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There are different traps that the Luigis can encounter. In ''Luigi's Mansion: Dark Moon'', these only appear in multiplayer and require the help of another Luigi to escape, whereas in the third game they also appear in single player and will automatically end after approximately 30 seconds if no one frees the trapped player. Having all players caught in traps in ''Luigi's Mansion: Dark Moon'' ends the game. | There are different traps that the Luigis can encounter. In ''Luigi's Mansion: Dark Moon'', these only appear in multiplayer and require the help of another Luigi to escape, whereas in the third game they also appear in single player and will automatically end after approximately 30 seconds if no one frees the trapped player. Having all players caught in traps in ''Luigi's Mansion: Dark Moon'' ends the game. | ||
===''Luigi's Mansion: Dark Moon | ===''Luigi's Mansion: Dark Moon''=== | ||
*A player can get trapped by a carpet in a room. Another player needs to vacuum carpet tassel in order to pull the player free. The room remains dark until the player gets freed, and ghosts keep spawning to damage the trapped player. | *A player can get trapped by a carpet in a room. Another player needs to vacuum carpet tassel in order to pull the player free. The room remains dark until the player gets freed, and ghosts keep spawning to damage the trapped player. | ||
*A player has a chance of getting cursed when inspecting furniture. The curse reverses a player's controls, and it can be spread if the affected player makes contact with another player. Cursed players drop their bonus items, if any, and cannot pick them up. A player has to shine the Dark-Light Device on the affected player to relieve the player of the conditions. | *A player has a chance of getting cursed when inspecting furniture. The curse reverses a player's controls, and it can be spread if the affected player makes contact with another player. Cursed players drop their bonus items, if any, and cannot pick them up. A player has to shine the Dark-Light Device on the affected player to relieve the player of the conditions. |