Editing Salvo the Slime
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====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''==== | ====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''==== | ||
[[File:Slime.png|thumb|Salvo the Slime in ''Super Mario World 2: Yoshi's Island''.]] | [[File:Slime.png|thumb|Salvo the Slime in ''Super Mario World 2: Yoshi's Island''.]] | ||
Salvo the Slime is the castle boss of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. Upon entering the boss room, the [[Yoshi (species)| | Salvo the Slime is the castle boss of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. Upon entering the boss room, the [[Yoshi (species)|Yoshi]] witnesses a Lemon Drop be enlarged by Kamek, turning it into Salvo the Slime. Salvo jumps at the player, trying to push them into a [[lava]] pit below his arena, though unlike with most enemies, the player is not hurt by Salvo's touch. Instead, the Yoshi is hurt by the Lemon Drops that Salvo summons. Because Salvo was a Lemon Drop prior to his transformation, Lemon Drops break off Salvo when he is hit by either an [[Yoshi's Egg|egg]] or a spat-out Lemon Drop. The more Salvo is hit, the smaller he gets, until he disappears altogether. | ||
An alternate variant of him appears later as a non-boss enemy in the game, known in English simply as [[Slime]]. It can disguise itself as a block, and it is defeated the same way. The ''Super Mario World 2: Yoshi's Island'' [[Nintendo Power|Player's Guide]] considers this enemy to be Salvo the Slime.<ref>{{cite|author=Miller, Kent, and Terry Munson|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|page=116|quote='''SLIMY KEY''' If you entered Door Two in King Bowser's Castle, you need to find a key to continue on your journey. The key is being held by Salvo the Slime, the guardian of the first world. Load up on eggs prior to entering Salvo's chamber. The slime surrenders after six hits.|date=1995|publisher=Nintendo of America|language=en-us}}</ref> This was changed in the ''Yoshi's Island: Super Mario Advance 3'' Player's Guide, which deems it a separate entity.<ref name=Slime>{{cite|publisher=Nintendo of America|author=Williams, Drew|title=''Yoshi's Island: Super Mario Advance 3'' Player's Guide|date=2002|language=en-us|isbn=1-930206-25-9|page=106-107, 115}}</ref> | An alternate variant of him appears later as a non-boss enemy in the game, known in English simply as [[Slime]]. It can disguise itself as a block, and it is defeated the same way. The ''Super Mario World 2: Yoshi's Island'' [[Nintendo Power|Player's Guide]] considers this enemy to be Salvo the Slime.<ref>{{cite|author=Miller, Kent, and Terry Munson|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|page=116|quote='''SLIMY KEY''' If you entered Door Two in King Bowser's Castle, you need to find a key to continue on your journey. The key is being held by Salvo the Slime, the guardian of the first world. Load up on eggs prior to entering Salvo's chamber. The slime surrenders after six hits.|date=1995|publisher=Nintendo of America|language=en-us}}</ref> This was changed in the ''Yoshi's Island: Super Mario Advance 3'' Player's Guide, which deems it a separate entity.<ref name=Slime>{{cite|publisher=Nintendo of America|author=Williams, Drew|title=''Yoshi's Island: Super Mario Advance 3'' Player's Guide|date=2002|language=en-us|isbn=1-930206-25-9|page=106-107, 115}}</ref> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names| | {{foreign names| | ||
| | |Jap=ビッグスライム | ||
| | |JapR=Biggu Suraimu | ||
| | |JapM=Big [[Slime Drop|Slime]] | ||
|Spa=Babosón | |Spa=Babosón | ||
|SpaM=From ''baboso'' ("slobbery") and "-ón", an augmentative suffix. | |SpaM=From ''baboso'' ("slobbery") and "-ón", an augmentative suffix. |