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[[File:PiT Shroid.png|frame|left]] | [[File:PiT Shroid.png|frame|left]] | ||
'''Shroids''' are gray [[Shroob]] robots with yellow spots and green lenses. They appear in the game ''[[Mario & Luigi: Partners in Time]]'', and they are found in [[Toad Town]] | '''Shroids''' are gray [[Shroob]] robots with yellow spots and green lenses. They appear in the game ''[[Mario & Luigi: Partners in Time]]'', and they are found in [[Toad Town]]. Their name is a portmanteau of "Shroob" and "{{wp|android (robot)|android}}". | ||
In battle, | In battle, Shroids can trap [[Mario]] and [[Luigi]] in crystals in a manner similar to the [[Elder Shrooboid]] as it charges an energy blast in its arm cannon. The brothers can break these crystals by repeatedly [[jump|jumping]]. After breaking the crystals, one of the brothers can jump over the charged energy blast after the Shroid stops to fire it. The brother it shoots at is determined by who it first traps in a crystal. | ||
A Shroid can also summon a [[Shroob saucer]] to bring a [[Spike Ball|spiked ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a [[hammer]] strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly. | A Shroid can also summon a [[Shroob saucer]] to bring a [[Spike Ball|spiked ball]] to the battlefield. This spiked ball either has a red "M" or a green "L" printed on it, indicating the target. The Shroob saucer drops the spiked ball on top of the Shroid, which then throws the spiked ball. This spiked ball can be deflected with a [[hammer]] strike from one of the baby Mario Bros. The weapon then bounces back and hits the Shroid, damaging it and causing it to malfunction if it still has [[Heart Point|HP]] left, causing all future attacks to be reversed (an attack that would normally hit Mario will hit Luigi instead, or vice versa). This attack can cause the [[dizzy]] status if not [[Counterattack|countered]] properly. | ||
The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged). | The Shroid's last technique is to hold up a series of flags; either a red flag, a green flag, or both at once. Depending on the flag's color, the corresponding Mario Bro (or both) must jump in order to dodge. The Shroid repeats this process from two to six times. If done correctly, the Shroid will not attack. If the brothers do not jump correctly, the Shroid throws both flags at them. These flags can be jumped on with correct timing. Occasionally, the Shroid can attempt to fake out the brothers, causing them to jump prematurely (and thus be damaged). | ||
[[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way. | [[Mecha-Chomp]]s from ''[[Mario & Luigi: Superstar Saga]]'' and [[Mechakoopa]]s in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' malfunction in a way similar to a Shroid and are battled in a very similar way. |