Editing SMB2 Mushroom

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*The player character can dig through [[Cloud Block]]s.
*The player character can dig through [[Cloud Block]]s.
*In the snow theme, the player character can pick [[snowball]]s out of ground tiles.
*In the snow theme, the player character can pick [[snowball]]s out of ground tiles.
Similar to the [[Superball Flower]] and [[Master Sword]] items, the SMB2 Mushroom also causes music from ''Super Mario Bros. 2'' to play, and changes music depending on the course theme. When using the SMB2 Mushroom in the ground, sky, underwater, forest, desert, airship, and snow themes, the music is replaced by the [[Ground Theme (Super Mario Bros. 2)|overworld theme]] from that game; and in the underground, ghost house, and castle themes, the game's underground theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while in SMB2 Mario is the boss theme from that game, while the final boss sound effect is Wart's boss theme. The bonus game theme uses the source game's character select music, while the Peaceful theme uses the music of the source game's ending. [[P Switch]]es use the source game's [[Subspace]] music, while the sound effect of a thrown [[POW Block]] is borrowed from the same action in ''Super Mario Bros. 2'' as well.
Similar to the [[Superball Flower]] and [[Master Sword]] items, the SMB2 Mushroom also causes music from ''Super Mario Bros. 2'' to play, and changes music depending on the course theme. When using the SMB2 Mushroom in the ground, sky, underwater, forest, desert, airship, and snow themes, the music is replaced by the overworld theme from that game; and in the underground, ghost house, and castle themes, the game's underground theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while in SMB2 Mario is the boss theme from that game, while the final boss sound effect is Wart's boss theme. The bonus game theme uses the source game's character select music, while the Peaceful theme uses the music of the source game's ending. [[P Switch]]es use the source game's [[Subspace]] music, while the sound effect of a thrown [[POW Block]] is borrowed from the same action in ''Super Mario Bros. 2'' as well.


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