Editing SMB2 Mario
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{{about|the form after collecting the [[SMB2 Mushroom]]|Mario as he appears in [[Super Mario Bros. 2]]|[[History of Mario#Super Mario Bros. 2 / Super Mario Advance|History of Mario § Super Mario Bros. 2]]}} | {{about|the form after collecting the [[SMB2 Mushroom]]|Mario as he appears in [[Super Mario Bros. 2]]|[[History of Mario#Super Mario Bros. 2 / Super Mario Advance|History of Mario § Super Mario Bros. 2]]}} | ||
{{form infobox | {{form infobox | ||
|image=[[File:SMM2-SMB-SMB2Mario.png| | |image=[[File:SMM2-SMB-SMB2Mario.png|16px]]<br>SMB2 Mario in ''Super Mario Maker 2'' | ||
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]]) | |first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]]) | ||
|item=[[SMB2 Mushroom]] | |item=[[SMB2 Mushroom]] | ||
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|applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]] | |applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]] | ||
}} | }} | ||
'''SMB2 Mario''' (short for | '''SMB2 Mario''' (short for '''''Super Mario Bros. 2'' Mario''') is a form that first appears in ''[[Super Mario Maker 2]]'', in the version 3.0.0 update. The form is gained via the [[SMB2 Mushroom]], and, as the name implies, the affected character gains the appearance of a character from ''[[Super Mario Bros. 2]]''. Alongside the cosmetic change, characters using the form gain the ability to stand on, carry, and throw enemies. | ||
==Abilities== | ==Abilities== | ||
When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[ | When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[Big Dry Bones]] as usual, and stompable bosses such as [[Boom Boom]] will take damage instead. While standing on an enemy or object, the player can press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓ to pick it up. Holding {{button|switch|Y}} will carry the object, and releasing the button while holding something will cause the character to throw it forwards. | ||
When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. [[Bullet Bill]]s and [[Banzai Bill]]s turn around when thrown and can be used as a horizontally-moving platform. Grabbing and throwing [[Shoe Goomba]]s will defeat them, allowing the player to ride on their shoe. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''. | When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. [[Bullet Bill]]s and [[Banzai Bill]]s turn around when thrown and can be used as a horizontally-moving platform. Grabbing and throwing [[Shoe Goomba]]s will defeat them, allowing the player to ride on their shoe. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''. | ||
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Much like the [[Master Sword]] power-up, music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom. | Much like the [[Master Sword]] power-up, music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom. | ||
In the ground, underwater, airship, desert, snow, forest, and sky themes, the | In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays. In the underground, Ghost House, and castle themes, the underground theme plays. When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play. When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays. The "Peaceful" sound effect plays the credits theme. | ||
The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style. | The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオUSAで | ||
| | |JapR=Marioyūesuēde | ||
| | |JapM=Mario USA | ||
|Ita=Mario SMB2 | |Ita=Mario SMB2 | ||
|ItaM=SMB2 Mario | |ItaM=SMB2 Mario |