Editing SMB2 Mario

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{{about|the form after collecting the [[SMB2 Mushroom]]|Mario as he appears in [[Super Mario Bros. 2]]|[[History of Mario#Super Mario Bros. 2 / Super Mario Advance|History of Mario § Super Mario Bros. 2]]}}
{{about|the form after collecting the [[SMB2 Mushroom]]|Mario as he appears in [[Super Mario Bros. 2]]|[[History of Mario#Super Mario Bros. 2 / Super Mario Advance|History of Mario § Super Mario Bros. 2]]}}
{{form infobox
{{form infobox
|image=[[File:SMM2-SMB-SMB2Mario.png|64px]]<br>SMB2 Mario in ''Super Mario Maker 2''
|image=[[File:SMM2-SMB-SMB2Mario.png|16px]]<br>SMB2 Mario in ''Super Mario Maker 2''
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]])
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]])
|item=[[SMB2 Mushroom]]
|item=[[SMB2 Mushroom]]
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|applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]]
|applies_to=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]]
}}
}}
'''SMB2 Mario''' (short for "''Super Mario Bros. 2'' Mario") is a form that first appears in ''[[Super Mario Maker 2]]'', in the version 3.0.0 update. The form is gained via the [[SMB2 Mushroom]], and, as the name implies, the affected character gains the appearance of a character from ''[[Super Mario Bros. 2]]''. Alongside the cosmetic change, characters using the form gain the ability to stand on, carry, and throw enemies.
'''SMB2 Mario''' (short for '''''Super Mario Bros. 2'' Mario''') is a form that first appears in ''[[Super Mario Maker 2]]'', in the version 3.0.0 update. The form is gained via the [[SMB2 Mushroom]], and, as the name implies, the affected character gains the appearance of a character from ''[[Super Mario Bros. 2]]''. Alongside the cosmetic change, characters using the form gain the ability to stand on, carry, and throw enemies.
 
==Abilities==
==Abilities==
When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[Mega Dry Bones]] as usual, and stompable bosses such as [[Boom Boom]] will take damage instead. While standing on an enemy or object, the player can press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓ to pick it up. Holding {{button|switch|Y}} will carry the object, and releasing the button while holding something will cause the character to throw it forwards.
When in this form, most enemies are unharmed by jumps; instead, the character can harmlessly stand on them as in ''Super Mario Bros. 2''. However, there are a few exceptions: for example, the character bounces off [[Wiggler]]s and [[Big Dry Bones]] as usual, and stompable bosses such as [[Boom Boom]] will take damage instead. While standing on an enemy or object, the player can press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓ to pick it up. Holding {{button|switch|Y}} will carry the object, and releasing the button while holding something will cause the character to throw it forwards.


When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. [[Bullet Bill]]s and [[Banzai Bill]]s turn around when thrown and can be used as a horizontally-moving platform. Grabbing and throwing [[Shoe Goomba]]s will defeat them, allowing the player to ride on their shoe. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''.  
When shelled enemies such as [[Koopa Troopa]]s are thrown, they will slide in their shells as if kicked. [[Chain Chomp]]s are picked up by their stake, and will attack other enemies while carried. [[Bob-omb]]s ignite instantly when picked up. [[Bullet Bill]]s and [[Banzai Bill]]s turn around when thrown and can be used as a horizontally-moving platform. Grabbing and throwing [[Shoe Goomba]]s will defeat them, allowing the player to ride on their shoe. Enemies made larger with a [[Super Mushroom]] in the editor can also be picked up, but take longer to lift, like in ''[[Super Mario Advance]]''.  
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Much like the [[Master Sword]] power-up, music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom.  
Much like the [[Master Sword]] power-up, music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom.  


In the ground, underwater, airship, desert, snow, forest, and sky themes, the [[Ground Theme (Super Mario Bros. 2)|overworld theme]] plays. In the underground, Ghost House, and castle themes, the underground theme plays. When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play. When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays. The "Peaceful" sound effect plays the credits theme.  
In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays. In the underground, Ghost House, and castle themes, the underground theme plays. When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play. When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays. The "Peaceful" sound effect plays the credits theme.  


The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style.
The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオUSAで
|Jap=マリオUSAで
|JpnR=Mario Yū Esu Ē de
|JapR=Marioyūesuēde
|JpnM=Mario USA
|JapM=Mario USA
|Ita=Mario SMB2
|Ita=Mario SMB2
|ItaM=SMB2 Mario
|ItaM=SMB2 Mario

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