Editing Roll
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|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run'' | |footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run'' | ||
}} | }} | ||
Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll'''. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection | Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll'''. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection. Landing Rolls always occur when a character lands from any Long Jump. Landing on [[Lift]]s is excluded because Lifts override standard movement. Taking damage temporarily prevents the player from doing a Landing Roll. This is based on "mercy invincibility," and it therefore extends to leaving a [[bubble]] after being defeated. When the player taps the screen while a character is on a [[Pause Block]] that points to the right, the character leaves the block by rolling. Unlike the similar action in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', either kind of roll defeats enemies with which it comes into contact. | ||
The roll performed when [[Edge Climbing]] is used is mostly identical to the Landing Roll. | The roll performed when [[Edge Climbing]] is used is mostly identical to the Landing Roll. |