Editing ScareScraper
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
{{quote|This nightmarish skyscraper full of ghostly challenges awaits you and your courageous friends! Can you battle your way to the top?|E. Gadd (In-game description)|[[Luigi's Mansion: Dark Moon]]}} | {{quote|This nightmarish skyscraper full of ghostly challenges awaits you and your courageous friends! Can you battle your way to the top?|E. Gadd (In-game description)|[[Luigi's Mansion: Dark Moon]]}} | ||
The '''ScareScraper''' (known as the '''Thrill Tower''' in the British English version of ''Luigi's Mansion: Dark Moon'') is the multiplayer mode of ''[[Luigi's Mansion: Dark Moon | The '''ScareScraper''' (known as the '''Thrill Tower''' in the British English version of ''Luigi's Mansion: Dark Moon'') is the multiplayer mode of ''[[Luigi's Mansion: Dark Moon]]'' that is unlocked by completing the fourth mission, [[Visual Tricks]], in the main game. The mode returns in ''[[Luigi's Mansion 3]]''. It can be played online, locally, or alone. Its name is a portmanteau of "scare" and "skyscraper". | ||
The game puts four different-colored [[Luigi]]s (as well as four other different-colored [[Gooigi]]s in ''Luigi's Mansion 3'') in one of the modes. The host player can set the amount of floors to five, ten, twenty-five, and endless, as well as the difficulty of the mode: Normal, Hard, and Expert. The endless floor option is available only for the chosen mode once the 25 floors of that game mode are cleared. If the amount of floors is set to endless, the difficulty is automatically set to endless and cannot be changed. The final room is always the roof, unless it is set on Endless. The ghost bosses in the ScareScraper have different amounts of [[Heart Point|HP]] than their original versions in the main game, and in ''Dark Moon'', for every five floors cleared, non-boss ghosts gain 5 additional health. | The game puts four different-colored [[Luigi]]s (as well as four other different-colored [[Gooigi]]s in ''Luigi's Mansion 3'') in one of the modes. The host player can set the amount of floors to five, ten, twenty-five, and endless, as well as the difficulty of the mode: Normal, Hard, and Expert. The endless floor option is available only for the chosen mode once the 25 floors of that game mode are cleared. If the amount of floors is set to endless, the difficulty is automatically set to endless and cannot be changed. The final room is always the roof, unless it is set on Endless. The ghost bosses in the ScareScraper have different amounts of [[Heart Point|HP]] than their original versions in the main game, and in ''Dark Moon'', for every five floors cleared, non-boss ghosts gain 5 additional health. | ||
Line 125: | Line 125: | ||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=すべてのおばけを つかまえろ! | ||
| | |JapR=Subete no obake o tsukamaero! | ||
| | |JapM=Catch all the ghosts! | ||
|Kor=유령을 전부 붙잡아라! | |Kor=유령을 전부 붙잡아라! | ||
|KorR=Yuryeong-eul jeonbu butjjabara! | |KorR=Yuryeong-eul jeonbu butjjabara! | ||
Line 155: | Line 155: | ||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=お{{ruby|金|かね}}を {{ruby|回収|かいしゅう}}しろ! | ||
| | |JapR=Okane o kaishū shiro! | ||
| | |JapM=Collect the money! | ||
|Kor=돈을 회수하라! | |Kor=돈을 회수하라! | ||
|KorR=Don-eul Hoesuhara! | |KorR=Don-eul Hoesuhara! | ||
Line 174: | Line 174: | ||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=キノピオを {{ruby|探|さが}}せ! | ||
| | |JapR=Kinopio o sagase! | ||
| | |JapM=Find the Toads! | ||
|Kor=키노피오를 찾아라! | |Kor=키노피오를 찾아라! | ||
|KorR=Kinopio-reul chajara! | |KorR=Kinopio-reul chajara! | ||
Line 197: | Line 197: | ||
;Names in other languages | ;Names in other languages | ||
{{foreign names | {{foreign names | ||
| | |Jap=すべてのカーラを {{ruby|倒|たお}}せ! | ||
| | |JapR=Subete no Kāra o taose! | ||
| | |JapM=Defeat all the crows! | ||
|Kor=까악을 전부 쓰러뜨려라! | |Kor=까악을 전부 쓰러뜨려라! | ||
|KorR=Kkaak-eul jeonbu sseureotteuryeora! | |KorR=Kkaak-eul jeonbu sseureotteuryeora! | ||
