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'''Sawmill Thrill''' is the fourth level of [[Autumn Heights]], and the twelfth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is a [[Mine Cart|minecart]] level, taking place on a track running through a machinery mill area, hence the name. [[Puffton]]s are the only enemies in the level, as the main obstacles are spinning blades and chunks of wood blocks. | '''Sawmill Thrill''' is the fourth level of [[Autumn Heights]], and the twelfth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is a [[Mine Cart|minecart]] level, taking place on a track running through a machinery mill area, hence the name. [[Puffton]]s are the only enemies in the level, as the main obstacles are spinning blades and chunks of wood blocks. | ||
==Layout== | ==Layout== | ||
[[File:Sawmill Thrill3.jpg|thumb|left|220px|Donkey and Diddy Kong, riding the Log Canoe on a water slide]] | [[File:Sawmill Thrill3.jpg|thumb|left|220px|Donkey and Diddy Kong, riding the Log Canoe on a water slide]] | ||
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After the second checkpoint, the Kongs must jump across three platforms with large spinning blades around them. The last blade falls off, chasing the Kongs through another sawmill, which is similar to the first one. The spinning blade causes wood blocks to fall on the path while destroying the path along the way. The Kongs can either jump over or duck under the wood blocks. Shortly after, some segments of rails fly into the air, and the Kongs must jump from them to briefly stay airborne above an abyss. A sloped track leads the Kongs outside the second sawmill, following by and on a set of crooked rails. Like the first minecart, the crooked rails cause the second minecart to fall into a pit after the Kongs fall onto a platform with the [[Slot Machine Barrel]]. | After the second checkpoint, the Kongs must jump across three platforms with large spinning blades around them. The last blade falls off, chasing the Kongs through another sawmill, which is similar to the first one. The spinning blade causes wood blocks to fall on the path while destroying the path along the way. The Kongs can either jump over or duck under the wood blocks. Shortly after, some segments of rails fly into the air, and the Kongs must jump from them to briefly stay airborne above an abyss. A sloped track leads the Kongs outside the second sawmill, following by and on a set of crooked rails. Like the first minecart, the crooked rails cause the second minecart to fall into a pit after the Kongs fall onto a platform with the [[Slot Machine Barrel]]. | ||
A | A secret exit can be reached by jumping on a Puffton near the end, which causes the Kongs to land on a track that leads to the portal. The portal allows the Kongs to access [[Crumble Cavern]]. | ||
==Collectibles== | ==Collectibles== | ||
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|Spa=Aserradero majadero | |Spa=Aserradero majadero | ||
|SpaM=Crazy Sawmill | |SpaM=Crazy Sawmill | ||
| | |Fra=Bûches et embûches | ||
| | |FraM=Logs and Pitfalls | ||
|Ger=So eine Schreinerei | |Ger=So eine Schreinerei | ||
|GerM=What a Carpentry (a pun on "eine Sch'''w'''einerei" meaning "a Mess") | |GerM=What a Carpentry (a pun on "eine Sch'''w'''einerei" meaning "a Mess") |