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{{rewrite-expand|determine ''[[Talk:Vine#Vine|Donkey Kong Junior]]'' object, etc.}}
[[File:Rope.jpg|thumb|Mario clinging to a '''Rope'''.]]
{{about|the recurring objects in the ''Super Mario'' franchise|the specter of the same name|[[Rope (ghost)]]}}
{{rewrite-expand}}
{{item infobox
A '''Rope''' is a relatively rare object in ''[[Super Mario World]]''. Usually, Ropes are linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the Rope and thus to cross [[Pit (obstacle)|abyss]]es, for example. When riding [[Yoshi]], however, the player cannot grab the Rope.
|image=[[File:MvDK NS Mario Sliding Rope.png|200x200px]]<br>Artwork from ''Mario vs. Donkey Kong'' (Nintendo Switch)
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|comparable=[[Chain (object)|Chain]]<br>[[Swinging vine]]<br>[[Vine]]
}}
'''Ropes''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects that characters can grab on to. Ropes appear in vertical types, which can be climbed up and down, and horizontal types, which can be climbed across.
 
==History==
===''Super Mario'' series===
====''Super Mario World''====
Ropes in ''[[Super Mario World]]'' are placed vertically and used similarly to [[vine]]s, and they are usually linked to a mechanism (the same one as the [[Chainsaw]]s') constantly moving horizontally or vertically, allowing [[Mario]] and [[Luigi]] to grab on to the rope and to cross [[pit]]s. Ropes cannot be grabbed while riding on [[Yoshi]].
 
====''Super Mario Sunshine''====
Ropes (also called '''Wire Ropes'''<ref>{{cite|author=Hodgson, David S J, Bryan Stratton, and Stephen Stratton|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|page=12|date=September 3, 2002|language=en-us|isbn=0-7615-3961-1}}</ref>) appear in ''[[Super Mario Sunshine]]'' as somewhat common objects in various locations. Wires can be hung off and used to perform a [[Super Whirl Jump]] to reach higher places and walked on as if it were a tightrope. Jumping on top of them for a higher bounce is also possible. [[Wire Trap]]s can also be found on the wires.
 
====''Super Mario Advance 4: Super Mario Bros. 3''====
Ropes in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' are stationary objects that can be climbed similarly to vines. They are featured prominently in the [[World-e]] level [[Rich with Ropes]]. Ropes in this level are different from vines in that they do not need to activated and that [[Hoopster]]s often crawl up and down on them. A few ropes appear in two other World-e levels, [[Ground Work]] and [[Bowser's Airship 2]], though Hoopsters do not show up in these levels.
 
====''New Super Mario Bros.'' subseries====
Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. Ropes in ''[[New Super Mario Bros.]]'' are found mostly on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement by changing positions on the rope before jumping off. There are also [[swinging vine|hanging vines]] that appear in forest-themed levels which serve the same purpose as ropes other than appearance.
 
Ropes in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'' were replaced with chains, which serve the same purpose as ropes despite having a different appearance. Ropes in ''[[New Super Mario Bros. 2]]'' swing automatically, as well as hanging vines, and the player character cannot adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.
 
''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' also feature tightropes that can be walked across. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in ''Super Mario Sunshine''. In ''New Super Mario Bros.'', tightropes only appear in the [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]]. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as [[Shell Mario]] or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high.
 
====''Super Mario 3D Land''====
Tightropes in ''[[Super Mario 3D Land]]'' are much like the ones in ''New Super Mario Bros.'', where they mainly appear in [[World 3-4 (Super Mario 3D Land)|World 3-4]], [[World 7-3 (Super Mario 3D Land)|World 7-3]], [[Special 3-3]], and [[Special 7-1]]. [[Fuzzy|Fuzzies]] appear on tightropes in this game, acting in a way comparable to [[Wire Trap]]s.
 
====''Super Mario Odyssey''====
Two [[New Donker]]s in ''[[Super Mario Odyssey]]'' be found swinging a rope around at the park near the Main Street Entrance in [[Metro Kingdom|New Donk City]]. After jumping over it 30 times in succession, Mario will be rewarded with a [[Power Moon]].  He will get another Power Moon if he manages to jump over it 100 times.
 
