Editing Shroom City (Paper Mario: The Origami King)
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Once [[Mario]] and [[Olivia]] reach Snif City, the former is instructed to park his [[Boot Car]], getting a coin if he does so perfectly. They then enter the hotel and ask the bellhop for a person who can read ancient texts. Believing they work for Professor Toad, the bellhop gives Mario a key to his room. In his room, the duo find his journal, leading them to the Sun Altar. When they get back to the lobby, the bellhop reveals Professor Toad was asking for an object they had on display, and gives Mario one of the object: a [[Sun Incense]]. | Once [[Mario]] and [[Olivia]] reach Snif City, the former is instructed to park his [[Boot Car]], getting a coin if he does so perfectly. They then enter the hotel and ask the bellhop for a person who can read ancient texts. Believing they work for Professor Toad, the bellhop gives Mario a key to his room. In his room, the duo find his journal, leading them to the Sun Altar. When they get back to the lobby, the bellhop reveals Professor Toad was asking for an object they had on display, and gives Mario one of the object: a [[Sun Incense]]. | ||
The duo return with Professor Toad and he deciphers the murals written on the second floor. However, an important piece is inside the suite, which is occupied by [[Luigi]]. A staff member directs them to the market booths, and the trio finds a booth with a lamp on top. The Snifit running it is running a game where the player must guess the emotion simply from his sniff, and possibly win 10,000 coins. Mario gives 100 coins to play, giving him three tries. If he fails, the Snifit reveals losing causes the player to lose their freedom, and offers one last round of three more turns for 1,000 coins, | The duo return with Professor Toad and he deciphers the murals written on the second floor. However, an important piece is inside the suite, which is occupied by [[Luigi]]. A staff member directs them to the market booths, and the trio finds a booth with a lamp on top. The Snifit running it is running a game where the player must guess the emotion simply from his sniff, and possibly win 10,000 coins. Mario gives 100 coins to play, giving him three tries. If he fails, the Snifit reveals losing causes the player to lose their freedom, and offers one last round of three more turns for 1,000 coins. After this, the player can choose the fourth option to cheese the game. In some circumstances, the player can actually win the game by just guessing one of the answers. | ||
After Mario wins the game, the Snifit runs away without giving Mario his reward, in the process revealing a [[Magic Circle]]. Mario uses it to rub the lamp, releasing Luigi. He gives Mario the [[Suite Key]], believing it to be the key to [[Peach's Castle]]. After realizing he was wrong again, Luigi runs off to find the correct key. | After Mario wins the game, the Snifit runs away without giving Mario his reward, in the process revealing a [[Magic Circle]]. Mario uses it to rub the lamp, releasing Luigi. He gives Mario the [[Suite Key]], believing it to be the key to [[Peach's Castle]]. After realizing he was wrong again, Luigi runs off to find the correct key. | ||
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===Shroom City=== | ===Shroom City=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=キノピサンドリア | ||
| | |JapR=Kinopi-sandoria | ||
| | |JapM=Portmanteau of「キノピオ」(''Kinopio'', [[Toad]]) and "[[Wikipedia:Alexandria|Alexandria]]" | ||
|Spa=Cuidad Champi | |Spa=Cuidad Champi | ||
|SpaM=Shroom City; "champi" is a shortened form of "champiñón" (mushroom) | |SpaM=Shroom City; "champi" is a shortened form of "champiñón" (mushroom) | ||
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===Snif City=== | ===Snif City=== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ムーチョサンドリア | ||
| | |JapR=Mūcho-sandoria | ||
| | |JapM=Portmanteau of「ムーチョ」(''Mūcho'', [[Snifit]]) and "Alexandria" | ||
|Chi=木乔山卓 (Simplified)<br>木喬山卓 (Traditional) | |Chi=木乔山卓 (Simplified)<br>木喬山卓 (Traditional) | ||
|ChiR=Mùqiáo Shānzhuó | |ChiR=Mùqiáo Shānzhuó |