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{{distinguish|[[Mario Kart Live: Home Circuit#Karts|Rocket Kart]]}}
{{distinguish|Mario Kart Live: Home Circuit#Karts{{!}}Rocket Kart}}
[[File:MK8-Line-Mario-Start.gif|thumb|upright=1.4|[[LINE]] sticker of [[Mario]] performing a Rocket Start]]
[[File:MK8-Line-Mario-Start.gif|thumb|upright=1.4|[[LINE]] sticker of [[Mario]] performing a Rocket Start]]
{{quote|Be patient, drivers! If you tap the screen too early, you'll fail the Rocket Start and be at a disadvantage.|Lakitu|Mario Kart Tour}}
{{quote|Be patient, drivers! If you tap the screen too early, you'll fail the Rocket Start and be at a disadvantage.|Lakitu|Mario Kart Tour}}


A '''Rocket Start''' (also referred to as a '''Rocket Boost''',<ref>{{cite|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|language=en-us|date=1997|publisher=Nintendo of America|title=''Mario Kart 64'' Player's Guide|page=12, 32, 36, 44, 47, 48, 52, 56, 76, 79, 80, and 91}}</ref> '''Turbo Start''',<ref>{{cite|date=2001|publisher=Nintendo of America|language=en-us|title=''Mario Kart: Super Circuit'' instruction booklet|page=26}}</ref> '''Boost Start''',{{ref needed}} '''Head Start''',{{ref needed}} '''Start Dash''',<ref>[https://youtu.be/SRdBuDOUiv4 Mario & Sonic at the Olympic Games Wii Playthrough - I Will Miss the Tokyo Olympics 2020]</ref> or '''starting dash'''<ref>[https://youtu.be/09goaFyQS1E Mario & Sonic at the Winter Olympic Games (Wii) Festival Mode Metal Sonic]</ref>) is a racing technique appearing mainly in games of the [[Mario Kart (series)|''Mario Kart'' series]]. A Rocket Start is a powerful burst of speed that occurs at the beginning of every race, and it easily accelerates racers to top speed from standing still.
A '''Rocket Start''' (also referred to as a '''Rocket Boost''',<ref>M. Arakawa. ''Mario Kart 64'' Player's Guide. Pages 12, 32, 36, 44, 47, 48, 52, 56, 76, 79, 80, and 91.</ref> '''Turbo Start''',<ref>''Mario Kart: Super Circuit'' instruction booklet. Page 26.</ref> '''Boost Start''',{{ref needed}} '''Head Start''',{{ref needed}} '''Start Dash''',{{Ref needed}} or '''starting dash'''{{Ref needed}}) is a technique used in the [[Mario Kart (series)|''Mario Kart'']] series as well as the racing games of the [[Donkey Kong (franchise)|''Donkey Kong'']] franchise, such as ''[[Diddy Kong Racing]]''. It is a powerful burst of speed that occurs at the beginning of every race, and it easily accelerates racers to top speed from standing still.


==History==
==History==
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To perform a Rocket Start, drivers must press and hold the corresponding acceleration button when the race is about to begin. How and when to use it depends on which installment in the series and which control scheme the player uses.
To perform a Rocket Start, drivers must press and hold the corresponding acceleration button when the race is about to begin. How and when to use it depends on which installment in the series and which control scheme the player uses.


{| class=wikitable style="text-align:center" width=75%
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#ffffbb; color:black; text-align:center" width=75%
!Game !! Control !! Timing !! Failure
|-
!colspan="1" style="background:gold"|Game
!colspan="1" style="background:gold"|Control
!colspan="1" style="background:gold"|Timing
!colspan="1" style="background:gold"|Failure
|-
|-
|''[[Super Mario Kart]]''||Hold {{button|snes|B}}||Right as the beep sound from the first light stops||The kart's tires do a burnout, and it accelerates slowly at the start.
|''[[Super Mario Kart]]''||Hold {{button|snes|B}}||Right as the beep sound from the first light stops||The kart's tires do a burnout, and it accelerates slowly at the start.
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|''[[Mario Kart 7]]''||Hold {{button|3ds|A}} or {{button|3ds|Y}}||rowspan="3" |When the number "2" fully appears
|''[[Mario Kart 7]]''||Hold {{button|3ds|A}} or {{button|3ds|Y}}||rowspan="3" |When the number "2" fully appears
|-
|-
|''[[Mario Kart 8]]''||With [[Wii U#Wii U GamePad|Wii U GamePad]]/[[Wii U#Wii U Pro Controller|Wii U Pro Controller]] – {{button|wiiu|A}}, {{button|wiiu|Y}}, or {{button|wiiu|rightstick}}
|''[[Mario Kart 8]]''||With [[Wii U#Wii U GamePad|Wii U GamePad]]/[[Wii U#Wii U Pro Controller|Wii U Pro Controller]] – {{button|wiiu|A}}, {{button|wiiu|Y}}, or {{button|wii|CCStickR}} (tilt forward)


