Editing Roll

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Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll'''. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection, and beginning to [[Wall Jump|slide down a wall]] resets all height dropped. Landing Rolls always occur when a character lands from any Long Jump. Landing on [[Lift]]s is excluded because Lifts override standard movement. Taking damage temporarily prevents the player from doing a Landing Roll. This is based on "mercy invincibility," and it therefore extends to leaving a [[bubble]] after being defeated. When the player taps the screen while a character is on a [[Pause Block]] that points to the right, the character leaves the block by rolling. Unlike the similar action in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', either kind of roll defeats enemies with which it comes into contact.  
Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll'''. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection, and beginning to [[Wall Jump|slide down a wall]] resets all height dropped. Landing Rolls always occur when a character lands from any Long Jump. Landing on [[Lift]]s is excluded because Lifts override standard movement. Taking damage temporarily prevents the player from doing a Landing Roll. This is based on "mercy invincibility," and it therefore extends to leaving a [[bubble]] after being defeated. When the player taps the screen while a character is on a [[Pause Block]] that points to the right, the character leaves the block by rolling. Unlike the similar action in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', either kind of roll defeats enemies with which it comes into contact.  


The roll performed when [[Edge Climbing]] is used is mostly identical to the Landing Roll.
The roll performed when using [[Edge Climbing]] has is mostly identical to the Landing Roll.


Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the jump where the character front-flips while rising. It can defeat enemies from below. Enemies with spikes are immune to both Landing Rolls and Rolling Jumps. The Rolling Jump is a [[Coin Rush (Super Mario Run)|stylish move]], so it creates blue stars that contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. [[Toad (species)|Toad]]s like this move, so in the Toad Rally mode, it gets a Toad to cheer for the player.
Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the jump where the character front-flips while rising. It can defeat enemies from below. Enemies with spikes are immune to both Landing Rolls and Rolling Jumps. The Rolling Jump is a [[Coin Rush (Super Mario Run)|stylish move]], so it creates blue stars that contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. [[Toad (species)|Toad]]s like this move, so in the Toad Rally mode, it gets a Toad to cheer for the player.

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