Editing Sammer's Kingdom

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[[File:SPM Sammer Guys Pre-Void.png|thumb|left|King Sammer declares Duel of 100.]]
[[File:SPM Sammer Guys Pre-Void.png|thumb|left|King Sammer declares Duel of 100.]]
[[File:SPM Duel of 100 15th Battle.png|thumb|[[Bowser]] preparing to fight in the [[Duel of 100]] in the main story.]]
[[File:SPM Duel of 100 15th Battle.png|thumb|[[Bowser]] preparing to fight in the [[Duel of 100]] in the main story.]]
[[Mario]] and co. pass through the blue [[dimensional door]] and notice that [[the Void]] is much larger in Sammer's Kingdom than anywhere else. They enter a door and find [[Heronicus]] running from [[List of Sammer Guys#Jade Blooper|Jade Blooper]], the first [[Sammer Guy]]. They battle the Sammer Guy themselves and defeat him, catching the eye of [[King Sammer]]. He tells them of a prophecy in his kingdom foretelling that the king's [[Pure Heart]] will be given to the one able to defeat all 100 Sammer Guys. The heroes move on to battle the rest of them, but after Round 20, the void begins to grow and an earthquake causes every Sammer Guy to falter. [[Count Bleck]] appears to proclaim this world's doom and after an argument between him and [[Tippi]], he leaves and the heroes hurry on to find King Sammer.
[[Mario]] and co. pass through the blue [[Dimensional Door]] and notice that [[the Void]] is much larger in Sammer's Kingdom than anywhere else. They enter a door and find [[Heronicus]] running from [[List of Sammer Guys#Jade Blooper|Jade Blooper]], the first [[Sammer Guy]]. They battle the Sammer Guy themselves and defeat him, catching the eye of [[King Sammer]]. He tells them of a prophecy in his kingdom foretelling that the king's [[Pure Heart]] will be given to the one able to defeat all 100 Sammer Guys. The heroes move on to battle the rest of them, but after Round 20, the void begins to grow and an earthquake causes every Sammer Guy to falter. [[Count Bleck]] appears to proclaim this world's doom and after an argument between him and [[Tippi]], he leaves and the heroes hurry on to find King Sammer.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=モノノフ王国
|Jap=モノノフ王国 <small>(dimension)</small>
|JpnN=dimension
|JapR=Mononofu Ōkoku
|JpnR=Mononofu Ōkoku
|JapM=Sammer's Kingdom
|JpnM=Sammer's Kingdom
|Jap2=モノノフ王国 1 <small>(stage)</small>
|Jpn2=モノノフ王国 1
|Jap2R=Mononofu Ōkoku 1
|Jpn2N=stage
|Jap2M=Sammer's Kingdom 1
|Jpn2R=Mononofu Ōkoku 1
|Jpn2M=Sammer's Kingdom 1
|Fre=Royaume de Sam Ouraï
|Fre=Royaume de Sam Ouraï
|FreM=Sammer's Kingdom
|FreM=Sammer's Kingdom
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|Ita=Regno d'Eztate
|Ita=Regno d'Eztate
|ItaM=Sammer's Kingdom
|ItaM=Sammer's Kingdom
|Kor=싸우라비왕국
|Kor=싸우라비왕국 <small>(dimension)</small>
|KorN=dimension
|KorR=Ssaurabi Wanggug
|KorR=Ssaurabi Wanggug
|KorM=Sammer's Kingdom
|KorM=Sammer's Kingdom
|Kor2=싸우라비왕국 1
|Kor2=싸우라비왕국 1 <small>(stage)</small>
|Kor2N=stage
|Kor2R=Ssaurabi Wangguk 1
|Kor2R=Ssaurabi Wangguk 1
|Kor2M=Sammer's Kingdom 1
|Kor2M=Sammer's Kingdom 1
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;Sammer Guy Showdown
;Sammer Guy Showdown
{{foreign names
{{foreign names
|Jpn=モノノフ王国ぶじゅつ大会
|Jap=モノノフ王国ぶじゅつ大会
|JpnR=Mononofu Ōkoku Bujutsu Taikai
|JapR=Mononofu Ōkoku Bujutsu Taikai
|JpnM=Sammer's Kingdom Martial Arts Tournament
|JapM=Sammer's Kingdom Martial Arts Tournament
|Fre=Les hommes de Sam Ouraï
|Fre=Les hommes de Sam Ouraï
|FreM=Sammer's men
|FreM=Sammer's men
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}}
}}


==Notes==
==Trivia==
*During the battle, as the players advance to the next sub-chapter, the number of flags seen on the stage will increase by one (i.e. one flag on every stage of Chapter 6-1, two in Chapter 6-2, and so on).
*During the battle, as the players advance to the next sub-chapter, the number of flags seen on the stage will increase by one (i.e. one flag on every stage of Chapter 6-1, two in Chapter 6-2, and so on).
*When the player tries to go to Gate 2 after completing the [[Duel of 100]], they will discover that the door leading there cannot be used, as if it has become part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared, and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing {{button|wii|Padup}}, the same as her Tattle of any door.
*When the player tries to go to Gate 2 after completing the [[Duel of 100]], they will discover that the door leading there cannot be used, as if it has become part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared, and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing {{button|wii|Padup}}, the same as her Tattle of any door.

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