Editing Skowl

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'''Skowl''' is the second boss of ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]. He is the leader of the [[Hootz|Hootzes]], which are a faction of the [[Snowmads]], and the boss of [[Autumn Heights]], fought in the boss level [[Mountaintop Tussle]]. His name is a corruption of "scowl" and is derived from "owl," in reference to him being a Hootz.
'''Skowl''' is the second boss of ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]. He is the leader of the [[Hootz|Hootzes]], which are a faction of the [[Snowmads]], and the boss of [[Autumn Heights]], fought in the boss level [[Mountaintop Tussle]]. His name is a corruption of "scowl" and is derived from "owl," in reference to him being a Hootz.
==Physical description==
==Physical description==
Skowl is a large, gray [[Hootz]] with a thick, braided beard and a brown chest plate. He has thick, white eyebrows, and small, luminescent amber eyes. His talons and beak share a brownish color. Skowl wears a helmet with antler-like horns and the [[Snowmads|Snowmad]] insignia in the middle. Like Hootzes, Skowl has a noticeably larger head compared to the rest of his body.  
Skowl is a large, gray [[Hootz]] with a thick, braided beard and a brown chest plate. He has thick, white eyebrows, and small, luminescent amber eyes. His talons and beak share a brownish color. Skowl wears a helmet with antler-like horns and the [[Snowmads|Snowmad]] insignia in the middle. Like Hootzes, Skowl has a noticeably larger head compared to the rest of his body. His talons and disproportionately small wings.  


Skowl's wing feathers are grayish-white. During the boss battle, the tips of Skowl's feathers gain a red coloration that progresses in brightness upon him taking a third and a sixth hit, respectively.
Skowl's wing feathers are grayish-white. During the boss battle, the tips of Skowl's feathers gain a red coloration that progresses in brightness upon him taking a third and a sixth hit, respectively.

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