Editing SMB2 Mario

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When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[Mega Dry Bones]] as usual, and stompable bosses such as [[Boom Boom]] will take damage instead. While standing on an enemy or object, the player can press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓ to pick it up. Holding {{button|switch|Y}} will carry the object, and releasing the button while holding something will cause the character to throw it forwards.
When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[Mega Dry Bones]] as usual, and stompable bosses such as [[Boom Boom]] will take damage instead. While standing on an enemy or object, the player can press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓ to pick it up. Holding {{button|switch|Y}} will carry the object, and releasing the button while holding something will cause the character to throw it forwards.


When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. [[Bullet Bill]]s and [[Banzai Bill]]s turn around when thrown and can be used as a horizontally-moving platform. Grabbing and throwing [[Shoe Goomba]]s will defeat them, allowing the player to ride on their shoe. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''.  
When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''.  


In the snow course theme, the character can lift [[snowball]]s out of ground tiles. [[Cloud Block]]s behave similarly to [[soft sand]] in ''Super Mario Bros. 2'', as they are destroyed after the character attempts to pick up one.
In the snow course theme, the character can lift [[snowball]]s out of ground tiles. [[Cloud Block]]s behave similarly to [[soft sand]] in ''Super Mario Bros. 2'', as they are destroyed after the character attempts to pick up one.


In addition to carrying enemies, the character can perform the [[Crouching High Jump|charge jump]] by pressing {{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit when on the ground.
In addition to carrying enemies, the character can perform the [[Crouching High Jump|charge jump]] by pressing {{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit when on the ground.


==Sound changes==
==Sound changes==
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{{foreign names
{{foreign names
|Jpn=マリオUSAで
|Jpn=マリオUSAで
|JpnR=Mario Yū Esu Ē de
|JpnR=Marioyūesuēde
|JpnM=Mario USA
|JpnM=Mario USA
|Ita=Mario SMB2
|Ita=Mario SMB2

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