Editing Rope

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|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|comparable=[[Chain (object)|Chain]]<br>[[Swinging vine]]<br>[[Vine]]
}}
}}
'''Ropes''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects that characters can grab on to. Ropes appear in vertical types, which can be climbed up and down, and horizontal types, which can be climbed across.
'''Ropes''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects that characters can grab on to. Ropes appear in vertical types, which can be climbed up and down, and horizontal types, which can be climbed across.
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====''New Super Mario Bros.'' subseries====
====''New Super Mario Bros.'' subseries====
Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. Ropes in ''[[New Super Mario Bros.]]'' are found mostly on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement by changing positions on the rope before jumping off. There are also [[swinging vine|hanging vines]] that appear in forest-themed levels which serve the same purpose as ropes other than appearance.
Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. Ropes in ''[[New Super Mario Bros.]]'' are found mostly on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement by changing positions on the rope before jumping off. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance.


Ropes in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' were replaced with chains, which serve the same purpose as ropes despite having a different appearance. Ropes in ''[[New Super Mario Bros. 2]]'' swing automatically, as well as hanging vines, and the player character cannot adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.
Ropes in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' were replaced with chains, which serve the same purpose as ropes despite having a different appearance. Ropes in ''[[New Super Mario Bros. 2]]'' swing automatically, as well as vines, and the player character cannot adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.


''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in ''Super Mario Sunshine''. In ''New Super Mario Bros.'', tightropes only appear in the [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]]. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as [[Shell Mario]] or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high.
''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in ''Super Mario Sunshine''. In ''New Super Mario Bros.'', tightropes only appear in the [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]]. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as [[Shell Mario]] or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high.

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