Editing Rolling-Ball Hall
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|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★ | |difficulty=★★ | ||
|wonder=The entire level tilts, causing [[Giant Spiked Ball]]s to roll towards the player | |||
|wonder= | |||
|before=[[Sunbaked Desert House|<<]] | |before=[[Sunbaked Desert House|<<]] | ||
|after=[[Break Time! Revver Run|>>]] | |after=[[Break Time! Revver Run|>>]] | ||
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==Layout== | ==Layout== | ||
The course starts with three [[Spike Ball]]s falling from above, rolling to the right and destroying a few [[Brick Block]]s. The ? Block here will give the player an [[Elephant Fruit]] if they | The course starts with three [[Spike Ball]]s falling from above, rolling to the right and destroying a few [[Brick Block]]s. The ? Block here will give the player an [[Elephant Fruit]] if they aren't [[Small Mario|small]]. To the right is a downward sloped corridor where another Spike Ball will chase from behind, taking out a few [[Goomba]]s along the way. After avoiding some more Goombas and an incoming Spike Ball, the player will make it to an area with [[Revver]]s and Brick Blocks positioned for them to destroy and open up new paths. Next is another downward sloping tunnel with a few Goombas, leading to a wall of Brick Blocks which will promptly be broken through by a Spike Ball that the player must dodge. Touching the [[Checkpoint Flag]] and falling down the hole will lead to the area where the [[Wonder Effect]] will take place; there are two large stone blocks to the left, and walking to the right will reveal two [[Giant Spiked Ball]]s closed off behind [[Hard Block]]s. If the player does not grab the [[Wonder Flower]], they can pass to the right underneath the second Giant Spiked Ball to the final area of the level, where more Spike Balls will destroy Brick Blocks, including ones that allow the player to reach the top of the [[Goal Pole]]. | ||
Although the two large stone blocks on the left side of the final room are meant to be destroyed by a Giant Spiked Ball during the Wonder Effect, it's possible to knock one of the regular Spike Balls into said blocks while in [[Elephant Mario|elephant form]]. If this is done to access the area without activating the Wonder Effect, there will be more [[Talking Flower]]s rather than just the one next to the Wonder Seed, and they will act bewildered and chastise the player for sequence breaking. | Although the two large stone blocks on the left side of the final room are meant to be destroyed by a Giant Spiked Ball during the Wonder Effect, it's possible to knock one of the regular Spike Balls into said blocks while in [[Elephant Mario|elephant form]]. If this is done to access the area without activating the Wonder Effect, there will be more [[Talking Flower]]s rather than just the one next to the Wonder Seed, and they will act bewildered and chastise the player for sequence breaking. | ||
== | ==Wonder Flower== | ||
To reach the Wonder Flower, which is floating at the top of the screen, the player can go to the right and jump on some Brick Blocks to access the ceiling. Collecting it causes the level to tilt, spawns five [[Wonder Token]]s, and changes the level's colors from purple to yellow. The aforementioned Giant Spiked Balls will start to roll towards the player and break the Hard Blocks containing them; at this point the player must run or slide to get away. The tilt orientation will change a few times during this Wonder Effect, resulting in the player having to run away from another Giant Spiked Ball. The second Giant Spiked Ball will break the stone blocks on the left side of the room, opening up a hole for players to fall down. Once they reach the bottom, a third, much larger, Giant Spiked Ball will roll in from offscreen, this time destroying the level terrain. Clearing this section will lead to a pipe that takes the player to a room with the final Wonder Token, and, if all five are collected, the [[Wonder Seed]]. This room appears to be part of an ancient stone structure and features statues of [[Poplin]]s and [[Wonder Flower]]s. Taking the exit pipe will lead to the area shortly before the [[Goal Pole]]. | |||
==10-flower coins== | ==10-flower coins== | ||
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*'''10-flower coin 3''': Found underneath a platform and surrounded by Brick Blocks before the end of the level, which will be destroyed by a rolling Spike Ball. | *'''10-flower coin 3''': Found underneath a platform and surrounded by Brick Blocks before the end of the level, which will be destroyed by a rolling Spike Ball. | ||
==Primary power-up== | |||
*[[Elephant Fruit]] | |||
==Enemies== | ==Enemies== | ||
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|JapR=Zujō chūi! Gorogoro kairō | |JapR=Zujō chūi! Gorogoro kairō | ||
|JapM=Watch out above your head! Rumbling corridor | |JapM=Watch out above your head! Rumbling corridor | ||
|Fre=Piste épineuse | |Fre=Piste épineuse | ||
|FreM=Thorny path | |FreM=Thorny path | ||
|Ger=Wild leben in der Kegelbahn! | |Ger=Wild leben in der Kegelbahn! | ||
|GerM=Living wild in the bowling alley! | |GerM=Living wild in the bowling alley! | ||
}} | }} | ||