]]ther, being the final enemy encountered in the level. | ||
Originally, their map icon was that of a Hammer Brother, but ''[[Super Mario All-Stars]]'' replaced their map icon with a green Hammer Brother icon, which was further changed to properly resemble a Sledge Brother in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. In the artwork and sprites of ''Super Mario Bros. 3'' and its re-releases, Sledge Brothers are depicted with mucus dripping out of their noses; however, this trait was not carried over into subsequent appearances (excluding ''[[Yoshi's Safari]]'' and their "classic" designs in ''[[Super Mario Maker]]''). | Originally, their map icon was that of a Hammer Brother, but ''[[Super Mario All-Stars]]'' replaced their map icon with a green Hammer Brother icon, which was further changed to properly resemble a Sledge Brother in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. In the artwork and sprites of ''Super Mario Bros. 3'' and its re-releases, Sledge Brothers are depicted with mucus dripping out of their noses; however, this trait was not carried over into subsequent appearances (excluding ''[[Yoshi's Safari]]'' and their "classic" designs in ''[[Super Mario Maker]]''). |