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[[Image:Showstopper_PM2.jpg|200px|thumb|'''Showstopper''' attempting to destroy all enemies.]] | |||
'''Showstopper''' is a special attack in ''[[Paper Mario: The Thousand-Year Door]]''. Unlike most attacks which deal a certain amount of [[Heart Point|HP]], this attack applies the "Instant KO" status effect, which has a random chance of immediately defeating each enemy in the battle. It is learned when [[Mario]] obtains the [[Garnet Star]] in [[Poshley Sanctum]] at the end of Chapter 6. The [[Action Command]] requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 [[Star Power|SP]]. | '''Showstopper''' is a special attack in ''[[Paper Mario: The Thousand-Year Door]]''. Unlike most attacks which deal a certain amount of [[Heart Point|HP]], this attack applies the "Instant KO" status effect, which has a random chance of immediately defeating each enemy in the battle. It is learned when [[Mario]] obtains the [[Garnet Star]] in [[Poshley Sanctum]] at the end of Chapter 6. The [[Action Command]] requires the player to press a random sequence of buttons that appear on the screen, in the order they appear. Getting the whole sequence correctly brings up another sequence with one additional button, up to a total of 5 sets of buttons. Once a player completes all five sequences, or they make a single error, they will stop and the attack will commence, its chance of success dictated by the number of sequences the player completed. This move uses 2 [[Star Power|SP]]. | ||
As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] | As a status effect-inflicting attack, every enemy has a different rate of success of being affected, which is then modified by the success of the action command. In general, weak enemies such as [[Goomba]]s are easy to defeat with the move even when the action command is not perfect (having a success rate of 150%), while stronger enemies (especially those in the deeper floors of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] have success rates that vary between 80% and 20%, while the majority of bosses and minibosses cannot be affected at all - the main exceptions being all but the final boss of the [[Palace of Shadow]], each one having a success rate of either 5% or 1%. Oddly emough, [[Crazee Dayzee]]s and [[Boo]]s (and their variants) have a significant resistance to the effect. <ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> | ||
The move is very similar to [[Up & Away]] from ''[[Paper Mario]]''. | |||
==Names in other | ==Names in other Languages== | ||
{{ | {{foreignname| | ||
|Jap=イチゲキコロリ | |Jap=イチゲキコロリ<br>''Ichigeki Korori'' | ||
|JapM=One Attack, Sudden Change | |JapM=One Attack, Sudden Change | ||
|Ita=Sentenza | |Ita=Sentenza | ||
|ItaM=Judgement | |ItaM=Judgement | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{BoxTop}} | |||
{{RPG Attacks|||1}} | |||
{{PM2}} | |||
[[Category:Special Moves]] | |||
[[Category:Paper Mario: The Thousand-Year Door]] | |||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario Special Moves]] | ||
[[ |