Editing Scooter Commuter

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{{minigame infobox
{{minigame-infobox
|image=[[File:WWIMM ScooterCommuter.png|240px]]
|image = [[File:WWIMM ScooterCommuter.PNG]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|type=[[Sci-Fi]] (Dribble)
|type = [[Sci-Fi]]
|intro=''Land!''
|info = ''"Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?"''
|info="''Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?''"
|controls = {{button|Padleftright}} &ndash; Rotate
|controls={{button|gba|Padleftright}} &ndash; Rotate
|clear= 30
|clear=30
|time=8 beats
|track=Bowling
}}
}}
'''Scooter Commuter''' is a microgame in the [[Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
'''Scooter Commuter''' is a microgame in the [[Sci-Fi]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
==Gameplay==
==Gameplay==
A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Padleftright}} to turn the motorcycle in midair, making it land on both wheels.
There is a person on a motorcycle jumping off of a ramp. The player must use the {{button|gba|Pad}} to turn the motorcycle in mid-air, making it land on its target. On level one, the target is at roughly the same angle as the motorcycle after it jumps, so little turning is required. On level two, the target is flat, so the player must turn to the left some to land on it. On level three, the target is uphill at the opposite angle the bike is at, so the player must turn to the left a lot to hit the target correctly.
*'''1st level difficulty:''' The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold {{button|gba|padright}} for the entire jump to turn a 360° loop.)
==Names in other languages==
*'''2nd level difficulty:''' The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold {{button|gba|padright}} for the entire jump to turn a 315° loop.)
{{Foreignname
*'''3rd level difficulty:''' The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold {{button|gba|padright}} for the entire jump to turn a 270° loop.
|Chi=摩托车着陆
 
|ChiR=Mótuō chē zhuólù
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable.
|ChiM=Motorcycle landing
 
|Jap=ニンレンジャー2ごう
==See also==
|JapR=Ninrenjā 2 gou
*[[Scoot or Die]]
|JapM=NinRanger No.2}}
*[[Slick Wheelie]]
{{br}}
 
{{WWIMM Microgames}}
==Additional names==
===Internal names===
{{internal names
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|name1=CYCLONE JUMP
|meaning1=
}}
===Names in other languages===
{{foreign names
|ChiS=摩托车着陆
|ChiSR=Mótuō chē zhuólù
|ChiSM=Motorcycle landing
|Ita=Moto-show
|ItaM=Scooter-show
|Fre=Scooter sans peur II
|FreM=Fearless Scooter II
|Ger=Rollerstunt
|GerM=In addition to the self-evident meaning, "Roller" is German for scooter
|Jpn=ニンレンジャー2ごう
|JpnR=Ninrenjā 2-gō
|JpnM=NinRanger No.2
|Spa=Moto saltos
|SpaM=Scooter jumps
}}
 
{{Dribble & Spitz's microgames}}
{{WWIMM microgames}}
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[Category:Microgames]]
[[it:Moto-show]]
[[Category:Unlockables]]

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