With Wii Wheel or Wii Remote – {{button|wii|2}}
With Wii Wheel or Wii Remote – {{button|wii|2}}
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|''[[Mario Kart 8 Deluxe]]'' / ''[[Mario Kart Live: Home Circuit]]'' || With horizontal [[Nintendo Switch#Joy-Con|Joy-Con]] – {{button|switch|jc-right}}
|''[[Mario Kart 8 Deluxe]]'' / ''[[Mario Kart Live: Home Circuit]]'' || With horizontal [[Nintendo Switch#Joy-Con|Joy-Con]] – {{button|switch|jc-right}}


With Dual Joy-Con or [[Nintendo Switch#Nintendo Switch Pro Controller|Nintendo Switch Pro Controller]] – {{button|switch|A}}, {{button|switch|Y}} or {{button|switch|rightstick}}↑
With Dual Joy-Con or [[Nintendo Switch#Nintendo Switch Pro Controller|Nintendo Switch Pro Controller]] – {{button|switch|A}}
|-
|-
|''[[Mario Kart Tour]]''||Hold finger on the screen and release before "GO!" appears||Before or as the number "2" fully appears
|''[[Mario Kart Tour]]''||Hold finger on the screen and release before "GO!" appears||Before or as the number "2" fully appears
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In ''[[Mario Kart Arcade GP]]'', Rocket Starts are performed the same as in ''Mario Kart: Super Circuit'' and ''Mario Kart: Double Dash!!'' In ''[[Mario Kart Arcade GP 2]]'' and ''[[Mario Kart Arcade GP DX]]'', they are performed by pressing down on the accelerator when "1" appears on the screen.
In ''[[Mario Kart Arcade GP]]'', Rocket Starts are performed the same as in ''Mario Kart: Super Circuit'' and ''Mario Kart: Double Dash!!'' In ''[[Mario Kart Arcade GP 2]]'' and ''[[Mario Kart Arcade GP DX]]'', they are performed by pressing down on the accelerator when "1" appears on the screen.


[[File:DoubleDash-MKDD.png|thumb|upright=1.1|The Double Dash!! in action at [[GCN Mushroom Bridge|Mushroom Bridge]]]]
[[File:DoubleDash-MKDD.png|thumb|upright=1.1|The Double Dash in action at [[GCN Mushroom Bridge|Mushroom Bridge]]]]
A type of Rocket Start, the '''{{anchor|Double Dash!!|Double Dash!!}}''',<ref>{{cite|date=2003|publisher=Nintendo of America|title=''Mario Kart: Double Dash!!'' instruction booklet|page=13}}</ref> can be performed only in the co-op play mode of ''[[Mario Kart: Double Dash!!]]'', and it is named after the game's subtitle. Both players must press {{button|gcn|A}} at the same time when the three red lights on [[Lakitu (Mario Kart referee)|Lakitu]]'s starting signal turn green to perform this technique, which launches the kart at a higher speed. Blue flames follow the kart, showing that the technique was performed correctly.
A type of Rocket Start, the '''Double Dash''',<ref>''Mario Kart: Double Dash!!'' instruction booklet. Page 13.</ref> can be performed only in the co-op play mode of ''[[Mario Kart: Double Dash!!]]'', and it is named after the game's subtitle. Both players must press {{button|gcn|A}} at the same time when the three red lights on [[Lakitu (Mario Kart referee)|Lakitu]]'s starting signal turn green to perform this technique, which launches the kart at a higher speed. Blue flames follow the kart, showing that the technique was performed correctly.


