Editing Simian Slam

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[[File:SuperDuperSimianSlam.png|thumb|[[Donkey Kong]] performing the Super Duper Simian Slam on the shore of [[DK Isles]]]]
[[File:SuperDuperSimianSlam.png|thumb|[[Donkey Kong]] performing the Super Duper Simian Slam on the shore of [[DK Isles]]]]
The '''Simian Slam''' ('''''Buttus Bashium''''') is a [[List of moves|move]] in ''[[Donkey Kong 64]]''. A [[Kong]] can perform it by [[jump]]ing in the air and then slamming down if the player presses {{button|n64|Z}} while the Kong is in midair. By landing, the Kong generates a small, surrounding green shockwave. The move is primarily used for pounding [[Kong Switch]]es, though it can also be used to attack enemies. The Simian Slam reuses the concept of a [[Ground Pound]] from the [[Super Mario (series)|''Super Mario'' series]]. The Simian Slam is the first move learned at [[Cranky's Lab]] and the only one that can be learned for free. [[Donkey Kong]] learns the Simian Slam at the start of his adventure, inside the head of [[Donkey Kong Island|Kong Isle]]. [[Cranky Kong]] allows Donkey Kong to learn the Simian Slam only after he completes Cranky's four [[Training Barrel]] challenges. Donkey Kong cannot leave Kong Isle without learning the Simian Slam, which he must use to open a wooden gate blocking the exit of Kong Isle.
The '''Simian Slam''' ('''''Buttus Bashium''''') is a [[List of moves|move]] in ''[[Donkey Kong 64]]''. A [[Kong]] can perform it by [[jump]]ing in the air and then slamming down if the player presses {{button|n64|Z}} while the Kong is in midair. By landing, the Kong generates a small, surrounding green shockwave. The move is primarily used for pounding [[Kong Switch]]es, though it can also be used to attack enemies. The Simian Slam reuses the concept of a [[Ground Pound]] from the [[Super Mario (series)|''Super Mario'' series]]. The Simian Slam is the first move learned at [[Cranky's Lab]] and the only one that can be learned for free. [[Donkey Kong]] learns the Simian Slam at the start of his adventure, inside the head of [[DK Isles#Kong Isle|Kong Isle]]. [[Cranky Kong]] allows Donkey Kong to learn the Simian Slam only after he completes Cranky's four [[Training Barrel]] challenges. Donkey Kong cannot leave Kong Isle without learning the Simian Slam, which he must use to open a wooden gate blocking the exit of Kong Isle.


Starting with [[Fungi Forest]], the Kongs can purchase the '''Super Simian Slam''' (scientific name: ''Big Buttus Bashium'') for five [[Banana Coin|Banana Bunch Coin]]s at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars.
Starting with [[Fungi Forest]], the Kongs can purchase the '''Super Simian Slam''' (scientific name: ''Big Buttus Bashium'') for five [[Banana Coin|Banana Bunch Coin]]s at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars.

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