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|image=[[File:SMM2-SMB-SMB2Mario.png| | |image=[[File:SMM2-SMB-SMB2Mario.png|50px]]<br>SMB2 Mario in ''Super Mario Maker 2'' | ||
|first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]]) | |first_appearance=''[[Super Mario Maker 2]]'' (version 3.0.0) ([[List of games by date#2020|2020]]) | ||
|item=[[SMB2 Mushroom]] | |item=[[SMB2 Mushroom]] | ||
|powers=Gives user ''[[Super Mario Bros. 2]]'' gameplay physics | |powers=Gives user ''[[Super Mario Bros. 2]]'' gameplay physics | ||
| | |character=[[Mario]], [[Luigi]], [[Toad]], [[Toadette]] | ||
}} | }} | ||
'''SMB2 Mario''' (short for | '''SMB2 Mario''' (short for ''Super Mario Bros. 2'' Mario) is a form that first appears in ''[[Super Mario Maker 2]]'', in the version 3.0.0 update. The form is gained via the [[SMB2 Mushroom]], and, as the name implies, the affected character gains the appearance of a ''[[Super Mario Bros. 2]]'' character. Alongside the cosmetic change, characters using the form gain the ability to stand on enemies, as well as carry and throw them. | ||
==Abilities== | ==Abilities== | ||
* Most enemies are unharmed by jumps; instead, Mario can harmlessly stand on them. | |||
**However, there are a few exceptions: for example, [[Wiggler]]s and [[Big Dry Bones]] push off Mario as usual, and stompable bosses will take damage. | |||
* While standing on an enemy, Mario can carry it and throw it. | |||
* Shelled enemies, such as Koopa Troopas, can be picked up and thrown, making them slide in their shells as if kicked. | |||
In the snow course theme, the | * Large enemies can be carried, but take longer to lift, like in ''[[Super Mario Advance]]''. | ||
* Mario can perform the [[charge jump]]. | |||
* [[Chain Chomp]]s can be picked up by the stake and carried; they attack enemies in this state. Mario himself cannot be harmed by the Chain Chomp while carrying one. | |||
* In the snow course theme, the player can lift snowballs out of ground tiles. | |||
*[[Bob-omb]]s ignite instantly when grabbed. | |||
*[[Cloud Block]]s behave similarly to sand in ''Super Mario Bros. 2'', as they are destroyed after being "picked up". | |||
==Sound changes== | ==Sound changes== | ||
Much like the [[Master Sword]] power-up, music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom | Much like the [[Master Sword]] power-up, the music from ''Super Mario Bros. 2'' plays instead of standard course music while under the effect of the SMB2 Mushroom: | ||
In the ground, underwater, airship, desert, snow, forest, and sky themes, the | *In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays. | ||
*In the underground, Ghost House, and castle themes, the underground theme plays. | |||
The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style. | *When reaching the [[Goal Pole]]/[[Axe]], losing a life, or obtaining a [[Super Star]], their corresponding themes from the original game play. | ||
*When a [[P Switch]] is pressed, the [[Subspace]] music, which is in turn an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'', plays. | |||
When touching a [[Super Mushroom]] or another SMB2 Mushroom, the sound effect of touching a [[cherry]] plays. Various other sound effects, including jumping, opening a door, defeating an enemy, activating a [[POW Block]], and gaining an extra life, are also replaced with their corresponding ''Super Mario Bros. 2'' counterparts | *The "Peaceful" sound effect plays the credits theme. | ||
*The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of [[Bowser Jr.]] and [[Bowser]] being replaced with the sprites of [[Birdo]] and [[Wart]], respectively. | |||
*The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the ''[[Super Mario 3D World]]'' style. | |||
*When touching a [[Super Mushroom]] or another SMB2 Mushroom, the sound effect of touching a [[cherry]] plays. | |||
*Various other sound effects, including jumping, opening a door, defeating an enemy, activating a [[POW Block]], and gaining an extra life, are also replaced with their corresponding ''Super Mario Bros. 2'' counterparts. | |||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Mario SMB2 | |Ita=Mario SMB2 | ||
|ItaM=SMB2 Mario | |ItaM=SMB2 Mario | ||
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|ChiSR=Mǎlì'ōu USA de Mǎlì'ōu | |ChiSR=Mǎlì'ōu USA de Mǎlì'ōu | ||
|ChiSM=Mario USA's Mario | |ChiSM=Mario USA's Mario | ||
}} | }} | ||
==Trivia== | |||
*SMB2 Mario's sprites are edited and based on ''[[Super Mario Bros. 3]]'' frames with some resemblance to poses from ''[[Super Mario Bros.]]'', which can be easily seen in comparison.<ref>GameXplain (April 23, 2020). [https://youtu.be/P21I2adIixY Is the SMB2 Mushroom (Partially) a Lie? How Mario's SMB2 Sprite Has SMB3 DNA! (Super Mario Maker 2)]. ''YouTube''. Retrieved April 24, 2020.</ref> The idle pose also shows both feet as opposed to only one like in the original game, and has three walking frames instead of two. However, both walking frames from the original game are still used in Super Mario Maker 2. | |||
*Luigi's jump animation is the same as all the other's, contrary to Super Mario Bros. 2. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Mario | {{Mario's Transformations}} | ||
[[Category:Super Mario Maker 2 Forms]] | |||
[[Category:Super Mario Maker 2 |