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{{species infobox
{{pitenemy
|image=[[File:MLPiT Shroob Rex.gif]]<br>Sprite from ''Mario & Luigi: Partners in Time''
|title='''''[[Mario & Luigi: Partners in Time|Partners in Time]]'' Enemy'''
|first_appearance=''[[Mario & Luigi: Partners in Time]]'' ([[List of games by date#2005|2005]])
|image=[[Image:Rex Shroob.png]]<br>A '''Shroob Rex'''.
|variant_of=[[Rex]]<br>[[Shroob]]
|location=[[Shroob Castle]]
|hp=200
|power=160 (150)
|defense=120
|speed=62
|experience=185
|coins=12
|items=
|related=[[Rex]]
|notice=Stats in parentheses are from the Japanese and European versions of the game if they differ from the original American stats.<ref>[http://themushroomkingdom.net/mlpit_guide.shtml TMK Mario & Luigi: Partners in Time Enemy Guide]. Some stats were changed from the original American version of the game to the Japanese and European versions.</ref>
}}
}}
A '''Shroob Rex''' is a purple [[Shroobified]] [[Rex]] found in [[Shroob Castle]], during the events of ''[[Mario & Luigi: Partners in Time]]''. Shroob Rexes never appear in the overworld, only in battle alongside other enemies.


A '''Shroob Rex''' is a purple [[Rex]] found in [[Shroob Castle]], during the events of ''[[Mario & Luigi: Partners in Time]]''. Shroob Rexes never appear in the overworld, they only appear in battle alongside other enemies.
In battle, they use a wide variety of attacks. First, they jump, then [[Ground Pound]], creating an energy wave. This attack can be dodged by [[Jump]]ing. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to [[Luigi]], he must jump first, followed by [[Mario]]. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave.


In battle, they use a wide variety of attacks. First, they jump, then [[Ground Pound]], creating an energy wave. This attack can be dodged by [[Jump]]ing. However, the timing changes depending on where the Shroob Rex Ground Pounds. If the Shroob Rex ground pounds closer to [[Luigi]], he must jump first, followed by [[Mario]]. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave. This attack can cause the [[Trip]] status ailment.
A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a [[Hammer]]. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two.


A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a [[Hammer]]. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two. This attack can cause the [[Burn]] status ailment.
The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack can't be dodged. However, whenever a Shroob Rex is jumped on by a Mario Bro., it becomes flatter. Only the flattened Shroob Rex can be jumped over.  


The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack cannot be dodged. However, whenever a Mario Bro. jumps on a Shroob Rex, it becomes flatter like a normal Rex. Only the flattened Shroob Rex can be jumped over.
==Names in Other Languages==
 
{{Foreignname
At 200 HP, the Shroob Rex has the highest HP of all regular enemies, surpassing the first four bosses and, in the international releases, on par with [[Swiggler]].
 
==Statistics==
===''Mario & Luigi: Partners in Time''===
{{:Mario & Luigi: Partners in Time bestiary|transcludesection=Shroob Rex|align=horizontal|image=[[File:MLPiT Shroob Rex.gif]]}}
 
==Names in other languages==
{{foreign names
|Jap=ゲドボン
|Jap=ゲドボン
|JapR=Gedobon
|JapR=Gedobon
|JapM=Portmanteau of「ゲドンコ」(''Gedonko'', [[Shroob]]) and「ドラボン」(''Dorabon'', [[Rex]])
|JapM=From 「ドラボン」 ''dorabon'', the name for Rex, and 「ゲドンコ」 ''gedonko'', the name for Shroobs.
|Fre=Dracox
|Fra=Dracox
|FreM=From "draco" (a term that refers to dragon-like species) and the initial of "Xhampi" (Shroob)
|FraM="Draco" refers to dragon-like species; the "x" is the initial of "Xhampi", the French name of the Shroobs
|Ger=Shroob Rex
|Spa=Dinoshroob
|Spa=Dinoshroob
|SpaM=From "dinosaurio" (dinosaur) and "Shroob"
|SpaM=From ''dinosaurio'' (dinosaur) and Shroob.}}
|Ita=Shroob Rex
|Kor=게도본
|KorR=Gedonbon
|KorM=Portmanteau of "게돈코" (''Gedonko'', Shroob) and "드래본" (''Deuraebon'', Rex)
}}


{{Shroobs}}
==References==
{{M&LPIT}}
<references/>
{{BoxTop}}
{{PiT}}
[[Category:Sub-Species]]
[[Category:Enemies]]
[[Category:Shroobs]]
[[Category:Shroobs]]
[[Category:Dinosaurs]]
[[Category:Dinosaurs]]
[[Category:Mario & Luigi: Partners in Time enemies]]
[[Category:Mario & Luigi Series Enemies]]
[[de:Shroob-Rex]]
[[Category:Reptiles and Amphibians]]
[[it:Shroob Rex]]

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