Editing Samus

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{{main-wiki|SmashWiki|Samus (SSB)}}
{{main-wiki|SmashWiki|Samus (SSB)}}
[[File:Samus SSB Artwork.png|thumb|upright=0.85|left|Samus in ''Super Smash Bros.'']]
[[File:Samus SSB Artwork.png|thumb|upright=0.85|left|Samus in ''Super Smash Bros.'']]
Samus is one of the default characters in the original ''[[Super Smash Bros.]]'' Her appearance is based upon the Varia Suit as it appears in ''{{iw|metroidwiki|Super Metroid}}''. In the game's single player mode, she is fought on the [[Planet Zebes]] stage.
Samus is one of the default characters in the original ''[[Super Smash Bros.]]''. Her appearance is based upon the Varia Suit as it appears in ''{{iw|metroidwiki|Super Metroid}}''. In the game's single player mode, she is fought on the [[Planet Zebes]] stage.


Samus's standard special move is the [[#Charge Shot|Charge Shot]], which allows her to charge up a blast and fire it. Her up special move is the [[#Screw Attack|Screw Attack]], in which she jumps up with an electric barrier around her to damage opponents. Her down special is the [[#Bomb|Bomb]], in which she turns into the Morph Ball and drops a bomb. In addition, Samus uses the {{iw|metroidwiki|Grapple Beam}} as her grab move, which gives her a ranged grab.
Samus's standard special move is the [[#Charge Shot|Charge Shot]], which allows her to charge up a blast and fire it. Her up special move is the [[#Screw Attack|Screw Attack]], in which she jumps up with an electric barrier around her to damage opponents. Her down special is the [[#Bomb|Bomb]], in which she turns into the Morph Ball and drops a bomb. In addition, Samus uses the {{iw|metroidwiki|Grapple Beam}} as her grab move, which gives her a ranged grab.
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In addition to her existing alternate costumes, Samus has been given two new ones: one based on the {{iw|metroidwiki|Light Suit}} from ''Metroid Prime 2: Echoes'', and one based on [[Assist Trophy#Dark Samus|Dark Samus]], who also appears as an [[Assist Trophy]].
In addition to her existing alternate costumes, Samus has been given two new ones: one based on the {{iw|metroidwiki|Light Suit}} from ''Metroid Prime 2: Echoes'', and one based on [[Assist Trophy#Dark Samus|Dark Samus]], who also appears as an [[Assist Trophy]].


Zero Suit Samus reappears in these games as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from ''Metroid: Zero Mission'' while also taking elements from her appearance in ''[[metroidwiki:Metroid: Other M|Metroid: Other M]]''. As a result of being a separate character, she has a different Final Smash involving her Gunship, from which the player can blast opponents with twin laser cannons, aiming the targeting reticle with the control stick. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These Jet Boots have also replaced her up special move, Plasma Wire, with [[Boost Kick]], which uses the jet heels to boost herself into the air while kicking.
Zero Suit Samus reappears in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from ''Metroid: Zero Mission'' while also taking elements from her appearance in ''[[metroidwiki:Metroid: Other M|Metroid: Other M]]''. As a result of being a separate character, she has a different Final Smash involving her Gunship, from which the player can blast opponents with twin laser cannons, aiming the targeting reticle with the control stick. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These Jet Boots have also replaced her up special move, Plasma Wire, with [[Boost Kick]], which uses the jet heels to boost herself into the air while kicking.


Zero Suit Samus receives significant improvements: her mobility and combo ability have been improved and her tilt attacks and forward smash deal more damage. However, her overall damage output is lowered, many of her attacks have smaller hitboxes, some of her moves have increased lag, and she no longer has access to her Power Suit pieces.  
Zero Suit Samus receives significant improvements: her mobility and combo ability have been improved and her tilt attacks and forward smash deal more damage. However, her overall damage output is lowered, many of her attacks have smaller hitboxes, some of her moves have increased lag, and she no longer has access to her Power Suit pieces.  
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She also appeared in the reveal trailer for [[Ridley]], alongside [[Mario]] and [[Mega Man]] as they explore an area reminiscent of Tourian. However, Ridley appears and defeats Mario and Mega Man, making Mario lose his hat in the process and taunts Samus by twirling it.
She also appeared in the reveal trailer for [[Ridley]], alongside [[Mario]] and [[Mega Man]] as they explore an area reminiscent of Tourian. However, Ridley appears and defeats Mario and Mega Man, making Mario lose his hat in the process and taunts Samus by twirling it.


Zero Suit Samus also returns, this time as an unlockable playable character, retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similarly to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle. This makes her one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[King Dedede]], [[Pit (character)|Pit]], and [[R.O.B.]]).
Zero Suit Samus returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similarly to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle. This makes her one of the few fighters that have appeared since ''Super Smash Bros. Brawl'' to have a different Final Smash in each appearance (along with [[King Dedede]], [[Pit (character)|Pit]], and [[R.O.B.]]).


Zero Suit Samus benefits from universal changes: her mobility is even faster, her short hop timing is reduced, the landing lag in her aerials are reduced, the reintroduction of directional air dodging aids her recovery, and the ability to use any ground attack out of a run and her aerials on ladders come with merits. However, her combo potential has been reduced, with her down throw in particular having increased ending lag, while her down smash keeps opponents paralyzed for a shorter time.
Zero Suit Samus benefits from universal changes: her mobility is even faster, her short hop timing is reduced, the landing lag in her aerials are reduced, the reintroduction of directional air dodging aids her recovery, and the ability to use any ground attack out of a run and her aerials on ladders come with merits. However, her combo potential has been reduced, with her down throw in particular having increased ending lag, while her down smash keeps opponents paralyzed for a shorter time.

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