===''Donkey Kong'' franchise===
====''Donkey Kong'' (Game Boy)====
Ropes in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' appear in multiple configurations. Vertical ropes tend to hang from above, and are interacted with similarly the vine objects from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
 
====''Donkey Kong Country'' / ''Donkey Kong Land'' series====
=====''Donkey Kong Country''=====
Ropes appear in ''[[Donkey Kong Country]]'' as vertical objects either stationary or repeatedly swing back and forth like a [[vine]], the latter of which is mainly used to travel across large gaps. Both the regular ropes and the swinging ropes first appear in the second level, [[Ropey Rampage]], where [[Donkey Kong]] and [[Diddy Kong]] must use them to travel between treetops. In later levels, some vertical ropes only start to swing once the Kongs grab on to them. Swinging ropes constantly sway back and forth without a loss of momentum. When grabbing on to a swinging rope, the [[Kong]]s are moved down to the lower end, even if they grab the top. The Kongs cannot climb up a swinging rope, and in some cases have to jump from several of them, usually while avoiding enemies, in order to progress. In [[Forest Frenzy]], there are long vertical ropes that slowly move across pits. None of the [[Animal Friend]]s have the ability to hold on to a rope.
 
In [[Slipslide Ride]], there are unique blue and purple ropes, which slide the Kongs up and down respectively. For both types, the player can hold the opposite directional button to stop the Kongs from slipping.
 
=====''Donkey Kong Land''=====
Vertical ropes in ''[[Donkey Kong Land]]'' are contained within patches, and landing on one causes the vertical rope to come out and begin to quickly float upward. Either Kong must grab the rope to be taken to a [[Bonus Level]], which occurs once the rope goes off-screen. [[Slippa]]s also have a new behavior in which they slither up and down ropes.
 
The game introduces rigging levels, which have vertical and horizontal ropes that often intersect. In these levels, Donkey Kong or Diddy Kong must climb these ropes, along with standard vertical ropes, to progress through the level.
 
=====''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''=====
[[File:Mainbrace Mayhem DKC2 screenshot.png|thumb|Diddy Kong climbs intersecting ropes in Mainbrace Mayhem of ''Donkey Kong Country 2: Diddy's Kong Quest''.]]
Ropes in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' appear in both horizontal, vertical, and intersecting varieties, horizontal, and intersecting ropes all make a first appearance in the second level, [[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]. Swinging ropes do not return, but swinging vines appear in two of the bramble levels, [[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]] and [[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]. In these levels, standard horizontal and vertical ropes in general have the appearance of vines. In the swamp levels, there are cattails, which Diddy and Dixie can grab and hold on like a vertical rope. Chains in [[Castle Crush]] and [[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]] take the appearance and role of ropes. [[Klinger]]s are enemies with an instinctive ability to climb ropes; they repeatedly climb up a rope, a chain, or a cattail before sliding down. Ghostly [[Rope (ghost)|rope]]s are also introduced, and they are used like non-moving vertical ropes, but with the key difference of vanishing and reappearing every few seconds.


Ropes in ''[[Donkey Kong Land 2]]'' serve the same purpose as in ''Donkey Kong Country 2: Diddy's Kong Quest''.
[[File:KiddyClimbRope.jpg|thumb|150px|left|Kiddy climbing a rope, in ''Donkey Kong Country 3''.]]
Ropes make several other appearances in the ''[[Mario (series)|Mario]]'' series. They are mainly found in [[Minigame]]s of the ''[[Mario Party (series)|Mario Party]]'' series. In [[Hot Rope Jump]], located in ''[[Mario Party]]'', the players are supposed to jump over a rope made of [[Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the Player's task is to choose one out of three Ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump. However, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. It once again appears in [[Skipping Class]] of ''[[Mario Party 9]]''.


