Editing SNES Rainbow Road
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Rainbow Road returns in the [[The Legend of Zelda x Mario Kart 8|''Legend of Zelda'' × ''Mario Kart 8'']] DLC Pack of ''[[Mario Kart 8]]'', appearing as the second course of the [[Triforce Cup]]. As a result, a Rainbow Road course is not the last race of a cup for the only time so far. | Rainbow Road returns in the [[The Legend of Zelda x Mario Kart 8|''Legend of Zelda'' × ''Mario Kart 8'']] DLC Pack of ''[[Mario Kart 8]]'', appearing as the second course of the [[Triforce Cup]]. As a result, a Rainbow Road course is not the last race of a cup for the only time so far. | ||
The track's layout is similar to its appearance in ''Mario Kart 7''. The course has seen extensive graphical improvements, is now significantly wider and larger, and has banked turns, most notably the third inclined U-turn. The tiles are based on their coloration from ''Super Mario Kart'', though their color pattern is reversed, they are now flashing LED lights like the ones on {{classic-link|N64|Rainbow Road}}, and there are eight different colors of tiles instead of seven from its previous appearances (adding cyan between teal and blue); the tiles the Thwomps land on are now white, and the tiles at the edges of the track now have borders on the outer edges. The forked road is also altered further, with the narrow part of the hole's end filled in, and the ramp in front reverted to the same height as the equivalent bumps from ''Super Mario Kart''. | The track's layout is similar to its appearance in ''Mario Kart 7''. The course has seen extensive graphical improvements, is now significantly wider and larger, and has banked turns, most notably the third inclined U-turn. The tiles are based on their coloration from ''Super Mario Kart'', though their color pattern is reversed, they are now flashing LED lights like the ones on {{classic-link|N64|Rainbow Road}}, and there are eight different colors of tiles instead of seven from its previous appearances (adding cyan between teal and blue); the tiles the Star Thwomps land on are now white, and the tiles at the edges of the track now have borders on the outer edges. The forked road is also altered further, with the narrow part of the hole's end filled in, and the ramp in front reverted to the same height as the equivalent bumps from ''Super Mario Kart''. | ||
The Thwomps now have sparkles, a mosaic-like appearance, horizontal rainbow lines running from bottom to top of them. They also use the species' ''[[Super Mario Galaxy]]'' appearance, like the other Thwomps in ''Mario Kart 8'', rather than their spiked ''New Super Mario Bros. Wii'' design in ''Mario Kart 7''. Additionally, all of the Thwomps are bigger except for the last pair. When they start to crash down, they will create rainbow waves above them. Also, when they land, they make metallic glistening sounds. The waves on the track they create are now bigger, move more quickly, and disappear faster, making tricks more difficult to perform. | The Star Thwomps now have sparkles, a mosaic-like appearance, horizontal rainbow lines running from bottom to top of them. They also use the species' ''[[Super Mario Galaxy]]'' appearance, like the other Thwomps in ''Mario Kart 8'', rather than their spiked ''New Super Mario Bros. Wii'' design in ''Mario Kart 7''. Additionally, all of the Star Thwomps are bigger except for the last pair. When they start to crash down, they will create rainbow waves above them. Also, when they land, they make metallic glistening sounds. The waves on the track they create are now bigger, move more quickly, and disappear faster, making tricks more difficult to perform. | ||
The course now takes place in a cloudy night sky with the full moon visible, which has color-changing hills that stick above them, and is closer to the ground than previous appearances. It is also above a lake underneath, and has lots of scenery, such as [[Toad House]]s resued from {{classic-link|SNES|Donut Plains 3}}. The starting banner was also redesigned, with colored blocks with a Star on top of it and the ''Mario Kart'' logo's letters now individually colored (red, green, yellow, and blue) instead of having a rainbow gradient through the entire logo; the banner is wider no longer sits on the course, and stands on two walled areas, making the start the only walled part of the course. Also, when a player approaches a turn, two green arrow holograms will appear behind the turn, and indicate in which direction the player must drive. Once the player has made the turn, the arrows will disappear. | The course now takes place in a cloudy night sky with the full moon visible, which has color-changing hills that stick above them, and is closer to the ground than previous appearances. It is also above a lake underneath, and has lots of scenery, such as [[Toad House]]s resued from {{classic-link|SNES|Donut Plains 3}}. The starting banner was also redesigned, with colored blocks with a Star on top of it and the ''Mario Kart'' logo's letters now individually colored (red, green, yellow, and blue) instead of having a rainbow gradient through the entire logo; the banner is wider no longer sits on the course, and stands on two walled areas, making the start the only walled part of the course. Also, when a player approaches a turn, two green arrow holograms will appear behind the turn, and indicate in which direction the player must drive. Once the player has made the turn, the arrows will disappear. |