Editing Shock Absorbers (Mario Party 5)

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{{about|the minigame from ''Mario Party 5''|the minigame of the same name from ''[[Mario Party 7]]''|[[Shock Absorbers (Mario Party 7)]]}}
{{minigame-infobox
{{italic title|id=yes}}
|image=[[File:Yoshi Electrocuted 5.png|252px]]  
{{minigame infobox
|appeared_in=''[[Mario Party 5]]''
|image=[[File:Yoshi Electrocuted 5.png|260px]]  
|type=Duel minigame
|appears_in=''[[Mario Party 5]]''
|controls={{button|gcn|Stick}} – Move
|type=Duel mini-game
|info='''Rules''': ''''
|time=60 seconds
|info2='''Advice 1''': ''
|track=Serious Competition
|sample=[[File:MP5 Serious Competition.oga]]
}}
}}
{{articleabout|the minigame from ''Mario Party 5''|the minigame from ''Mario Party 7''|[[Shock Absorbers (Mario Party 7)|here]]}}


'''Shock Absorbers''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on {{wp|shock absorber|a term}} that refers to mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in [[Amplifried]], a minigame from ''[[Mario Party Advance]]''.
'''Shock Absorbers''' is a duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a pun on [[wikipedia:Shock absorber|shock absorbers]], mechanical devices meant to soften jolts, typically associated with cars and other vehicles.


==Gameplay==
==Gameplay==
Various [[Amp]]s appear inside an octagon of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the octagonal arena. The Amps periodically shoot deadly bolts between themselves, which must be avoided. This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle stop and glow before shooting the electricity between themselves. A player loses if they touch an Amp or beam of electricity.
Various [[Amp]]s appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. The Amps periodically shoot deadly bolts between themselves, which must be avoided.


==Controls==
This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.
*{{button|gcn|Stick}} – Move


==In-game text==
==In-Game Text==
*'''Rules''' – ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."''
*'''Rules from ''Mario Party 5'':''' ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."''
*'''Advice 1''' – ''"The Amps fly around and ricochet off of each other and the walls, so stay alert!"''
*'''Advice from ''Mario Party 5'':''' ''"The Amps fly around and ricochet off the walls and each other, so stay alert! The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."''
*'''Advice 2''' – ''"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for the bolts of energy."''


==See also==
{{BoxTop}}
*[[Amp My Style]]
{{Mario Party 5}}
 
[[Category:Duel Minigames]]
==Names in other languages==
[[Category:Mario Party 5 Minigames]]
{{foreign names
|Jap=ビリキューライトニング!
|JapR=Birikyū Raitoningu!
|JapM=Amp Lightning!
|Fre=Menace électrique
|FreM=Electric menace
|Ger=Sparkys Elektroarena
|GerM=Amp's Electric Arena
|Spa=Arena electrizante
|SpaM=Electrifying Arena
|Ita=Le saette di Amperino
|ItaM=Amp's thunderbolts
}}
 
{{MP5 minigames}}
[[Category:Duel minigames]]
[[Category:Mario Party 5 minigames]]
[[it:Le saette di Amperino]]

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