Editing Rope
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{{item infobox | {{item-infobox | ||
|image=[[File: | |image=[[File:SMW Art - Mario Clinging.png|250px]]<br>Rope artwork for ''Super Mario World'' | ||
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | |first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | ||
|latest_appearance= | |latest_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]]) | ||
}} | }} | ||
'''Ropes''' appear in the [[ | '''Ropes''' (also known as '''wires'''<ref>''Mario vs. Donkey Kong'' instruction booklet, page 25.</ref> or '''bars'''<ref>''Mario vs. Donkey Kong'' Nintendo 3DS Virtual Console digital instruction manual, page 12.</ref>) are recurring objects that appear in both the [[Mario (franchise)|''Mario'' franchise]] and the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. There are two types of ropes: horizontal and vertical. A character can usually grab on to a rope. The horizontal ones allow them to climb across, while the latter ones allow them to climb up and down. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
Ropes in ''[[Super Mario World]]'' are placed vertically and used similarly to [[vine]]s, | Ropes first appear as an interactive object in ''[[Super Mario World]]'', where they are placed vertically and used similarly to [[Beanstalk|vine]]s. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab on to the rope and thus to cross [[pit]]s, for example. When riding [[Yoshi]], however, the player cannot grab the rope. | ||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
In ''[[Super Mario Sunshine]]'', ropes (also called '''Wire Ropes'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 12.</ref>) appear as somewhat common objects in various locations, and seem to be based off the ones in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. As in that game, wires can be hung off and used to perform a [[Super Whirl Jump]] to reach higher places. Additionally, Mario can walk on them as if it were a tightrope. Jumping on top of them for a higher bounce is also possible. [[Wire Trap]]s can be found on them. | |||
====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', stationary ropes are prominently featured in the [[World-e]] level [[Rich with Ropes]]. They can be climbed similarly to vines, the difference being that they do not need to be activated and that [[Hoopster|Hoopsters]] (from ''Super Mario Bros. 2'') are often found on them crawling up and down. A few ropes are also present in two other World-e levels, [[Ground Work]] and [[Bowser's Airship 2]], though Hoopsters do not show up in these levels. | |||
====''New Super Mario Bros.'' | ====''New Super Mario Bros.'' sub-series==== | ||
Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. | Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. In ''[[New Super Mario Bros.]]'', they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in [[World 6-B (New Super Mario Bros.)|World 6-B]] and a bonus area in [[World 7-1 (New Super Mario Bros.)|World 7-1]] are ropes that are on tracks, similar to ''Super Mario World''. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance. | ||
In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'', the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. 2]]'' the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas. | |||
''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in ''Super Mario Sunshine''. In ''New Super Mario Bros.'', tightropes only appear in the [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]]. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as [[Shell Mario]] or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high. | ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in ''Super Mario Sunshine''. In ''New Super Mario Bros.'', tightropes only appear in the [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]]. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as [[Shell Mario]] or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high. | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
''[[Super Mario 3D Land]]'' features tightropes much like the ones in ''New Super Mario Bros.'', where they mainly appear in [[World 3-4 (Super Mario 3D Land)|World 3-4]] and [[World 7-3 (Super Mario 3D Land)|World 7-3]]. [[Fuzzy|Fuzzies]] appear on tightropes in this game, acting in a way comparable to [[Wire Trap]]s. | |||
==='' | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', two [[New Donker]]s can be found swinging a rope around at the park near the Main Street Entrance in [[Metro Kingdom|New Donk City]]. After jumping over it 30 times in succession, Mario will be rewarded with a [[Power Moon]]. He will get another Power Moon if he manages to jump over it 100 times. | |||
=== | ===''Donkey Kong'' (Game Boy)=== | ||
Ropes appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] in multiple configurations. Vertical ones tend to hang from above, and are interacted with much like the vine objects from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. Diagonal or horizontal ropes (also called '''Horizontal Bars'''<ref>"''Swing from the Horizontal Bar, then press Up on the Control Pad and the Jump button.''" - The ''Super Game Boy'' Player's Guide, page 36.</ref>) are attached to telephone-like poles. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. | |||
Ropes appear in ''[[Donkey Kong | |||
===''Donkey Kong Country'' series=== | |||
Ropes also appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], specifically the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series and the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series. Both horizontal and vertical ropes appear in the games, the latter of which acts similar to [[vine]]s. There are vertical ropes that move back and forth and ones that remain stationary. | |||
