Editing Rubber Band
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Rubber Band is impervious to normal attacks; while they will damage it, the rubber bands they will remove from its body will simply be pulled back to the boss to heal it when it begins its turn with the move Pullback/Quick Pullback, along with the uncrumpled Bumper Bands. Instead Mario must use the [[1,000-Fold Arms]] to grab as many bands from the top of its head as he can, pull them back as far as he can, and release, causing the lost rubber bands to fall beyond the reach of Pullback/Quick Pullback. The closer Mario is to the boss, the more damage he can do with a single attack - if Mario uses the 1,000-Fold Arms from one of the back two rows, it will deal just 1 damage. The inner two rows can deal 20-40 damage when using and activating the arms. | Rubber Band is impervious to normal attacks; while they will damage it, the rubber bands they will remove from its body will simply be pulled back to the boss to heal it when it begins its turn with the move Pullback/Quick Pullback, along with the uncrumpled Bumper Bands. Instead Mario must use the [[1,000-Fold Arms]] to grab as many bands from the top of its head as he can, pull them back as far as he can, and release, causing the lost rubber bands to fall beyond the reach of Pullback/Quick Pullback. The closer Mario is to the boss, the more damage he can do with a single attack - if Mario uses the 1,000-Fold Arms from one of the back two rows, it will deal just 1 damage. The inner two rows can deal 20-40 damage when using and activating the arms. | ||
On Rubber Band's turn, it will attempt to trap Mario in a Rubber Bind, launching three unrecoverable rubber bands at Mario at different speeds and in either a straight or arced trajectory, which, if not blocked, deal 6-7 damage and cause him to be tied up, which renders him unable to block the remaining bands and wastes his next turn, after which Rubber Band will use Trapped Snapback, dealing 18 damage to Mario, who is only able | On Rubber Band's turn, it will attempt to trap Mario in a Rubber Bind, launching three unrecoverable rubber bands at Mario at different speeds and in either a straight or arced trajectory, which, if not blocked, deal 6-7 damage and cause him to be tied up, which renders him unable to block the remaining bands and wastes his next turn, after which Rubber Band will use Trapped Snapback, dealing 18 damage to Mario, who is only able to dodge. | ||
Alternatively, Rubber Band may instead use Snapback, launching a rubber band at Mario at high velocity for 16 damage, without depleting its own health. | Alternatively, Rubber Band may instead use Snapback, launching a rubber band at Mario at high velocity for 16 damage, without depleting its own health. |