Editing SNES Koopa Troopa Beach 2
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If the player falls into the deep, normally inaccessible water during the course's [[Glider Challenge]], they will enter a brief [[Underwater driving|underwater]] state before falling out of the screen. The Glider Challenge also features a boat designed like one of [[Sydney]]'s famous ferries, which was used to tease the [[Tour Sydney Sprint|Sydney Sprint]] race course. | If the player falls into the deep, normally inaccessible water during the course's [[Glider Challenge]], they will enter a brief [[Underwater driving|underwater]] state before falling out of the screen. The Glider Challenge also features a boat designed like one of [[Sydney]]'s famous ferries, which was used to tease the [[Tour Sydney Sprint|Sydney Sprint]] race course. | ||
Like [[SNES Donut Plains 1]], [[N64 Frappe Snowland]] | Like [[SNES Donut Plains 1]], [[N64 Frappe Snowland]] and [[N64 Choco Mountain]], it retains its original music, rather than using the ''Mario Kart DS'' arrangement. | ||
SNES Koopa Troopa Beach 2 has the longest gap between reappearances of all classic courses, between the [[Samurai Tour]] and the [[Sunshine Tour]] (a gap of thirty-five tours). It is the first classic course to be absent for over a year. | SNES Koopa Troopa Beach 2 has the longest gap between reappearances of all classic courses, between the [[Samurai Tour]] and the [[Sunshine Tour]] (a gap of thirty-five tours). It is the first classic course to be absent for over a year. |