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[[File:SuperDuperSimianSlam.png|thumb|[[Donkey Kong]] performing the Super Duper Simian Slam on the shore of [[DK Isles]]]] | [[File:SuperDuperSimianSlam.png|thumb|[[Donkey Kong]] performing the Super Duper Simian Slam on the shore of [[DK Isles]].]] | ||
The '''Simian Slam''' ('''''Buttus Bashium''''') is a [[List of moves|move]] in ''[[Donkey Kong 64]]''. A [[Kong]] can perform it by [[jump]]ing in the air and then slamming down if the player presses {{button|n64|Z}} while the Kong is in midair. By landing, the Kong generates a small, surrounding green shockwave. The move is primarily used for pounding [[Kong Switch]]es, though it can also be used to attack enemies. | The '''Simian Slam''' ('''''Buttus Bashium''''') is a [[List of moves|move]] in ''[[Donkey Kong 64]]''. A [[Kong]] can perform it by [[jump]]ing in the air and then slamming down if the player presses {{button|n64|Z}} while the Kong is in midair. By landing, the Kong generates a small, surrounding green shockwave. The move is primarily used for pounding [[Kong Switch]]es, though it can also be used to attack enemies. Simian Slam reuses the concept of a [[Ground Pound]] from the [[Super Mario (series)|''Super Mario'' series]]. Simian Slam is the first move learned at [[Cranky's Lab]], and the only one that can be learned for free. [[Donkey Kong]] learns the Simian Slam at the start of his adventure, inside the head of [[DK Isles#Kong Isle|Kong Isle]]. [[Cranky Kong]] only allows Donkey Kong to learn Simian Slam after he completes his four [[Training Barrel]] challenges. Donkey Kong cannot leave Kong Isle without learning Simian Slam, which he must use to open a wooden gate blocking the exit of Kong Isle. | ||
Starting with [[Fungi Forest]], the Kongs can purchase the '''Super Simian Slam''' (scientific name: ''Big Buttus Bashium'') for five [[Banana Coin|Banana Bunch Coin]]s at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars. | Starting with [[Fungi Forest]], the Kongs can purchase the '''Super Simian Slam''' (scientific name: ''Big Buttus Bashium'') for five [[Banana Coin|Banana Bunch Coin]]s at Cranky's Lab. The Super Simian Slam replaces the original Simian Slam. It can activate blue Kong Switches along with the regular ones. It is otherwise functionally the same except that it emits a blue, slightly stronger shockwave. It also shows an aesthetic of green and purple stars. | ||
Starting with [[Creepy Castle]], the Kongs can purchase the '''Super Duper Simian Slam''' (scientific name: ''Bigga Buttus Bashium'') from Cranky's Lab for seven Banana Bunch Coins. The move is necessary for pounding red Kong Switches, which the other two Simian Slams cannot hit. The Super Duper Simian Slam generates a red shockwave that is slightly larger than the blue shockwave of the Super Simian Slam. Like the Super Simian Slam, it also displays a minor aesthetic of small stars | Starting with [[Creepy Castle]], the Kongs can purchase the '''Super Duper Simian Slam''' (scientific name: ''Bigga Buttus Bashium'') from Cranky's Lab for seven Banana Bunch Coins. The move is necessary for pounding red Kong Switches, which the other two Simian Slams cannot hit. The Super Duper Simian Slam generates a red shockwave that is slightly larger than the blue shockwave of the Super Simian Slam. Like the Super Simian Slam, it also displays a minor aesthetic of small stars except it also shows sparks. | ||
Both the Super Simian Slam and the Super Duper Simian Slam deal the same amount as damage to enemies as the regular Simian Slam. The three Simian Slams are the only moves at Cranky's Lab that apply to every Kong. | Both the Super Simian Slam and the Super Duper Simian Slam deal the same amount as damage to enemies as the regular Simian Slam. The three Simian Slams are the only moves at Cranky's Lab that apply to every Kong. | ||
In the | In the ''[[Donkey Kong in When the Banana Splits]]'' comic, [[Donkey Kong]] managed to defeat [[King K. Rool]] by Simian Slamming him. Both Donkey Kong's and [[Chunky Kong]]'s variant of the Super Duper Simian Slam were also featured in the ''[[Gallery:Donkey Kong Country (television series) trading cards|Donkey Kong Country]]'' trading card game based on the eponymous [[Donkey Kong Country (television series)|animated TV show]]. | ||
==Gallery== | ==Gallery== | ||
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SuperSimianSlam.gif|Donkey Kong performing the Super Simian Slam | SuperSimianSlam.gif|Donkey Kong performing the Super Simian Slam | ||
SuperDuperSimianSlam.gif|Donkey Kong performing the Super Duper Simian Slam | SuperDuperSimianSlam.gif|Donkey Kong performing the Super Duper Simian Slam | ||
DKC CGI Card - Kick Donkey.png|[[Gallery:Donkey Kong Country (television series) trading cards| | DKC CGI Card - Kick Donkey.png|''[[Gallery:Donkey Kong Country (television series) trading cards|Donkey Kong Country]]'' TV series trading card | ||
DKC CGI Card - Kick Chunky.png|''Donkey Kong Country'' TV series trading card | DKC CGI Card - Kick Chunky.png|''Donkey Kong Country'' TV series trading card | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*Chunky Kong's Super Duper Simian Slam can be seen during the [[DK Rap]] scene during his verse. | *[[Chunky Kong]]'s Super Duper Simian Slam can be seen during the [[DK Rap]] scene during his verse. | ||
*Donkey Kong's Super Simian Slam is seen in [[Jungle Japes]]' intro cutscene except that Donkey Kong does not perform a front flip. | *Donkey Kong's Super Simian Slam is seen in [[Jungle Japes]]' intro cutscene except that Donkey Kong does not perform a front flip. | ||