In ''Mario Kart Tour'', a number of karts have the [[Special skill (Mario Kart Tour)#Rocket Start Plus|Rocket Start Plus]] special skill, which increases boosting time and points from Rocket Starts. These karts are shown in the following table:
In ''Mario Kart Tour'', a number of karts have the [[Special skill (Mario Kart Tour)#Rocket Start Plus|Rocket Start Plus]] special skill, which increases boosting time and points from Rocket Starts. These karts are shown in the following table:
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===''Donkey Kong'' franchise===
===''Donkey Kong'' franchise===
In ''[[Diddy Kong Racing]]'', the Rocket Start is referred to as a '''Jump Start'''<ref name=DKRacingGuide>{{cite|author=Jason Leung, Scott Pelland, and Paul Shinoda|language=en-us|date=1997|publisher=Nintendo of America|title=''Diddy Kong Racing'' Player's Guide|page=14}}</ref> (also formatted as '''jump start'''),<ref name=DKRacingGuide/> and it is timed with {{button|N64|A}} as the words "Get Ready" begin to fade, resulting in an orange boost. Waiting a little longer before pressing {{button|N64|A}} results in a '''super jump start''',<ref name=DKRacingGuide/> which is indicated with a turquoise boost.
The following table shows the controls required to perform a Rocket Start in racing games of the ''Donkey Kong'' franchise.
 
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:wheat; color:black; text-align:center" width=75%
The following table shows the controls required to perform a jump start in racing games of the ''Donkey Kong'' franchise.
{| class=wikitable style="text-align:center" width=75%
!Game !! Control !! Timing !! Result !! Failure
|-
|-
|rowspan="2"|''[[Diddy Kong Racing]]''||rowspan="2"|Press {{button|N64|A}}||'''Normal jump start:''' As soon as the words "Get Ready" are fading||Orange fire and black smoke appear.||rowspan="3" |The vehicle accelerates slowly at the start.
!colspan="1" style="background:#9C6936"|Game
!colspan="1" style="background:#9C6936"|Control
!colspan="1" style="background:#9C6936"|Timing
!colspan="1" style="background:#9C6936"|Result
!colspan="1" style="background:#9C6936"|Failure
|-
|-
|'''Super jump start:''' As soon as the words "Get Ready" have almost completely faded||rowspan="2"|If the A Button is sustained, turquoise fire and black smoke will appear. If the A Button is released and then pressed again, green fire and rainbow smoke will appear.
|''[[Diddy Kong Racing]]''||Press {{button|N64|A}}||As soon as the words "Get Ready" have almost completely faded||rowspan="2"|If the A Button is sustained, turquoise fire and black smoke will appear. If the A Button is released and then pressed again, green fire and rainbow smoke will appear.||rowspan="2" |The vehicle accelerates slowly at the start.
|- style="background:#FFF8DC"
|- style="background:#FFF8DC"
|''[[Diddy Kong Racing DS]]''||Press {{button|DS|A}}||As soon as the word "Go!" appears onscreen
|''[[Diddy Kong Racing DS]]''||Press {{button|DS|A}}||As soon as the word "Go!" appears onscreen
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===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
{{stub|section=yes|Include starting dash in other events from other ''Mario & Sonic'' entries, as discussed [[Talk:Start Dash#Comments|here]].}}
{{Rewrite-expand|section=yes|Include starting dash in other events from other ''Mario & Sonic'' entries}}
[[File:M&S Start Dash.png|thumb|[[Mario]] preparing to do a Start Dash in ''Mario & Sonic at the Olympic Games'' for Wii]]
[[File:M&S Start Dash.png|thumb|[[Mario]] preparing to do a Start Dash]]
In ''[[Mario & Sonic at the Olympic Games]]'', the Start Dash is used at the beginning of a [[Athletics|track]] event. In the [[Mario & Sonic at the Olympic Games (Wii)|Wii version]], players hold down the {{button|wii|B}} button to build up the energy of their character. Once the "GO" sign appears on the screen, releasing the button and swinging the {{button|wii|wiimote}} downward makes the racer rocket out of the blocks. In the [[Mario & Sonic at the Olympic Games (Nintendo DS)|Nintendo DS version]], holding {{button|ds|Stylus}} down on the Touch Screen charges up the energy, and releasing activates the speed boost.
In ''[[Mario & Sonic at the Olympic Games]]'', the Start Dash is used at the beginning of a [[Athletics|track]] event. In the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]], players hold down the {{button|wii|B}} button to build up the energy of their character. Once the "GO" sign appears on the screen, releasing the button and swinging the {{button|wii|wiimote}} downward will make the racer rocket out of the blocks. In the [[Nintendo DS]] [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]], holding the {{button|ds|Stylus}} down on the touch screen will charge up the energy and releasing will activate the speed boost.


