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{{minigame infobox | {{minigame-infobox | ||
|image=[[File: | | image = [[File:MP1_RunningOfTheBulb.JPG|260px]] | ||
| | | appeared_in = ''[[Mario Party]]'' | ||
|type=4- | | type = 4-player mini-game | ||
| song = Full of Danger | |||
| | |||
}} | }} | ||
'''Running of the Bulb''' is a 4- | '''Running of the Bulb''' is a 4-player minigame in ''[[Mario Party]]''. Its name is most likely derived from the traditional Spanish [[Wikipedia:Running of the Bulls|Running of the Bulls]] event. This is one of the only two ''Mario Party'' minigames requiring four-way cooperation, the other being [[Key-pa-Way]]. | ||
==Introduction== | ==Introduction== | ||
The minigame takes place in a [[fortress]] or [[castle]], notably a hallway, where | The minigame takes place in a [[fortress]] or [[castle]], notably a hallway, where light sources hanging on the wall are lit. The player who holds the light bulb is positioned at the front, while the three other players stand beside the front player. The minigame then starts. | ||
==Gameplay== | ==Gameplay== | ||
The objective of the minigame consists of all four players working together to reach | The objective of the minigame consists of all four players working together to reach the end of the hallway, with one player holding the light bulb while the other three players act as bodyguards for them. | ||
The minigame can be purchased from the [[Mini-Game House]] for 400 Coins | The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. [[Bigger Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the light bulb, they will walk into the Big Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo. | ||
If the player with the bulb reaches the end of the hallway, all the players win, including those lost to the Boos, as the bulb illuminates the room and eradicates the infestation of the Boos. Failing to reach the end of the hallway or losing possession of the bulb, loses the game for the players, and they each must forfeit five [[Coin]]s. | |||
The minigame can be purchased from the [[Mini-Game House]] for 400 Coins. | |||
==Controls== | ==Controls== | ||
* {{button|n64|Stick}} – Move | * {{button|n64|Stick}} – Move | ||
* {{button|n64|A}} – | * {{button|n64|A}} – Jump | ||
* {{button|n64|B}} – Attack | * {{button|n64|B}} – Attack | ||
==In-game text== | ==In-game text== | ||
* '''Game Rules''' – ''"Run the bulb down to the socket. Punch the Boos before they grab you."'' | * '''Game Rules''' – ''"Run the bulb down to the socket. Punch the Boos before they grab you."'' | ||
* '''Advice''' – ''"If somebody gets caught by a Boo, attack to free them."'' | * '''Advice''' – ''"If somebody gets caught by a Boo, attack to free them."'' | ||
==Names in | ==Names in Other Languages== | ||
{{ | {{Foreignname | ||
| | |Jap=てらせ!テレサのやかた | ||
| | |JapR=Terase! Teresa no Yakata | ||
| | |JapM=Illuminate! Boo's Mansion | ||
| | |Fra=Course allumée | ||
| | |FraM=Lit race | ||
|Ger=Glühbirnen-Tanz | |Ger=Glühbirnen-Tanz | ||
|GerM=Light Bulb Dance | |GerM=Light Bulb Dance}} | ||
{{BoxTop}} | |||
}} | {{MP1 Minigames}} | ||
[[Category:4-player Minigames]] | |||
[[Category:Mario Party Minigames]] | |||
{{ | |||
[[Category:4-player | |||
[[Category:Mario Party | |||