Editing Sherbet Island

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{{distinguish|Sherbet Land}}
{{distinguish|Sherbet Land}}
{{location infobox
{{location infobox
|image=[[File:Sherbet Island.png|245px]]<br>In ''Diddy Kong Racing''
|image=[[File:Sherbet Island.png|245px]]<br>The lobby of Sherbet Island
|greater_location=[[Timber's Island]]
|greater_location=[[Timber's Island]]
|owner=[[Bubbler]]
|capital=
|inhabitants=[[Whale]]s
|ruler=[[Bubbler the Octopus]]
|first_appearance=''[[Diddy Kong Racing]]'' ([[List of games by date#1997|1997]])
|inhabitants= [[Whale]]s
|latest_appearance=''[[Diddy Kong Racing DS]]'' ([[List of games by date#2007|2007]])
|first_appearance=''[[Diddy Kong Racing]]''
|latest_appearance=''[[Diddy Kong Racing DS]]''
}}
}}
'''Sherbet Island''' is the third world in ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its Nintendo DS version]]. The place and its courses are beach and pirate-themed tracks, with many sandbanks, palm trees, ship wrecks, and bays. Many of the courses in Sherbet Island has water, and the character uses a [[hovercraft]] to move around the island's lobby. The boss of Sherbet Island is [[Bubbler]]. The door to the Sherbet Island lobby is located on a small island at the beach side of [[Timber Island]], and requires the player to have at least ten [[Golden Balloon]]s to enter.
'''Sherbet Island''' is the third world in ''[[Diddy Kong Racing]]'' and its remake, ''[[Diddy Kong Racing DS]]''. The minimum requirement to enter this world is ten [[Golden Balloon]]s. The door that leads to this world can be found on a small island at the beach side of [[Timber Island]].
 
The courses of Sherbet Island feature beach and pirate-themed tracks, with many sandbanks, palm trees, ship wrecks, and bays. Many courses involve water in some way and the character uses a [[hovercraft]] to drive around the island's lobby. The boss of Sherbet Island is [[Bubbler the Octopus]].
 
In the Tracks mode in the original ''Diddy Kong Racing'', this world is the second on the list.
 
The DS remake features the entrance to Bubbler's course with an arch adorned with a statue of himself.
{{br}}
==Courses==
==Courses==
For courses where two or all three vehicles can be used, vehicles listed in '''bold print''' are the mandated vehicle during Adventure Mode and the Trophy Race, and other vehicles can only be used in a Time Trial or after the course is completed.
For courses where two or all three vehicles can be used, vehicles listed in '''bold print''' are the mandated vehicle during Adventure Mode and the Trophy Race, and other vehicles can only be used in a Time Trial or after the course is completed.
{|class="wikitable dk"
{|class="dktable-brown"style="width:100%"
!Course
!Course
!Unlock requirement
!Unlock requirement
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|Treasure Caves is once again set on solid ground. The characters race through a cavernous landscape alongside cliffs. The track also features a cave with a narrow rocky path, surrounded by a green liquid. The liquid slows the Kart down, so the racer should avoid leaving the path.
|Treasure Caves is once again set on solid ground. The characters race through a cavernous landscape alongside cliffs. The track also features a cave with a narrow rocky path, surrounded by a green liquid. The liquid slows the Kart down, so the racer should avoid leaving the path.
|-
|-
|align=center|[[File:Bubbler's Course.png|200px]]<br>'''Boss race:'''<br>[[Bubbler Challenge]]
|align=center|[[File:Bubbler's Course.png|200px]]<br>'''Boss race:'''<br>[[Bubbler's Course]]
|'''First match:'''<br>{{DKR balloons|17}} + every track completed<br>'''Rematch:'''<br>{{DKR balloons|23}} + every track completed
|'''First match:'''<br>{{DKR balloons|17}} + every track completed<br>'''Rematch:'''<br>{{DKR balloons|23}} + every track completed
|Hovercraft
|Hovercraft
|The player's character races [[Bubbler]] in a hovercraft along a flooded track. There are many obstacles in the water that can slow down the racer's progress, like swimming logs. The octopus drops mines, or bubbles in the second race, that the racer must avoid.
|The player's character races Bubbler in a hovercraft along a flooded track. There are many obstacles in the water that can slow down the racer's progress, like swimming logs. The octopus drops mines, or bubbles in the second race, that the racer must avoid.
|-
|-
|align=center|[[File:DKR-DarkwaterBeach.png|200px]]<br>'''Challenge Level:'''<br>[[Darkwater Beach]]
|align=center|[[File:DKR-DarkwaterBeach.png|200px]]<br>'''Challenge Level:'''<br>[[Darkwater Beach]]

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