Editing Sky Land
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{location-infobox | ||
|image=Sky_world.PNG | |||
|width=250px | |||
|greaterloc=[[Mushroom World]] | |||
| | |capital= | ||
| | |ruler=Unnamed [[Mushroom Kings|Mushroom King]] (games); [[Emperor Ed]] (cartoons) | ||
|inhabitants=[[Para-Beetle]]s, [[Fire Chomp]]s | |||
|first_appearance=''[[Super Mario Bros. 3]]'' ([[1988]]) | |||
|latest_appearance=''[[Super Mario All-Stars Limited Edition]]'' ([[2010]]) | |||
}} | }} | ||
'''Sky | '''The Sky''' (known as '''Sky Land''' in the original NES version, occasionally '''Sky World''' in other media) is the fifth world in ''[[Super Mario Bros. 3]]''. The Sky has nine levels, three [[Hammer Bros.]], two Fortresses, three [[Toad Houses]] and a special Tower level. There are two parts to the world, The Ground and The Sky, connected by the Tower level. The first three levels, the first Fortress, and two of the Hammer Bros. are on the ground, while everything else is in the sky. The world's [[Airship]] can move between the two. | ||
Sky | |||
The [[Koopaling]] [[Roy Koopa]] presides over The Sky. | |||
The '' | The ''Super Mario Advance 4: Super Mario Bros. 3'' map reveals that the ground area of the Sky was located to the east of [[Big Island]], and south of [[Castle of Koopa|Bowser's domain]]. | ||
==Level Info== | |||
==={{world|5|1}}=== | |||
[[Image:SMAS 5-1.PNG|thumb]] | |||
This world starts out with a [[Buster Beetle]] (new enemy) running toward Mario and grab the throw block, then throw at Mario; a jump on it will defeat it. On the brick formation, the wooden block contains a power-up, and a [[Chain Chomp]] to the left, which are somewhat prominent in the level. The second one guards the way to another power-up. There are no special secrets, except a Starman hidden in a long row of [[? Block]]s. Also, the [[Nipper Plant]]s here can only be defeated by a swipe from [[Raccoon Mario]]'s tail. | |||
Alternately, if Mario has a P-Wing, he can enter a pipe, and then fly through narrow corridors to get a [[Music Box]]. There is also another pipe exit that Mario can use to gather four 1-Ups. Then, he can fly up and reveal a [[P-Switch]] which, when pressed, makes two giant numeral 3's made of coins (a 3 and 4 in the Game Boy Advance version) appear, which is a reference to the game's title (''Super Mario Bros. 3'', and ''Super Mario Bros. 3: Super Mario Advance 4'' in the Game Boy Advance remake). | |||
==={{world|5|2}}=== | |||
| | [[Image:SMAS 5-2.PNG|left|thumb]] | ||
The level begins with a small area with one pipe. After the pipe is entered, Mario falls down a path, landing on a Music Note Block. From here, there are two routes. Falling down will give the lower route, while bouncing along the Note Blocks and climbing a block staircase will give the upper route. See below for summaries of each. | |||
If the upper route is taken, Mario must leap on the [[Jump Block]]s and hop on the blocks to get to the pipe, guarded by two [[Koopa]]s he must dispose of. After entering the pipe, there are plenty of slopes and [[Goomba]]s to slide on. When a pipe is spotted, Mario can duck into it to unlock a secret room. The jutting block has a power-up with which to break the blocks and get to the big ? Block that has three 1-Ups inside. Outside, none of the [[? Block]]s contain anything but [[Coin]]s, but the pipe nearby leads to the Goal Panel. | |||
If Mario took the lower route, he should duck into the middle pipe at the bottom to find himself underground, where Buster Beetles throw [[Ice Block]]s, which can be picked up and thrown back. The area is filled with Beetles, [[Piranha Plant]]s, [[Venus Fire Trap]]s, and has few power-ups. All the pipes are solid except the last, which leads to the [[Goal Panel]]. | |||
| | |||
==={{world|5|3}}=== | |||
[[Image:SMAS 5-3.PNG|thumb]] | |||
This level is the only in the game where Mario can find the [[Goomba's Shoe]]. | |||