===''Paper Mario: Color Splash''===
===''Paper Mario: Color Splash''===
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===''Mario Kart: Super Circuit''===
===''Mario Kart: Super Circuit''===
{{rewrite-expand|section=y|which electronic manual is being quoted in this section? The one for the Wii U Virtual Console release, or the one for the Nintendo 3DS Ambassador Program release?}}
*'''Instruction booklet:''' ''If you press the {{button|gba|A}} button at just the right moment before the light turns green, you'll start the race with a huge burst of speed.''
*'''Instruction booklet:''' ''If you press the {{button|gba|A}} button at just the right moment before the light turns green, you'll start the race with a huge burst of speed.''
*'''Nintendo 3DS electronic manual (American English):''' ''When the race is starting, if you press on the accelerator after the second signal flashes--and with just the right timing--you will perform a Rocket Start and shoot off the starting line.''
*'''Electronic manual:''' ''When the race is starting, if you press on the accelerator after the second signal flashes--and with just the right timing--you will perform a Rocket Start and shoot off the starting line.''
*'''Nintendo 3DS electronic manual (British English):''' ''At the beginning of a race, accelerate after the second signal is lit up. If your timing is accurate, you will perform a rocket start.''


===''Mario Kart: Double Dash!!''===
===''Mario Kart: Double Dash!!''===
*'''Instruction booklet (Rocket Start):''' ''If you press {{button|gcn|A}} just as Lakitu's start signal turns green, you'll perform a Rocket Start.''
*'''Instruction booklet (Rocket Start):''' ''If you press {{button|gcn|A}} just as Lakitu's start signal turns green, you'll perform a Rocket Start.''
*'''Instruction booklet (Double Dash!!):''' ''In CO-OP play you can get an even better launch if both the front and rear perform a Rocket Start at the same time. This is called a Double Dash!!.''
*'''Instruction booklet (Double Dash):''' ''In co-op play you can get an even better launch if both the front and rear perform a Rocket Start at the same time. This is called a Double Dash.''


===''Mario Kart DS''===
===''Mario Kart DS''===
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*'''Electronic manual:''' ''Get off to a Rocket Start! To launch from the starting grid at a high speed, press and hold {{button|wiiu|A}} at just the right moment during the countdown.''
*'''Electronic manual:''' ''Get off to a Rocket Start! To launch from the starting grid at a high speed, press and hold {{button|wiiu|A}} at just the right moment during the countdown.''
*'''Guide:''' ''Timing a perfect Rocket Start can determine the whole nature of a Grand Prix race's first lap, and this technique is essential for posting record-breaking Time Trials. When Lakitu begins the countdown, start accelerating when "2" is on screen and the second red light is lit. If this is well timed, you'll have a perfect Rocket Start.''
*'''Guide:''' ''Timing a perfect Rocket Start can determine the whole nature of a Grand Prix race's first lap, and this technique is essential for posting record-breaking Time Trials. When Lakitu begins the countdown, start accelerating when "2" is on screen and the second red light is lit. If this is well timed, you'll have a perfect Rocket Start.''
*'''[[Play Nintendo]]:''' ''Wait for the countdown timer to '''hit “2”''' at the start of the race, and then '''hold down''' the accelerator button. You’ll blast off the starting line!''<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210810004558/https://play.nintendo.com/news-tips/tips-tricks/5-ways-kart-faster|title=5 ways to kart faster|publisher=Play Nintendo|accessdate=August 1, 2023|language=en-us}}</ref>
*'''[[Play Nintendo]]:''' ''Wait for the countdown timer to '''hit “2”''' at the start of the race, and then '''hold down''' the accelerator button. You’ll blast off the starting line!''<ref>[https://web.archive.org/web/20210810004558/https://play.nintendo.com/news-tips/tips-tricks/5-ways-kart-faster/ ''5 ways to kart faster'']. ''Play Nintendo''. Archived August 10, 2021, 00:45:58 UTC from the [https://play.nintendo.com/news-tips/tips-tricks/5-ways-kart-faster/ original] via Wayback Machine. Retrieved August 1, 2023.</ref>


===''Mario Kart 8 Deluxe''===
===''Mario Kart 8 Deluxe''===
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*'''FYI! (From [[Ready, Set, Rocket Start]]):''' ''Tap and hold the screen when the countdown reaches 2, release at GO for a Rocket Start!''
*'''FYI! (From [[Ready, Set, Rocket Start]]):''' ''Tap and hold the screen when the countdown reaches 2, release at GO for a Rocket Start!''


