Editing Sherm
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|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]) | |first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]) | ||
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'''Sherms''' are [[tank]] enemies that appear in ''[[Super Mario Odyssey]]''. They are green with a white [[Bowser]]'s [[emblem]] printed on them, fire pearlescent blue explosives, and can be found in the [[Wooded Kingdom]], the [[Metro Kingdom]] at nighttime, and the [[Underground Moon Caverns]] in the [[Moon Kingdom]]. They can be beaten with a [[Ground Pound|ground pound]] or a shot fired by a Sherm. Sherms do not normally wear hats. When they do, ones in the Metro Kingdom wear large red top hats with stars and a stripe, ones in the Wooded Kingdom wear an explorers hat, and ones in the [[Moon Kingdom]] wear white top hats. These hats block an initial [[Cap Throw]], but are knocked off when they are [[stomp]]ed. Sherm can either stay still or move left and right. If they see Mario, which they can do over a long distance, they will shoot at him. Their projectiles ignore gravity. They are extremely destructive, able not just to break [[crate]]s, [[Block (Super Mario Odyssey)|block]]s, and dirt, but also able to defeat other enemies. If a Sherm is hit with a Cap Throw while not wearing a hat, Mario can [[capture]] it and use its abilities. | '''Sherms''' are [[tank]] enemies that appear in ''[[Super Mario Odyssey]]''. They are green with a white [[Bowser]]'s [[emblem]] printed on them, fire pearlescent blue explosives, and can be found in the [[Wooded Kingdom]], the [[Metro Kingdom]] at nighttime, and the [[Underground Moon Caverns]] in the [[Moon Kingdom]]. They can be beaten with a [[Ground Pound|ground pound]] or a shot fired by a Sherm. Sherms do not normally wear hats. When they do, ones in the Metro Kingdom wear large red top hats with stars and a stripe, ones in the Wooded Kingdom wear an explorers hat, and ones in the [[Moon Kingdom]] wear white top hats. These hats block an initial [[Cap Throw]], but are knocked off when they are [[stomp]]ed. Sherm can either stay still or move left and right. If they see Mario, which they can do over a long distance, they will shoot at him. Their projectiles ignore gravity. They are extremely destructive, able not just to break [[crate]]s, [[Block (Super Mario Odyssey)|block]]s, and dirt, but also able to defeat other enemies. If a Sherm is hit with a Cap Throw while not wearing a hat, Mario can [[capture]]s it and use its abilities. | ||
When a Sherm is captured, the camera switches to a "behind the back" view. The player can aim its cannon with the right Control Stick (as well as by tilting the Joy-Con/Pro Controller), and fire explosives with {{button|switch|Y}} or {{button|switch|B}}. The camera moves alongside the cannon. The explosives can also be used to collect items, and unearth [[glowing spot]]s. Sherms cannot jump, and plummet off the edges of platforms without the ability to adjust the trajectory. After firing three or more explosives in a row, then concluding fire, a Sherm will briefly stop to reload, then allow the player to continue moving. | When a Sherm is captured, the camera switches to a "behind the back" view. The player can aim its cannon with the right Control Stick (as well as by tilting the Joy-Con/Pro Controller), and fire explosives with {{button|switch|Y}} or {{button|switch|B}}. The camera moves alongside the cannon. The explosives can also be used to collect items, and unearth [[glowing spot]]s. Sherms cannot jump, and plummet off the edges of platforms without the ability to adjust the trajectory. After firing three or more explosives in a row, then concluding fire, a Sherm will briefly stop to reload, then allow the player to continue moving. |