Editing Rowboat Uprising

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==Introduction==
==Introduction==
Both teams are in boats at the starting line. There is a countdown starting from three, and after "Go!" the minigame starts.
Both teams are in boats, and are at the starting line. There is a countdown starting from 3, and after "Go!", the minigame starts.


==Gameplay==
==Gameplay==
The teams must row their way to the finish line while avoiding a few buoys and a mechanical [[Cheep Cheep]] at the end. The first team to get through the finish line wins, and the entire boat must get through the finish line in order to count.
The teams are each in a boat and must row their way to the finish line while avoiding a few buoys and a mechanical [[Cheep Cheep]] at the end. The first team to get through the finish line wins, and the entire boat must get through the finish line in order to count.


On Challenge Road, this is the fourth challenge of [[Mushroom Beach]] and the 25th challenge overall. The rival team of two players has four extra allies (split into three per side) to help them. In the normal challenge, the player team also has four allies (split into three per side as well), but in the Master Challenge, the player has no allies and their partner has two, meaning an uneven one-three split.
On Challenge Road, this is the fourth challenge of [[Mushroom Beach]] and the 25th challenge overall. The rival team of two players has four extra allies (split into three per side) to help them. In the normal challenge, the player team also has four allies (split into three per side as well), but in the Master Challenge, the player has no allies and their partner has two, meaning an uneven one-three split.

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