Editing Shiny RoboBowser

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At any given moment when the armor's helmet is active, or whenever Paper Mario uses his [[Trio Attack Hammer]] on the same condition, Shiny RoboBowser unleashes his own version of Paper Mario's Trio Attacks, summoning a giant hammer to transform the trio into paper sheets while trapping them in a paper version of the arena. A unique cutscene plays only once when the player selects a Trio Attack in which Shiny RoboBowser will mock the heroes for thinking that their Trio Attack will work, before creating a Trio Attack Hammer of his own to smack Paper Mario's away. During this sequence, Shiny RoboBowser shoots a stream of fire towards any of the three playable characters, and the targeted character must jump to avoid the fire. If his eyes are looking up, Shiny RoboBowser does not breathe fire for a while before shooting at the targeted character, causing the player to lose timing. Jumping too early or jumping as a different character attracts the boss's attention, who releases the fire on them after they jump. If any character still remains after the fire attacks, Shiny RoboBowser gets frustrated and unleashes a body slam on all remaining characters. If all characters jump at the right moment, they avoid damage. Regardless of whether the Mario Bros. were able to dodge the attack or not, Starlow appears once it has finished to point out that Shiny RoboBowser's helmet flashed when he used his Trio Attack, and to inform the Mario Bros. to save their Trio Attacks until the helmet has been destroyed.
At any given moment when the armor's helmet is active, or whenever Paper Mario uses his [[Trio Attack Hammer]] on the same condition, Shiny RoboBowser unleashes his own version of Paper Mario's Trio Attacks, summoning a giant hammer to transform the trio into paper sheets while trapping them in a paper version of the arena. A unique cutscene plays only once when the player selects a Trio Attack in which Shiny RoboBowser will mock the heroes for thinking that their Trio Attack will work, before creating a Trio Attack Hammer of his own to smack Paper Mario's away. During this sequence, Shiny RoboBowser shoots a stream of fire towards any of the three playable characters, and the targeted character must jump to avoid the fire. If his eyes are looking up, Shiny RoboBowser does not breathe fire for a while before shooting at the targeted character, causing the player to lose timing. Jumping too early or jumping as a different character attracts the boss's attention, who releases the fire on them after they jump. If any character still remains after the fire attacks, Shiny RoboBowser gets frustrated and unleashes a body slam on all remaining characters. If all characters jump at the right moment, they avoid damage. Regardless of whether the Mario Bros. were able to dodge the attack or not, Starlow appears once it has finished to point out that Shiny RoboBowser's helmet flashed when he used his Trio Attack, and to inform the Mario Bros. to save their Trio Attacks until the helmet has been destroyed.


While the helmet of his armor is active, Shiny RoboBowser is considered a shiny paper enemy; as such, fire attacks deal critical damage to his armor. However, when his helmet is destroyed, he counts as a normal enemy, thereby taking normal damage from all attacks until his armor is regenerated.
While the helmet of his armor is active, Shiny RoboBowser is considered a paper enemy; as such, fire attacks deal critical damage to his armor. However, when his helmet is destroyed, he counts as a normal enemy, thereby taking normal damage from all attacks until his armor is regenerated.


During the fight, various shiny paper minions (e.g., Goombas, [[Koopa Troopa]]s, and [[Shy Guy]]s) occasionally enter the fight. While they do not actually attack, Shiny RoboBowser can absorb them at any time to repair his armor and recover health at around 25 [[Heart Point|HP]] per minion. These enemies do not give out Sparkle Cards as they are fought alongside the final boss. They do give healing items, however. If Bowser's armor is destroyed, all of the paper minions automatically flee.
During the fight, various shiny paper minions (e.g., Goombas, [[Koopa Troopa]]s, and [[Shy Guy]]s) occasionally enter the fight. While they do not actually attack, Shiny RoboBowser can absorb them at any time to repair his armor and recover health at around 25 [[Heart Point|HP]] per minion. These enemies do not give out Sparkle Cards as they are fought alongside the final boss. They do give healing items, however. If Bowser's armor is destroyed, all of the paper minions automatically flee.

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