=====''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' / ''Donkey Kong Land III''=====
Ropes also appear in the ''[[Donkey Kong (series)|Donkey Kong]]'' series. There is an object called [[Rope (species)|Rope]], resembling a Rope. The level [[Konveyor Rope Klash]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' heavily features Ropes. Ropes also appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' as a support for the bridge that the false and real Bowser stand on. Also, in ''[[Super Mario Bros. 2]]'', they are used as a support for the drawbridge of the entrance to Wart's Castle.
Ropes in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' appear in both vertical and horizontal varieties, the latter type having a different appearance in each setting. Several vertical ropes appear in [[Kong-Fused Cliffs]], but are lit by a small flame at the bottom. When Dixie and [[Kiddy Kong|Kiddy]] touch one of these ropes, the flame begins to light up the rope, and the Kongs must quickly climb up the rope without touching the flame at the tip while avoiding incoming enemies. If the Kongs fall off one of these ropes, they lose a life. Ropes in [[Konveyor Rope Klash]] move either left or right rapidly like a conveyor belt, although it is possible for Dixie and [[Kiddy Kong|Kiddy]] to jump or move in the opposite direction. Horizontal ropes are climbed across by [[Klasp]]s, which can damage the Kongs due to them wearing [[TNT Barrel]]s.


Ropes in ''[[Donkey Kong Land III]]'' serve the same purpose as in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
==Tightrope==
[[Image:Spiky Ring.PNG|thumb|A '''Tightrope''' in ''Super Mario Sunshine''.]]
A {{conjecturaltext|'''Tightrope'''}} is a type of rope in ''[[Super Mario Sunshine]]'', ''[[New Super Mario Bros.]]'', ''[[Super Mario 3D Land]]'' and ''[[New Super Mario Bros. 2]]''. In the former two, it acts as a normal platform, although Mario moves slower on it. However, he can [[jump]] higher. In ''Super Mario Sunshine'', Mario has to watch out for the red and blue [[Wire Trap]]s that try to damage him. Using [[F.L.U.D.D.]], the player can [[Super Whirl Jump]].


=====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''=====
In ''New Super Mario Bros.'', tightropes only appear in the World-1 Castle. If Mario or Luigi stand still on one too long, they will lose their balance and fall off if they do not move or jump in time. Sometimes as Shell Mario/Luigi, if they do a shell dash on it to reach the end point, it will continue rolling after  they let go from running or jump up high. In ''Super Mario 3D Land'', it acts the same as the ones in New Super Mario Bros. [[Fuzzy|Fuzzies]] appear on tightropes in this game, acting in a way comparable to Spiky Rings.
{{Stub|section=yes}}
Ropes appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', where the player must hold down the "clutch" button for the Kongs to continue holding on the rope.


=====''Donkey Kong Country: Tropical Freeze''=====
There are structures in ''[[Luigi's Mansion: Dark Moon]]'' that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to {{button|3ds|Tilt}} to regain balance or Luigi will fall, losing 10 HP.
{{Stub|section=yes}}
Ropes appear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. They only appear in the level [[Bright Savannah]], where they function line [[swinging vine]]s.
 
====''Mario vs. Donkey Kong''====
Ropes in ''[[Mario vs. Donkey Kong]]'' are used exactly the same way as in the Game Boy version of ''Donkey Kong''. Some worlds replace ropes with [[Chain (object)|chains]], such as in [[Fire Mountain]] and [[Twilight City]], but are no different in usage.
 
====''Donkey Kong Jungle Beat''====
Ropes in ''[[Donkey Kong Jungle Beat]]'' appear in four varieties, with the most basic being a swinging type that commonly appears as vines.<ref name=jbshoga>{{cite|title=''Donkey Kong Jungle Beat'' Shogakukan book|page=[http://i.imgur.com/m4yDpvD.jpg 12-13]|publisher=[[Shogakukan]]|language=ja}}</ref> Another type is a taut horizontal rope that bounces Donkey Kong when he jumps on it, another type acts similar to a zipline, and the final one is a vertically oriented one he slides down.
 