Line 233: | Line 233: | ||
*'''Poltergust x2''' or '''Poltergust x3''' - Increases the sucking power of the vacuum. Stacks with Poltergust Suction upgrades (once earned). | *'''Poltergust x2''' or '''Poltergust x3''' - Increases the sucking power of the vacuum. Stacks with Poltergust Suction upgrades (once earned). | ||
*'''Restorator''' ('''Heal-Vac''' in the British English version) - Converts captured ghosts into hearts. | *'''Restorator''' ('''Heal-Vac''' in the British English version) - Converts captured ghosts into hearts. | ||
*'''Map''' - Reveals the entire floor layout. This includes the exit (in Rush Mode) and Polterpup locations (in Polterpup Mode). In Rush Mode, a map can sometimes be obtained once a dark room that it | *'''Map''' - Reveals the entire floor layout. This includes the exit (in Rush Mode) and Polterpup locations (in Polterpup Mode). In Rush Mode, a map can sometimes be obtained once a dark room that it's in is cleared of ghosts. | ||
Bonus items take effect only on the next floor. Sometimes a bonus item can even be found in vases, paintings, or other furniture. A Luigi can have up to three bonus items equipped at a time. | Bonus items take effect only on the next floor. Sometimes a bonus item can even be found in vases, paintings, or other furniture. A Luigi can have up to three bonus items equipped at a time. | ||
Line 763: | Line 763: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=テラータワー | ||
| | |JapR=Terā Tawā | ||
| | |JapM=Terror Tower | ||
|Chi=恐怖高塔 | |Chi=恐怖高塔 | ||
|ChiR=Kǒngbù Gāotǎ | |ChiR=Kǒngbù Gāotǎ | ||
Line 795: | Line 795: | ||
}} | }} | ||
== | ==Trivia== | ||
*The ScareScraper uses [https://www.youtube.com/watch?v=6lzyBpbZ5YA two] [https://www.youtube.com/watch?v=yxsIyQDvzec ghost themes] from [[Gloomy Manor]] and [https://www.youtube.com/watch?v=8VRHDV0YqUQ one] from the [[Treacherous Mansion]]. | *The ScareScraper uses [https://www.youtube.com/watch?v=6lzyBpbZ5YA two] [https://www.youtube.com/watch?v=yxsIyQDvzec ghost themes] from [[Gloomy Manor]] and [https://www.youtube.com/watch?v=8VRHDV0YqUQ one] from the [[Treacherous Mansion]]. | ||
*If the Luigis manage to climb more than 99 floors in a ScareScraper on Endless, the game stops counting at 99. | *If the Luigis manage to climb more than 99 floors in a ScareScraper on Endless, the game stops counting at 99. | ||
*One of the fashion ghosts, the [[Fright Knight]], references the original ''[[Super Mario Bros.]]'', where his description says, "He tried to rescue the princess, but she was always in another castle". | *One of the fashion ghosts, the [[Fright Knight]], references the original ''[[Super Mario Bros.]]'', where his description says, "He tried to rescue the princess, but she was always in another castle". | ||
* | * In [http://www.mtv.com/news/2466737/luigis-mansion-dark-moon-qa-part-2-multiplayer-luigis-nintendo-land-and-the-poltergust/ an interview] with [[Next Level Games]], it is revealed having [[Mario]], [[Toad]], and [[Princess Peach|Peach]] be playable characters was considered at one point, but they would not fit within the space for Download Play, which is limited to 32 MB. | ||
* According to | * According to an Iwata Asks interview, [[Luigi's Ghost Mansion]] helped adjust a mechanic used in the ScareScraper. Originally, the developers wanted a fallen Luigi to stay dead and could not be revived. After playing Luigi's Ghost Mansion, they changed it so other players could revive a fallen Luigi<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3 Iwata Asks - Luigi's Mansion: Dark Moon, page 4]</ref>. | ||
*During "Collect the Money!" in ''Luigi's Mansion 3'', the [[Golden Goob]] / [[Jewel Rausuto]] theme plays regardless if the enemy encountered is a Golden Goob or not. | *During "Collect the Money!" in ''Luigi's Mansion 3'', the [[Golden Goob]] / [[Jewel Rausuto]] theme plays regardless if the enemy encountered is a Golden Goob or not. | ||