===''[[Nintendo Extra]]''===
===[[Nintendo Extra]]===
*''At the start of a race, hold the accelerator button when the countdown reaches “2” to perform a Rocket Start! Get the timing right and you’ll zoom off the start line much faster than usual!''
*''At the start of a race, hold the accelerator button when the countdown reaches “2” to perform a Rocket Start! Get the timing right and you’ll zoom off the start line much faster than usual!''


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===Rocket Start===
===Rocket Start===
{{foreign names
{{foreign names
|Jpn=ロケットスタート
|Jap=ロケットスタート
|JpnR=Roketto Sutāto
|JapR=Roketto Sutāto
|JpnM=Rocket Start
|JapM=Rocket Start
|Chi=火箭起步
|Chi=火箭起步
|ChiR=Huǒjiàn Qǐbù
|ChiR=Huǒjiàn Qǐbù
|ChiM=Rocket Start
|ChiM=Rocket Start
|Dut=Superstart
|Dut=Superstart <small>(''Mario Kart 7'')</small><br>Raket Start
|DutN=''Mario Kart 7''
|DutM=Super Start<br>Rocket Start
|Dut2=Raket Start
|Fre=Départ turbo<br>Départ canon
|DutM=Super Start
|FreM=Turbo Start<br>Rocket Start
|Dut2M=Rocket Start
|Fre=Départ turbo
|Fre2=Départ canon
|FreM=Turbo Start
|Fre2M=Rocket Start
|Ger=Raketenstart
|Ger=Raketenstart
|GerM=Rocket Start
|GerM=Rocket Start
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|KorR=Seutateu Daesi
|KorR=Seutateu Daesi
|KorM=Start Dash
|KorM=Start Dash
|PorA=Saída turbo
|PorA=Saída turbo<br>Largada Foguete<ref>''Mario Kart 64'' Brazilian instruction booklet. Page 19.</ref>
|PorA2=Largada Foguete
|PorAM=Turbo Start<br>Rocket Start
|PorA2C=<ref>{{cite|publisher=Nintendo|language=pt-br|title=''Mario Kart 64'' Brazilian instruction booklet|page=19}}</ref>
|PorE=Inicio a Jato
|PorAM=Turbo Start
|PorEM=Rocket Start
|PorA2M=Rocket Start
|PorE=Impulso Inicial
|PorEM=Initial Impulse
|PorE2=Início a Jato
|PorE2M=Rocket Start
|Rus=Быстрый старт
|Rus=Быстрый старт
|RusR=Bystryy start
|RusR=Bystryy start
|RusM=Fast Start
|RusM=Fast Start
|Spa=Turbosalida
|Spa=Turbosalida <small>(since ''Mario Kart 7'')</small><br>Salida rapida
|SpaN=since ''Mario Kart 7''
|SpaM=Turbo Start<br>Fast Start
|Spa2=Salida rapida
|SpaM=Turbo Start
|Spa2M=Fast Start
}}
}}


===Double Dash!!===
===Double Dash===
{{foreign names
{{foreign names
|Jpn=ダブルダッシュ  
|Jap=ダブルダッシュ  
|JpnR=Daburu Dasshu
|JapR=Daburu Dasshu
|JpnM=Double Dash
|JapM=Double Dash
|Fre=Double Dash
|Fre=Double Dash
|Ita=Double Dash!!
|Ita=Double Dash!!
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<references/>
<references/>


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{{SMK}}
{{SMK}}
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{{MK64}}
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[[Category:Mario Kart Wii]]
[[Category:Mario Kart Wii]]
[[Category:Moves]]
[[Category:Moves]]
[[Category:Super Mario Galaxy moves]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Kart]]
[[Category:Super Mario Kart]]
[[it:Partenza a razzo]]
[[it:Partenza a razzo]]

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