===''Mario Party'' series===
Ropes in the ''[[Mario Party (series)|Mario Party]]'' series appear mostly in [[minigame]]s. In [[Hot Rope Jump]], located in ''[[Mario Party]]'' and ''[[Mario Party 2]]'', the players are supposed to jump over a rope made of [[Lava Bubble|Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the player's task is to choose one out of three ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 minigame as opposed to a 4-player minigame. A jump-rope once again appears in [[Skipping Class]] in ''[[Mario Party 9]]''.
 
===''The Super Mario Bros. Movie''===
A rope appears in ''[[The Super Mario Bros. Movie]]'' as an object that Mario swings on during his fight with [[Donkey Kong]] in the [[Great Ring of Kong]].
 
==Profiles==
===''Super Mario 3D Land''===
*'''European website bio:''' "''Take your time and keep your balance - make sure you don't fall off!!''"
 
==Gallery==
{{main-gallery|Rope}}
<gallery>
SMW Art - Mario Clinging.png|''[[Super Mario World]]'' artwork
KiddyClimbRope.jpg|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' artwork
Donkeydiddy64.jpg|''[[Donkey Kong 64]]'' / ''[[Donkey Kong Country]]'' ([[Game Boy Advance]])
NSMB World 8-Castle.png|''[[New Super Mario Bros.]]'' screenshot
3DS SuperMario 10 scrn10 E3.png|''[[Super Mario 3D Land]]'' (E3 2011 screenshot)
RopeTSMBM.png|''[[The Super Mario Bros. Movie]]'' screenshot
MvDK NS Climbing Toad Screenshot.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) screenshot
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=ロープ
|Fra=Corde
|JapR=Rōpu
|JapM=Rope
|Jap2=掴みロープ<ref name=jbshoga/>
|Jap2N=bouncing, ''Donkey Kong Jungle Beat''
|Jap2R=Tsukami Rōpu
|Jap2M=Grab Rope
|Jap3=滑りロープ<ref name=jbshoga/>
|Jap3N=zipline, ''Donkey Kong Jungle Beat''
|Jap3R=Suberi Rōpu
|Jap3M=Sliding Rope
|Jap4=滑りロープ(垂直)<ref name=jbshoga/>
|Jap4N=vertical, ''Donkey Kong Jungle Beat''
|Jap4R=Suberi Rōpu (Suichoku)
|Jap4M=Sliding Rope (Vertical)
|Fre=Corde
|FreM=Rope
|Ger=Seile
|Ger=Seile
|GerM=Rope
|Dut=Touwen
|Dut=Touw
|DutM=Rope
|Spa=Cuerda
|Spa=Cuerda
|SpaM=Rope
|Ita=Corde
|Ita=Corda
|ItaM=Rope
|Por=Corda
|Por=Corda
|Rus=Канат
|Rus=Канат
|RusR=Kanat
|RusR=Kanat
|RusM=Rope
|ChiS=绳索<ref>{{cite|url=www.ique.com/3ds/arej/adventure/index.html|title=超级马力欧 3D乐园:冒险的舞台|publisher=iQue|language=zh-hans|accessdate=May 25, 2024}}</ref>
|ChiSR=Shéngsuǒ
|ChiSM=Rope
|ChiT=繩索<ref>{{cite|url=www.nintendo.com.hk/3dland/adventure/index.html|title=超級瑪利歐 3D樂園 繁體中文版 - 香港任天堂網站|publisher=Nintendo HK|language=zh-hant|accessdate=May 25, 2024}}</ref>
|ChiTR=Shéngsuǒ
|ChiTM=Rope
}}
}}


==References==
{{NIWA|DKWiki=1}}
<references/>
 
{{SMW}}
{{SMW}}
{{DKGB}}
[[Category:Objects]]
{{Super Mario Sunshine}}
[[Category:Traps and Obstacles]]
{{MVDK}}
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
{{DKJB}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
{{NSMB}}
{{NSMBW}}
{{SM3DL}}
{{NSMB2}}
{{NSMBU}}
{{SMO}}
[[Category:Hazardous objects]]
[[Category:Donkey Kong (Game Boy) objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Jungle Beat objects]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Super Mario Sunshine objects]]
[[it:Corda]]

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