The level begins with a few solid bricks and a green pipe, which will take Mario to the next part of the stage. However, before entering a pipe, Mario can hit an invisible coin block, then jump on it to reveal a hidden block with a 1-Up in it. | |||
The next area of the stage contains Piranha Plants, Spinies, Bob-ombs, Munchers, and two Goomba's using the Goomba's Shoe. By hitting a block beneath the Goomba, Mario will knock the Goomba out of the shoe and gains the ability to use it. The shoe allows Mario to jump on a Spiny and Piranha Plant, walk over Nipper and spike-covered areas, and defeat Bob-ombs when jumping on them. The first part of the level has one block containing a leaf in it. However, after avoiding the Spiny and Piranha Plant at the beginning of the area, a Goomba using the Goomba's Shoe will appear. After defeating the Goomba and getting the shoe, Mario can walk across a short field of Munchers and collect a 1-Up hidden in a block. | |||
A pipe at the end of this area leads to the area beneath it. This area contains the same enemies as before. Another Goomba using the Goomba's Shoe is contained inside a group of blocks at the beginning of this area, and can be freed by ridding the area of the ice blocks. A Fire Flower is also down here, near the end of this portion of the level. | |||
| | Another pipe will take Mario to the end of the level. Once he hits the Goal Panel, he will lose the shoe. | ||
==={{world|5|fort}} 1=== | |||
[[Image:SMAS 5-C1.PNG|left|thumb]] | |||
The only secret is that if [[Tanooki Mario|Tanooki]] or Raccoon Mario races back and forth along the first corridor (with a [[Thwomp]] in an alcove that must be avoided) then takes off, he can fly up past two blocks and a ? Block until he gets to a pipe that will take him to a secret room. Inside, he must fly up to reveal three 1-Ups. | |||
{{br}} | |||
| | |||
===Tower=== | |||
[[Image:SMAS 5-T.PNG|thumb]] | |||
Every pipe in this Tower will take Mario higher up, until he is at the top, on towers made of blocks (and some Microgoombas posing as blocks). On the second tower, in the middle block, is a 1-Up. Afterward, by the pipe, three blocks are Ten Coin Blocks, and hidden [[1-Up Mushroom]]s can be found to the right. The pipe leads back inside. The player should dodge a Thwomp and [[Roto-Disc]] to get in both pipes. Outside again, there are no secrets, but in the row of ? Blocks, the ordinary block holds a [[Magic Vine]] to the pipe to the second part of the world, in the clouds. Mario can get back to the ground by taking the Pipe, but if he wants to get back to the sky part, he must re-do the tower. | |||
By taking the pipe back to the ground, Mario will fall out of the pipe and into a free-fall, until he lands on what appears to be the top of the tower. Here, the area contains four blocks, one of which contains a 1-Up, and another pipe that will take Mario back to the ground. | |||
| | ==={{world|5|4}}=== | ||
[[Image:SMAS 5-4.PNG|left|thumb]] | |||
| | The level's main attraction is the motion platforms. Some twirl constantly, some twirl occasionally, and some never spin, but will tilt when jumped on. Mario can swim up the waterfalls in this level, so if he falls in one, all is not lost. Raccoon Mario, by taking off from the first cloud, can uncover three clouds way up high, with a few coins. By taking off from the last one and flying as far as possible, this is a very effective way of skipping the whole level. At the Goal Panel, Lakitu shows up, and if Mario can get enough Spinies on screen when he hits the panel, he might get a few 1-Ups. | ||
==={{world|5|5}}=== | |||
[[Image:SMAS 5-5.PNG|thumb]] | |||
