Editing Shifty Smashers

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'''Shifty Smashers''' is the twenty-second level in the ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS]] and [[Donkey Kong Country Returns HD|Nintendo Switch]] ports, as well as is also the seventh and final level in the [[Ruins]] world. This level is the Ruins world's Key Temple, as it can only be unlocked if all of the [[KONG Letters|K-O-N-G Letters]] are collected in other Ruins levels. As a result, the level is not required to beat the game and does not feature any K-O-N-G Letters.
'''Shifty Smashers''' is the twenty-second level in the ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. It is also the seventh and final level in the [[Ruins]] world. This level is the Ruins world's Key Temple, as it can only be unlocked if all of the [[KONG Letters|K-O-N-G Letters]] are collected in other Ruins levels. As a result, the level is not required to beat the game and does not feature any K-O-N-G Letters.


Shifty Smashers introduces many golden blocks, which appear to have ''[[Donkey Kong (game)|Donkey Kong]]'' themed pictures shown on them. These dangerous platforms are scattered throughout the whole temple, taking up most of its space. They constantly move back and forth about every second, so [[Donkey Kong]] and [[Diddy Kong]] must carefully maneuver around them as they move to progress and avoid being crushed. The level also features some spikes, which are attached to ceilings that slowly move up and down; they move so far down that the [[Kong]]s must crouch down to dodge them. This level does not feature many enemies, and only has a few [[Tiki Tank]]s in it.
Shifty Smashers introduces many golden blocks, which appear to have ''[[Donkey Kong (game)|Donkey Kong]]'' themed pictures shown on them. These dangerous platforms are scattered throughout the whole temple, taking up most of its space. They constantly move back and forth about every second, so [[Donkey Kong]] and [[Diddy Kong]] must carefully maneuver around them as they move to progress and avoid being crushed. The level also features some spikes, which are attached to ceilings that slowly move up and down; they move so far down that the [[Kong]]s must crouch down to dodge them. This level does not feature many enemies, and only has a few [[Tiki Tank]]s in it.

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