Editing Rocketbarrel Boost
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
[[File:Brawl Rocketbarrel Boost.jpg|thumb|Diddy using Rocketbarrel Blast in ''Brawl''.]] | [[File:Brawl Rocketbarrel Boost.jpg|thumb|Diddy using Rocketbarrel Blast in ''Brawl''.]] | ||
The Rocketbarrel Boost, originally known as '''Rocketbarrel Blast''' from the ''Brawl'' manual, appears in the ''Super Smash Bros.'' series as Diddy's up special move, starting in ''[[Super Smash Bros. Brawl]]''. By using Rocketbarrel Boost, Diddy can blast up using his Rocketbarrel Pack. The player can charge this move to blast Diddy up into the air. The longer they charge the move, the farther distance the distance that Diddy blasts. Tilting the control stick allows Diddy to curve his flight path, allowing him to fly in several different directions. Diddy Kong can ram into opponents to damage them, and if used in mid-air the initial burst of height acts as a [[ | The Rocketbarrel Boost, originally known as '''Rocketbarrel Blast''' from the ''Brawl'' manual, appears in the ''Super Smash Bros.'' series as Diddy's up special move, starting in ''[[Super Smash Bros. Brawl]]''. By using Rocketbarrel Boost, Diddy can blast up using his Rocketbarrel Pack. The player can charge this move to blast Diddy up into the air. The longer they charge the move, the farther distance the distance that Diddy blasts. Tilting the control stick allows Diddy to curve his flight path, allowing him to fly in several different directions. Diddy Kong can ram into opponents to damage them, and if used in mid-air the initial burst of height acts as a [[meteor smash]]. However, if Diddy Kong is attacked while flying, he will lose his jetpack, and fall down. The jetpack will then fly away, and has a chance of hitting another player. | ||
This move has a unique property to physically react when it goes into a wall (unlike most other attacks in ''Brawl'' that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall. | This move has a unique property to physically react when it goes into a wall (unlike most other attacks in ''Brawl'' that simply resume the animation). If Diddy collides with a wall or another character hits him, his flight will take an abrupt stop, his pack exploding and the tow rocketbarrels flying off randomly. He will receive a small amount of damage when he collides into a wall. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=バレルジェット | |Jap=バレルジェット |