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The '''Skeleton Key''' is a [[key]] in the [[Mario Party (series)|''Mario Party'' series]]. It is named after an {{wp|Skeleton key|actual kind of key}} used on some types of locks. The Skeleton Key can unlock special doors throughout the various boards, usually for opening up secret paths or shortcuts. To use a Skeleton Key, a player must reach a door and choose to use it. Its dialogue characterizes it as enjoying its holder's company, showing relief when the user refuses to unlock a door, and feeling sorrowful when used. | The '''Skeleton Key''' is a [[key]] in the [[Mario Party (series)|''Mario Party'' series]]. It is named after an {{wp|Skeleton key|actual kind of key}} used on some types of locks. The Skeleton Key can unlock special doors throughout the various boards, usually for opening up secret paths or shortcuts. To use a Skeleton Key, a player must reach a door and choose to use it. Its dialogue characterizes it as enjoying its holder's company, showing relief when the user refuses to unlock a door, and feeling sorrowful when used. | ||
Skeleton Keys are replaced by [[Mini Mushroom]]s in ''[[Mario Party 4]]'', which allow access to new paths via [[ | Skeleton Keys are replaced by [[Mini Mushroom]]s in ''[[Mario Party 4]]'', which allow access to new paths via [[Gate (Mario Party 4)|gates]]. | ||
==History== | ==History== | ||
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===''Super Mario Party Jamboree''=== | ===''Super Mario Party Jamboree''=== | ||
In ''[[Super Mario Party Jamboree]]'', the Skeleton Key returns | {{new subject|section=y}} | ||
In ''[[Super Mario Party Jamboree]]'', the Skeleton Key once again returns with its ''Mario Party 2'' design.<ref>{{file link|Super Mario Party Jamboree Box NA.jpg|''Super Mario Party Jamboree'' boxart}}</ref> It is one of eight items that can be selected to start a game using Pro Rules, but only on [[Western Land]] and [[King Bowser's Keep]], as they are the only boards with gates. | |||
In Party-Planner Trek, [[Kamek]] | In Party-Planner Trek, [[Kamek]] is in possession of a Skeleton Key in King Bowser's Keep, which is given to the player to use on a gate. This particular key, however, has a request to make before it can be used: it has a dream to ride the red pipe one more time. After temporarily making the [[Goomba]] that is in front of it move, the player and the Skeleton Key go through the red pipe, fulfilling its dream and finally allowing it to be used on the gate, with it saying that it knew that they would come to the gate eventually. | ||
==Price== | ==Price== |