As this level is based on [[Donut Lift]]s, Mario must keep moving to avoid falling into a bottomless pit. In the first part, Mario should grab a [[Koopa Paratroopa]] and, when some pipes are seen with bricks blocking them, he should throw the shell to clear them. To the right, a row of ? Blocks has a power up and a few coins. Mario should gather all the coins and continue to the right to find coins above and below a row of Donut Lifts. He can gather them all by standing on a Lift until it falls, and just as he hits the coin, jumping to safety. After gathering them all, Mario should continue back to the pipes and enter the one on the right. After falling through a bunch of coins, the big ? Block has a Tanooki Suit. After exiting, Mario must go back to the left, hit the ? Blocks after the pipes again for a few more coins, then race back to where he came from the secret room. In the formation of wooden and ordinary blocks, one has a coin. There are no more secrets, so the player should get to the pipe, hit the Goal Panel, and end the level. If Mario got all the coins, a White Toad House will appear on the map, and when entered, Toad will supply a P-Wing. | |||
| | |||
==={{world|5|6}}=== | |||
[[Image:SMAS 5-6.PNG|left|thumb]] | |||
Parabeetles are introduced in this level, flying beetle shells that Mario can leap on to reach new heights. But they are enemies, so Mario should avoid them when he is on solid ground. No secrets are hidden in this level, but when two rows of bricks are seen after most of the Parabeetles are gone, Mario can drop to the lower one and bop the bricks overhead to get a P-Switch. He can stomp it to make the going a little easier. | |||
}} | |||
==={{world|5|7}}=== | |||
[[Image:SMAS 5-7.PNG|thumb]] | |||
This stage is filled with blocks, and block-impostor Microgoombas. At preset blocks throughout the stage, a Starman can be obtained, but only if [[Mario]] is invincible while hitting the blocks. There are no secrets until the first huge hunk of bricks; the block right by the ? block by the Venus Fire Trap has a 1-Up. Ducking into the Fire Trap's pipe will lead Mario to a platform like World 1, and if Raccoon Mario flies up he can find a big formation of bricks. A P-Wing is best used for this, as Mario must hit them from below to find a P-Switch (below the gap in the blocks) that will turn all the blocks into coins. Afterward, in the sky, a Lakitu appears again. Mario should try to avoid him and the [[Bill Blaster]]s as he makes his way to the pipe to the exit. | |||
==={{world|5|fort}} 2=== | |||
[[Image:SMAS 5-C2.PNG|left|thumb]] | |||
Mario begins this lava-filled fortress by going through a pipe. Enemies here include [[Podoboo]]s and [[Dry Bones]], plus a kind of Podoboo which can stay suspended in air for a short while. These fly up and down, suspended in air. In one of the blocks in the long row of ? Blocks, there is a Starman. Mario can grab it and gain invulnerability to everything but lava. After completing the main stretch, Mario will be taken straight to [[Boom Boom]]'s room. | |||
{{br}} | |||
==={{world|5|8}}=== | |||
[[Image:SMAS 5-8.PNG|thumb]] | |||
In this Level, Mario has to cross a large gap by jumping on narrow platforms. To hinder his progress, A Lakitu appears and throws Spiny Eggs at him. | |||
{{br}} | |||
==={{world|5|9}}=== | |||
[[Image:SMAS 5-9.PNG|left|thumb]] | |||
This level has Mario venturing upwards in an auto-scrolling level. He must jump to avoid a quick death, avoiding [[Fire Chomp]]s and Paratroopas while doing so. No secrets can be found in this level. | |||
{{br}} | |||
==={{world|5|airship}}=== | |||
[[Image:SMAS 5-A2.PNG|thumb|right]] | |||
[[Image:SMAS 5-A3.PNG|left|thumb]] | |||
This Airship is armed with many traps and obstacles, as well as filled with Bullet Bills, Cannonballs, and [[Rocket Engine]]s, that try to hinder Mario from reaching the boss room. There, like a [[Sledge Bro.]], when Roy jumps, Mario should too, as he can stunning the plumber! Three hits, though, and he is defeated. Mario then can grab the wand to return the King from an Albatoss to a human again. | |||
{{br}} | |||
== | ==The Adventures of Super Mario Bros. 3== | ||
[[File:SkyLandCartoon.jpg|thumb|Sky Land in ''The Adventures of Super Mario Bros. 3''.]] | [[File:SkyLandCartoon.jpg|thumb|Sky Land in ''The Adventures of Super Mario Bros. 3''.]] | ||
