Editing Roll Attack

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In ''[[Donkey Kong 64]]'', the Roll Attack is one of Donkey Kong's basic moves. To use the move, the player must press {{button|n64|z}} and {{button|n64|b}} while he is moving.
In ''[[Donkey Kong 64]]'', the Roll Attack is one of Donkey Kong's basic moves. To use the move, the player must press {{button|n64|z}} and {{button|n64|b}} while he is moving.


The Barrel Roll is Donkey Kong's signature move in ''[[Donkey Kong Country Returns]]'', its [[Donkey Kong Country Returns 3D|Nintendo 3DS port]], its [[Donkey Kong Country Returns HD|Nintendo Switch port]], and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). It can be utilized by shaking {{button|wii|Wiimote}} or {{button|wii|nunchuk}} or by pressing {{button|X}}/{{button|Y}} or {{button|3ds|l}}/{{button|3ds|r}}/{{button|wiiu|zl}}/{{button|wiiu|zr}} (depending on the game and/or control setup) while moving on the ground. While standing, the same inputs perform a [[Hand Slap|Ground Pound]]. Unlike in previous games, the Roll Attack is faster but its distance is fixed; It does not gain or retain momentum upon defeating an enemy. This makes it less suited for attacking many enemies in a row. Donkey Kong flinches when Barrel Rolling into walls. Certain walls are damaged when hit by a Barrel Roll, and then can be broken through with a second roll without interrupting the second roll. Donkey Kong cannot [[grab]] objects when he is Barrel Rolling, and if he is carrying something he drops it as he starts. [[Cling]]ing takes priority over Barrel Rolls if Donkey Kong is on a [[Climbing grass|green surface]] and the player is holding the button for grabbing. A Barrel Roll prevents Donkey Kong from sliding down or struggling to climb slopes. As water has been changed to defeat Donkey Kong on contact, he cannot bounce off the water. Β 
The Barrel Roll is Donkey Kong's signature move in ''[[Donkey Kong Country Returns]]'', its [[Donkey Kong Country Returns 3D|Nintendo 3DS port]], its [[Donkey Kong Country Returns HD|Nintendo Switch port]], and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). It can be utilized by shaking {{button|wii|Wiimote}} or {{button|wii|nunchuk}} or by pressing {{button|X}}/{{button|Y}} or {{button|3ds|l}}/{{button|3ds|r}}/{{button|wiiu|zl}}/{{button|wiiu|zr}} (depending on the game and/or control setup) while moving on the ground. While standing, the same inputs perform a [[Hand Slap|Ground Pound]]. Unlike in previous games, the Roll Attack is faster but its distance is fixed; It does not gain or retain momentum upon defeating an enemy. This makes it less suited for attacking many enemies in a row. Donkey Kong flinches when Barrel Rolling into walls. Certain walls are damaged when hit by a Barrel Roll, and then can be broken through with a second roll without interrupting the second roll. Donkey Kong cannot [[grab]] objects when he is Barrel Rolling, and if he is carrying something he drops it as he starts. [[Cling]]ing takes priority over Barrel Rolls if Donkey Kong is on a [[Climbing grass|green surface]]. A Barrel Roll prevents Donkey Kong from sliding down or struggling to climb slopes. As water has been changed to defeat Donkey Kong on contact, he cannot bounce off the water. Β 


If Diddy Kong is on Donkey Kong's back, the Barrel Roll is upgraded to the [[Kong Roll]]. Diddy runs backward on Donkey Kong, allowing a Barrel Roll to continue until the player stops it. Its animation is similar to the team up-exclusive technique from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''.
If Diddy Kong is on Donkey Kong's back, the Barrel Roll is upgraded to the [[Kong Roll]]. Diddy runs backward on Donkey Kong, allowing a Barrel Roll to continue until the player stops it. Its animation is similar to the team up-exclusive technique from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''.

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