Editing SNES Mario Circuit 2
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==''Mario Kart 7''== | ==''Mario Kart 7''== | ||
[[File:MK7-SFC-MC.png|thumb|left|250px|{{classic|SNES|Mario Circuit 2}} in ''Mario Kart 7'']] | [[File:MK7-SFC-MC.png|thumb|left|250px|{{classic|SNES|Mario Circuit 2}} in ''Mario Kart 7'']] | ||
Mario Circuit 2 also reappears in ''[[Mario Kart 7]]'' as the second course of the [[Banana Cup]]. Unlike its previous iterations, it has three laps instead of five, and is built in a larger scale, similar to that of {{classic link|SNES|Mario Circuit 3}} in ''[[Mario Kart Wii]]''. | Mario Circuit 2 also reappears in ''[[Mario Kart 7]]'' as the second course of the [[Banana Cup]]. Unlike its previous iterations, it has three laps instead of five, and is built in a larger scale, similar to that of {{classic-link|SNES|Mario Circuit 3}} in ''[[Mario Kart Wii]]''. | ||
In this version, the Warp Pipes and oil slicks return as obstacles, after being absent from the ''Mario Kart: Super Circuit'' iteration. There are also some new gameplay changes in this version. The straightaways between the 1st and 7th turns have been made longer. There is a trick ramp which makes it easier to perform part of the large off-road shortcut; players can also now use a hidden Bullet Bill path to perform the entire shortcut. The large jump now encompasses a [[Glide Ramp|glide ramp]]. After this glide ramp there is a long ramp on the left wall which allows racers to get extra distance. The straightaway between the 9th and 10th turns has also been lengthened, in order to prevent racers from cutting the track by using the gliders similar to how racers could exploit the jump in previous ''Mario Kart'' games. Players now may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The [[Finish Line (object)|finish line]] is also placed further back from its original appearance, and a starting banner has been added. | In this version, the Warp Pipes and oil slicks return as obstacles, after being absent from the ''Mario Kart: Super Circuit'' iteration. There are also some new gameplay changes in this version. The straightaways between the 1st and 7th turns have been made longer. There is a trick ramp which makes it easier to perform part of the large off-road shortcut; players can also now use a hidden Bullet Bill path to perform the entire shortcut. The large jump now encompasses a [[Glide Ramp|glide ramp]]. After this glide ramp there is a long ramp on the left wall which allows racers to get extra distance. The straightaway between the 9th and 10th turns has also been lengthened, in order to prevent racers from cutting the track by using the gliders similar to how racers could exploit the jump in previous ''Mario Kart'' games. Players now may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The [[Finish Line (object)|finish line]] is also placed further back from its original appearance, and a starting banner has been added. | ||
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==''Mario Kart Tour''== | ==''Mario Kart Tour''== | ||
[[File:MKT Icon MarioCircuit2SNES ToadPitCrew.png|thumb|right|The icon for the course in ''Mario Kart Tour'']] | [[File:MKT Icon MarioCircuit2SNES ToadPitCrew.png|thumb|right|The icon for the course in ''Mario Kart Tour'']] | ||
Mario Circuit 2 reappears in ''[[Mario Kart Tour]]'', starting with the [[Tokyo Tour]]. It remains unchanged in terms of layout, taking its appearance and music from ''Mario Kart 7''. It also shares its music with {{classic link|SNES|Mario Circuit 1}}, {{classic link|SNES|Mario Circuit 3}}, and [[RMX Mario Circuit 1]]. | Mario Circuit 2 reappears in ''[[Mario Kart Tour]]'', starting with the [[Tokyo Tour]]. It remains unchanged in terms of layout, taking its appearance and music from ''Mario Kart 7''. It also shares its music with {{classic-link|SNES|Mario Circuit 1}}, {{classic-link|SNES|Mario Circuit 3}}, and [[RMX Mario Circuit 1]]. | ||
The course also appears as '''Mario Circuit 2R''' (reversed), '''Mario Circuit 2T''' (with ramps), and '''Mario Circuit 2R/T''' (reversed with ramps). The first two were introduced alongside the normal variant in the Tokyo Tour, while the last was introduced in the [[New Year's Tour (2020)|2020 New Year's Tour]]. In the T variant, there is a [[Chain Chomp]] near the trick ramp in the off-road , and the glide ramp is now gone. In the R/T variant, three [[Piranha Plant]]s appear on the sides of the course. | The course also appears as '''Mario Circuit 2R''' (reversed), '''Mario Circuit 2T''' (with ramps), and '''Mario Circuit 2R/T''' (reversed with ramps). The first two were introduced alongside the normal variant in the Tokyo Tour, while the last was introduced in the [[New Year's Tour (2020)|2020 New Year's Tour]]. In the T variant, there is a [[Chain Chomp]] near the trick ramp in the off-road , and the glide ramp is now gone. In the R/T variant, three [[Piranha Plant]]s appear on the sides of the course. |