====''Donkey Kong Country''==== | |||
In ''[[Donkey Kong Country]]'', swinging ropes first appear in the level [[Ropey Rampage]], which [[Donkey Kong]] and [[Diddy Kong]] must use to move between treetops. A later level, [[Slipslide Ride]], mainly features blue and purple slippery ropes: the blue slide the Kongs up while the purple ones slide them down. | |||
The | ====''Donkey Kong Country 2: Diddy's Kong Quest''==== | ||
[[File:Mainbrace Mayhem DKC2 screenshot.png|thumb|Diddy Kong climbs intersecting ropes in Mainbrace Mayhem of ''Donkey Kong Country 2''.]] | |||
Two types of ropes were introduced in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': horizontal ropes and climbable vertical ropes. Both types of ropes first appear in the level [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. The vertical and horizontal ropes often intersect, meaning that Diddy and [[Dixie Kong]] must climb up a series of these ropes. The game introduces [[Klinger]]s, an enemy with an instinctive ability to climb ropes: they always repeatedly climb up a rope or another thin, vertical object, and then slide down. | |||
A ghostly [[Rope (species)|rope]] species appear throughout the level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They are used like non-moving vertical ropes, but have a key difference of vanishing and reappearing every few seconds. The phantom Ropes also appear in ''[[Donkey Kong Land 2]]'' and its [[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]] counterpart. | |||
[[ | |||
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''==== | |||
The horizontal and vertical ropes reappear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''; the horizontal ropes have a different appearance in each setting. Another type of rope was introduced, in the level [[Konveyor Rope Klash]], where the ropes rapidly move either left or right like a conveyor belt. The game also introduces [[Klasp]]s, enemies who wear a [[TNT Barrel]] and move across horizontal ropes. | |||
====''Donkey Kong Country Returns''==== | |||
Ropes in ''[[Donkey Kong Country | Ropes reappeared in ''[[Donkey Kong Country Returns]]'', where the player must hold down the "clutch" button for the Kongs to continue holding on the rope. | ||
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===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
In the [[Mario Party (series)|''Mario Party'' series]], ropes are mainly found in [[Minigame]]s. In [[Hot Rope Jump]], located in ''[[Mario Party]]'' and ''[[Mario Party 2]]'', the players are supposed to jump over a rope made of [[Lava Bubble|Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the player's task is to choose one out of three ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in [[Skipping Class]] of ''[[Mario Party 9]]''. | |||
==='' | ===''Mario vs. Donkey Kong''=== | ||
Ropes reappear in ''[[Mario vs. Donkey Kong]]'', where they behave in the exact the same way as they do in ''Donkey Kong'' for the Game Boy. In this game, the horizontal variants known as '''wires'''. | |||
==Profiles== | ==Profiles== | ||
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==Gallery== | ==Gallery== | ||
{{ | {{Main-gallery|Rope}} | ||
<gallery> | <gallery> | ||
File:Mario Spin.jpg|[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]] artwork | |||
Donkeydiddy64.jpg|''[[Donkey Kong | KiddyClimbRope.jpg|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' artwork | ||
Donkeydiddy64.jpg|''[[Donkey Kong 64]]'' / ''[[Donkey Kong Country]]'' ([[Game Boy Advance]]) | |||
NSMB World 8-Castle.png|''[[New Super Mario Bros.]]'' | NSMB World 8-Castle.png|''[[New Super Mario Bros.]]'' | ||
3DS SuperMario 10 scrn10 E3.png|''[[Super Mario 3D Land]]'' | 3DS SuperMario 10 scrn10 E3.png|''[[Super Mario 3D Land]]'' (E3 2011 screenshot) | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ロープ<br>''Rōpu''<br>ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Waiyā'' | ||
|JapM=Rope<br><br>Wire (horizontal, ''Mario vs. Donkey Kong'') | |||
|Fra=Corde | |||
| | |||
| | |||
| | |||
|Ger=Seile | |Ger=Seile | ||
|Dut=Touwen | |||
|Dut= | |Spa=Cuerda<br>Cable<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Official ''Mario vs. Donkey Kong'' website (Guías Nintendo)]</ref> | ||
|SpaM=Rope<br>Wire (horizontal, ''Mario vs. Donkey Kong'') | |||
|Spa=Cuerda | |Ita=Corde | ||
|SpaM=Rope | |||
|Ita= | |||
|ItaM=Rope | |ItaM=Rope | ||
|Por=Corda | |Por=Corda | ||
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|RusR=Kanat | |RusR=Kanat | ||
|RusM=Rope | |RusM=Rope | ||
|ChiS=绳索<ref> | |ChiS=绳索<ref>[https://www.ique.com/3ds/arej/adventure/index.html Official simplified Chinese website for ''Super Mario 3D Land'']. Retrieved April 5, 2020.</ref> | ||
|ChiSR=Shéngsuǒ | |ChiSR=Shéngsuǒ | ||
|ChiSM=Rope | |ChiSM=Rope | ||
|ChiT=繩索<ref> | |ChiT=繩索<ref>[https://www.nintendo.com.hk/3dland/adventure/index.html Official traditional Chinese website for ''Super Mario 3D Land'']. Retrieved April 5, 2020.</ref> | ||
|ChiTR=Shéngsuǒ | |ChiTR=Shéngsuǒ | ||
|ChiTM=Rope | |ChiTM=Rope | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{SMW}} | {{SMW}} | ||
{{ | {{DK}} | ||
{{Super Mario Sunshine}} | {{Super Mario Sunshine}} | ||
{{MVDK}} | {{MVDK}} | ||
[[Category:Traps and Obstacles]] | |||
[[Category:Donkey Kong (Game Boy)]] | |||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Objects]] | |||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Objects]] | |||
[[Category:Mario vs. Donkey Kong Objects]] | |||
[[Category: | |||
[[Category:Donkey Kong (Game Boy) | |||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest | |||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! | |||
[[Category:Mario vs. Donkey Kong | |||
[[it:Corda]] | [[it:Corda]] |