Editing Shun
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During the battle against the [[Pipegunk]], Shun appears in the backdrop of the stage and cannot be targeted. He uses his remote to rotate the stage into the Magma Area, which changes Pipegunk's appearance to resemble magma and gives it a significant defense boost, then jumps off-screen for a number of turns. When Shun eventually reappears, Luigi can engage in a tug of war with him through [[Luigi Logic]] to steal the remote; if successful, he throws Shun into the lava and incapacitates him. If Luigi chooses to move from the Magma Area immediately into the Ice Area, Pipegunk takes 300 HP of damage and becomes stunned, vulnerable to critical attacks. After a number of turns, Shun gets back up to shout and jump off-screen again. If Luigi chooses to move the stage from the Magma Area into the Normal Area, Pipegunk returns to its regular form and its defense returns to normal; when Shun gets back up, he shouts angrily and immediately switches the stage into the Ice Arena, buffing Pipegunk before he jumps off-screen again. He will continue to alternate the stage between the two areas (while pausing in the Normal Area to allow Pipegunk to acclimate) until Pipegunk is defeated.<ref>https://www.youtube.com/watch?v=rgx-3ZaBBWg</ref> If Luigi selected the Normal Area once and then incapacitates Shun a second time, [[Snoutlet]] will suggest swapping to the opposite side while Shun exclaims not to make sudden temperature changes as Pipegunk is "delicate", hinting to swap between the Magma and Ice Areas. During the battle against [[Glohm Pipegunk]], this role is performed by a dark version of Shun; this change is purely cosmetic and does not affect the gameplay. | During the battle against the [[Pipegunk]], Shun appears in the backdrop of the stage and cannot be targeted. He uses his remote to rotate the stage into the Magma Area, which changes Pipegunk's appearance to resemble magma and gives it a significant defense boost, then jumps off-screen for a number of turns. When Shun eventually reappears, Luigi can engage in a tug of war with him through [[Luigi Logic]] to steal the remote; if successful, he throws Shun into the lava and incapacitates him. If Luigi chooses to move from the Magma Area immediately into the Ice Area, Pipegunk takes 300 HP of damage and becomes stunned, vulnerable to critical attacks. After a number of turns, Shun gets back up to shout and jump off-screen again. If Luigi chooses to move the stage from the Magma Area into the Normal Area, Pipegunk returns to its regular form and its defense returns to normal; when Shun gets back up, he shouts angrily and immediately switches the stage into the Ice Arena, buffing Pipegunk before he jumps off-screen again. He will continue to alternate the stage between the two areas (while pausing in the Normal Area to allow Pipegunk to acclimate) until Pipegunk is defeated.<ref>https://www.youtube.com/watch?v=rgx-3ZaBBWg</ref> If Luigi selected the Normal Area once and then incapacitates Shun a second time, [[Snoutlet]] will suggest swapping to the opposite side while Shun exclaims not to make sudden temperature changes as Pipegunk is "delicate", hinting to swap between the Magma and Ice Areas. During the battle against [[Glohm Pipegunk]], this role is performed by a dark version of Shun; this change is purely cosmetic and does not affect the gameplay. | ||
When Mario and Luigi fight all three members of the Extension Corps together in [[Fortress Zokket]], Shun attacks by lifting a large dumbell above his head three times before throwing it | When Mario and Luigi fight all three members of the Extension Corps together in [[Fortress Zokket]], Shun attacks by lifting a large dumbell above his head three times before throwing it a Bro. Shun telegraphs his target by turning towards him, and the Bro. that Shun faces at the count of three has to jump to avoid getting hit. If Shun briefly loses his balance when first catching the weight, he only lifts it up twice at a slower pace before throwing it. Unless Shun makes his mark, Ecks and/or Ten will take damage instead. Shun can also lift two smaller dumbbells for both Bros. to jump over in quick succession. The first Bro. that is targeted is adjacent to the dumbbell that is lifted higher at the count of four. | ||
Shun later reveals that the Extension Corps also have their own [[Battle Plug]]s: | Shun later reveals that the Extension Corps also have their own [[Battle Plug]]s: | ||
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*Afterwards is the Theme Song plug. The trio dances and powers up. | *Afterwards is the Theme Song plug. The trio dances and powers up. | ||
*After taking enough damage, the corps use the Single-Minded plug, giving the trio a combo attack: Ecks dashes into the Bros. from the side, Ten fires shots from his arm cannon, and Shun punches a punching bag. All three must be jumped over, with the exception of the punching bag which must be repelled via hammer strike. In addition to gaining the combo attack, they all combine whatever health they have remaining, and if one member takes damage, all three take damage. If the trio is countered after using the Single-Minded plug, they become frustrated with the shared damage and briefly attack themselves. | *After taking enough damage, the corps use the Single-Minded plug, giving the trio a combo attack: Ecks dashes into the Bros. from the side, Ten fires shots from his arm cannon, and Shun punches a punching bag. All three must be jumped over, with the exception of the punching bag which must be repelled via hammer strike. In addition to gaining the combo attack, they all combine whatever health they have remaining, and if one member takes damage, all three take damage. If the trio is countered after using the Single-Minded plug, they become frustrated with the shared damage and briefly attack themselves. | ||
*The final and last resort is the Invincible plug, causing the trio to become invincible for one turn before an explosion erupts from each of them. The explosion can have its damage reduced or negated with [[Guard|Emergency Block]] or | *The final and last resort is the Invincible plug, causing the trio to become invincible for one turn before an explosion erupts from each of them. The explosion can have its damage reduced or negated with [[Guard|Emergency Block]] or Protectus or Notdroppin' plugs, and can be avoided entirely with a [[Boo Biscuit]], but it cannot be dodged.<ref>https://www.youtube.com/watch?v=kCCXkpFDUsA</ref> Should the Bros. survive the explosion, the Extension Corps will then be defeated. | ||
Each member drops 5700 Experience Points and 450 Coins (for totals of 17100 and 1350, respectively), and Shun has a Max Mushroom included in his loot drop. Each member's HP is also hidden, unlike most other enemies. | Each member drops 5700 Experience Points and 450 Coins (for totals of 17100 and 1350, respectively), and Shun has a Max Mushroom included in his loot drop. Each member's HP is also hidden, unlike most other enemies. |