Editing Showstopper

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{{about|a special attack in [[Paper Mario: The Thousand-Year Door]]|[[Pauline]]'s [[Special Shot (Mario Tennis Aces)|Special Shot]] in [[Mario Tennis Aces]]|[[Special Shot (Mario Tennis Aces)#Showstopper|Special Shot (Mario Tennis Aces) § Showstopper]]}}
[[Image:Showstopper_PM2.jpg|200px|thumb|'''Showstopper''' attempting to destroy all enemies.]]
{{PM move infobox
|game=[[Paper Mario: The Thousand-Year Door]]
|image=PMTTYD Showstopper.png
|mastered_by=[[Mario]]
|attack=N/A
|star=[[Garnet Star]]
|effect=Attempts to instantly KO all enemies.
|target=All
}}
'''Showstopper''' is a special attack in ''[[Paper Mario: The Thousand-Year Door]]''. Unlike most attacks which deal a certain amount of [[Heart Point|HP]], this attack applies the "Instant KO" status effect, which has a random chance of immediately defeating each enemy in the battle. It is learned when [[Mario]] obtains the [[Garnet Star]] in [[Poshley Sanctum]] at the end of Chapter 6. The [[Action Command]] requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 [[Star Power|SP]].
'''Showstopper''' is a special attack in ''[[Paper Mario: The Thousand-Year Door]]''. Unlike most attacks which deal a certain amount of [[Heart Point|HP]], this attack applies the "Instant KO" status effect, which has a random chance of immediately defeating each enemy in the battle. It is learned when [[Mario]] obtains the [[Garnet Star]] in [[Poshley Sanctum]] at the end of Chapter 6. The [[Action Command]] requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 [[Star Power|SP]].


As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]) have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the [[Palace of Shadow]], each one having a success rate of either 5% or 1%. [[Crazee Dayzee]]s and [[Boo]]s (and their variants) also have a very strong resistance to the effect.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>
As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the [[Palace of Shadow]], each one having a success rate of either 5% or 1%. Oddly emough, [[Crazee Dayzee]]s and [[Boo]]s (and their variants) have a significant resistance to the effect. <ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>


==Gallery==
The move is very similar to [[Up & Away]] from ''[[Paper Mario]]''.
<gallery>
Showstopper_NS.jpg|The attack in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].
Showstopper_PMTTYDNS.png|Preview in the remake.
</gallery>


==Names in other languages==
==Names in other Languages==
{{foreign names
{{foreignname|
|Jap=イチゲキコロリ
|Jap=イチゲキコロリ<br>''Ichigeki Korori''
|JapR=Ichigeki Korori
|JapM=One Attack, Sudden Change
|JapM=One Attack, Sudden Change
|ChiS=一击震倒
|ChiSR=Yī Jī Zhèn Dào
|ChiSM=Knocked down with one blow
|ChiT=一擊震倒
|ChiTR=Yī Jī Zhèn Dào
|ChiTM=Knocked down with one blow
|Dut=Spelbreker
|DutM=Game Breaker
|Fre=Coud'étoile
|FreM=Pun on ''coup d'état'' and ''étoile'' ("star")
|Ger=Sternenblitz
|GerM=Star Flash
|Ita=Sentenza
|Ita=Sentenza
|ItaM=Judgement
|ItaM=Judgement
|Kor=일격에 벌러덩
|KorR=Ilgyeog-e Beolleodeong
|KorM=Open in one blow
|Spa=Golpe Final
|SpaM=Final Blow
}}
}}
==Trivia==
*Despite normally not being able to obtain the Showstopper until the end of Chapter 6, the second form of [[Doopliss]] (the one fought on Twilight Trail and the Creepy Steeple rematch) has a 3% chance to get KOed by Showstopper. All other bosses fought before obtaining Showstopper are immune to the attack.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
{{RPG Attacks|||1}}
{{PM2}}


{{PMTTYD}}
[[Category:Special Moves]]
 
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario Special Moves]]
[[it:Sentenza]]

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