Editing ScareScraper
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*If the Luigis manage to climb more than 99 floors in a ScareScraper on Endless, the game stops counting at 99. | *If the Luigis manage to climb more than 99 floors in a ScareScraper on Endless, the game stops counting at 99. | ||
*One of the fashion ghosts, the [[Fright Knight]], references the original ''[[Super Mario Bros.]]'', where his description says, "He tried to rescue the princess, but she was always in another castle". | *One of the fashion ghosts, the [[Fright Knight]], references the original ''[[Super Mario Bros.]]'', where his description says, "He tried to rescue the princess, but she was always in another castle". | ||
* According to an interview with [[Next Level Games]], [[Mario]], [[Toad]], and [[Princess Peach|Peach]] were considered for playable characters at one point, but they would not fit within the space for Download Play, which is limited to 32 MB.<ref>{{cite|quote=There is a download limit of 32 MB, for the download play system that exists on the operating system, so we had to work within that smaller confine, and therefore the texture and model data for a Mario, and a Toad and a Peach just wouldn't fit in that space.|author=Bryce Holliday|date=March 22, 2013|title='Luigi's Mansion: Dark Moon' Q&A Part 2 - Multiplayer Luigis, 'Nintendo Land,' And The Poltergust|url=http:// | * According to an interview with [[Next Level Games]], [[Mario]], [[Toad]], and [[Princess Peach|Peach]] were considered for playable characters at one point, but they would not fit within the space for Download Play, which is limited to 32 MB.<ref>{{cite|quote=There is a download limit of 32 MB, for the download play system that exists on the operating system, so we had to work within that smaller confine, and therefore the texture and model data for a Mario, and a Toad and a Peach just wouldn't fit in that space.|author=Bryce Holliday|date=March 22, 2013|title='Luigi's Mansion: Dark Moon' Q&A Part 2 - Multiplayer Luigis, 'Nintendo Land,' And The Poltergust|url=http://www.mtv.com/news/2466737/luigis-mansion-dark-moon-qa-part-2-multiplayer-luigis-nintendo-land-and-the-poltergust/|publisher=MTV|language=en|accessdate=March 9, 2025|archive=https://web.archive.org/web/20210620093931/http://www.mtv.com/news/2466737/luigis-mansion-dark-moon-qa-part-2-multiplayer-luigis-nintendo-land-and-the-poltergust/|deadlink=y}}</ref> | ||
* According to a Iwata Asks interview, [[Luigi's Ghost Mansion]] helped adjust a mechanic used in the ScareScraper. Originally, the developers wanted a fallen Luigi to stay dead and could not be revived. After playing Luigi's Ghost Mansion, they changed it so other players could revive a fallen Luigi.<ref>{{cite|quote=In "Luigi's Ghost Mansion," if Luigi passes out, friends can come help. But in the sequel that we were making to Luigi's Mansion, once he passed out, he stayed that way. So we changed it so that you could help Luigi when he passes out in multiplayer mode for this one as well.|author=Ikebata|title=Iwata Asks - Luigi's Mansion: Dark Moon|url=https://iwataasks.nintendo.com/interviews/3ds/luigis-mansion-dark-moon/0/3/|page=4|publisher=Nintendo|language=en|accessdate=March 3, 2025|archive=https://web.archive.org/web/20230102090457/https://iwataasks.nintendo.com/interviews/3ds/luigis-mansion-dark-moon/0/3/}}</ref> | * According to a Iwata Asks interview, [[Luigi's Ghost Mansion]] helped adjust a mechanic used in the ScareScraper. Originally, the developers wanted a fallen Luigi to stay dead and could not be revived. After playing Luigi's Ghost Mansion, they changed it so other players could revive a fallen Luigi.<ref>{{cite|quote=In "Luigi's Ghost Mansion," if Luigi passes out, friends can come help. But in the sequel that we were making to Luigi's Mansion, once he passed out, he stayed that way. So we changed it so that you could help Luigi when he passes out in multiplayer mode for this one as well.|author=Ikebata|title=Iwata Asks - Luigi's Mansion: Dark Moon|url=https://iwataasks.nintendo.com/interviews/3ds/luigis-mansion-dark-moon/0/3/|page=4|publisher=Nintendo|language=en|accessdate=March 3, 2025|archive=https://web.archive.org/web/20230102090457/https://iwataasks.nintendo.com/interviews/3ds/luigis-mansion-dark-moon/0/3/}}</ref> | ||
*During "Collect the Money!" in ''Luigi's Mansion 3'', the [[Golden Goob]] / [[Jewel Rausuto]] theme plays regardless if the enemy encountered is a Golden Goob or not. | *During "Collect the Money!" in ''Luigi's Mansion 3'', the [[Golden Goob]] / [[Jewel Rausuto]] theme plays regardless if the enemy encountered is a Golden Goob or not. |