Sky Land appeared in several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. The ground portion of Sky Land never | Sky Land appeared in several episodes of ''[[The Adventures of Super Mario Bros. 3]]''. The ground portion of Sky Land was never really brought up; Sky Land was implied to exist directly above the [[Mushroom Kingdom]] itself, and is connected to the mainland by a stairway made out of floating blocks. Sky Land is ruled by [[Emperor Ed]]. | ||
'''[[Reign Storm]]''': One of the problems that | '''[[Reign Storm]]''': One of the problems that Mario and Luigi face while trying to run the Mushroom Kingdom during [[Princess Toadstool]]'s absence is that the stairway to Sky Land is floating off and dropping people in the garbage dump. | ||
'''[[A Toadally Magical Adventure]]''': | '''[[A Toadally Magical Adventure]]''': Bowser and several Koopalings have their sights set on obtaining a special wand from the [[Ace Magic Wand Factory]] that is being delivered to the [[Wizard King of the West]]. The Wizard King of the West, having spotted the Koopas, alerts the Mario Bros. and requests for them to prevent the wand from being stolen. | ||
'''[[Up, Up, and a Koopa]]''': | '''[[Up, Up, and a Koopa]]''': After abducting Emperor Ed, Bowser uses [[Ludwig von Koopa|Kooky]]'s new [[Kooper-Dooper Raiser-Upper]] from onboard the Doomship to levitate everything in the Mushroom Kingdom up to Sky Land in an attempt to force [[Princess Peach|Princess Toadstool]] into surrendering her kingdom. However, Bowser overloads the Raiser-Upper causing everything that was being levitated to fall back down to the Mushroom Kingdom. In the process, Emeperor Ed falls out of the Doomship and lands on [[Toad]]. He alerts Princess Toadstool as to what's going on, so Mario and Luigi obtain [[Raccoon Mario|Raccoon Power]] to bring Emperor Ed back to Sky Land and fly to the Doomship. However, they get caught, prompting Princess Toadstool and Toad to fly up to Sky Land using [[P-Wing]]s. Bowser then decides to take over Sky Land as well by tormenting its people with the Raiser Upper. However, Princess Toadstool and Toad make it to the Doomship, where they rescue Mario and Luigi. The group steals the Raiser Upper and use it to not only restore Sky Land and the Mushroom Kingdom back to normal, but to levitate the Doomship back to [[Dark Land]]. | ||
== | ==Related Images== | ||
<gallery> | <gallery> | ||
World5SMB3. | Image:World5SMB3.PNG|<center>'''The Sky''' as seen in the original ''[[Super Mario Bros. 3]]''. | ||
Image:SMB3_5-5.png|<center>World 5-5</center> | |||
Image:Sky_Land.jpg|<center>[[Raccoon Mario]] (with a [[P-Wing]]) in '''The Sky'''. | |||
Sky_Land.jpg|[[Raccoon Mario]] (with a [[P-Wing]]) in Sky | File:Fortress2-SMB3.png|The Fortress map icon that's used for the sky portion of the world. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*There is a glitch in the original version | *There is a glitch in the original NES version of the game in which the Airship can "hide" in an undetermined area between The Ground and The Sky. This means that, if this happens, the player can be permanently stuck and unable to continue, as they cannot reach the Airship to challenge it. The Airship appears to be in the top left corner of The Sky's screen, where a miniature version of The Ground is visible. | ||
*The "Ground Map" on the NES and SNES Version has a different layout when seen on the Sky Map. The only difference between the maps is that the Sky Map shows a path Mario cannot take going north from the tower, but it was fixed in the GBA Version as the sky map moved the "Ground Map" up and right. | |||
*The map icon for the fortress is given a blue coloring for the sky portion of this world. This doesn't happen anywhere else in the game. | |||
{{BoxTop}} | |||
{{Super Mario Bros. 3}} | |||
{{ | {{The Adventures of Super Mario Bros. 3}} | ||
{{ | [[Category:Places]] | ||
{{ | [[Category:Super Mario Bros. 3|5]] | ||
[[Category:Sky | [[Category:Sky Locations]] | ||
[[Category:Worlds]] | |||
[[Category:Kingdoms]] | [[Category:Kingdoms]] | ||