Editing Showtime
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{{ | {{Levelbox | ||
|title=C-Boss: Showtime | |||
|title=Showtime | |image=[[File:ShowtimeLMDM.png|250px]] | ||
|image=[[File:ShowtimeLMDM.png|250px]] | |world=[[Old Clockworks]] | ||
| | |||
|game=''[[Luigi's Mansion: Dark Moon]]'' | |game=''[[Luigi's Mansion: Dark Moon]]'' | ||
|before= [[C-5: Piece at Last|<<]] | |||
|before=[[Piece at Last|<<]] | |after= [[D-1: Cold Case|>>]] | ||
|after=[[Cold Case|>>]] [[Outlandish Interruption|**]] | |secret= [[C-Bonus: Outlandish Interruption|**]] | ||
}} | }} | ||
'''C-Boss: Showtime''' ('''Show Time''' in PAL regions) is the boss level in [[Old Clockworks]] from ''[[Luigi's Mansion: Dark Moon]]''. Here, [[Luigi]] fights the [[Overset Possessor]] who possess a clock. Luigi can earn the [[Dark Moon]] piece when the Overset Possessor is defeated. | |||
'''Showtime''' ( | |||
==Overview== | ==Overview== | ||
This mission starts off with [[Professor E. Gadd]] and [[Luigi]] inspecting an image the [[Toad Assistant]] brought back from the preceding mission. It reveals the Overset Possessor, ghosts such as [[Greenie]]s, and Boos carrying a portrait in a sack. After Luigi is done inspecting the picture, E. Gadd [[Pixelator|pixelizes]] Luigi to the [[Clock Tower Gate]]. | |||
[[File:OversetPossessor3.png|thumb|left|The possessed clock in the boss fight.]] | [[File:OversetPossessor3.png|thumb|left|The possessed clock in the boss fight.]] | ||
In the Clock Tower Gate, Luigi should inspect a crack on the wall to reveal the numbers necessary to open the Clock Tower Gate: 7:30. Luigi should then insert the rotor and the clock hands on the gate, then turn the rotor to make the time match 7:30. This opens the door to [[Movements]]. If Luigi tries to leave the Clock Tower Gate at all, [[E. Gadd]] will contact him, demanding him to get to the top. In Movements, Luigi should spin the rotors on the wall to take him up Movements, which then lead him into the [[Belfry]]. Luigi should walk through the Belfry and into the ladder, where a springboard flings him into the [[Belfry Clock]]. This is where the Overset Possessor is fought. In this boss fight, Luigi mostly fights off hordes of ghosts at the times. At certain times, the Overset Possessor reveals itself, which Luigi can suck up. After Luigi attempts to suck it up three times, it is defeated and it yields the Dark Moon piece. | |||
<br clear=all> | |||
In the Clock Tower Gate, Luigi should inspect a crack on the wall to reveal the numbers necessary to open the Clock Tower Gate: 7:30. Luigi should then insert the rotor and the clock hands on the gate, then turn the rotor to make the time match 7:30. This opens the door to [[Movements]]. If Luigi tries to leave the Clock Tower Gate at all, E. Gadd will contact him, demanding him to get to the top. In Movements, Luigi should spin the rotors on the wall to take him up Movements, which then lead him into the [[Belfry]]. Luigi should | |||
==Objectives== | ==Objectives== | ||
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==Description== | ==Description== | ||
''We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him.'' | ''We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him.'' | ||
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{{LMDM Levels}} | |||
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[[Category:Luigi's Mansion: Dark Moon Levels]] | |||
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[[Category:Luigi's Mansion: Dark Moon |