Editing Rocket Rush (level)
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{{level infobox | {{level infobox | ||
|image=[[File:Rocket Rush red Buzz.png]] | |image={{tabber|title1=Original|content1=[[File:Rocket Rush red Buzz.png]]|title2=Remake|content2=[[File:Rocket Rush GBA Ignition Barrel.png]]<br>The Rocket Barrel descending toward an Ignition Barrel in the Game Boy Advance version}} | ||
|code=8 - 5 (SNES)<br>9 - 5 (GBA) | |code=8 - 5 (SNES)<br>9 - 5 (GBA) | ||
|world=[[Krematoa]] | |world=[[Krematoa]] | ||
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|after=[[Knautilus|>>]] | |after=[[Knautilus|>>]] | ||
}} | }} | ||
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Krematoa]]. It is the last regular level of the game. In the [[Game Boy Advance]] remake, it is instead the forty-sixth level due to the addition of [[Pacifica]]. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] are required to have obtained every [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] before they can access Rocket Rush; as such, there are no [[Bonus Level]]s, making Rocket Rush the only level without any. Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a [[Rocket Barrel]]. For the first half, the [[Kong]]s must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red [[Buzz (enemy)|Buzz]]es and must collect [[Fuel Drum]]s along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an [[Ignition Barrel]] at the bottom of the level, causing it to blast up the other side of the cliff. Like other Krematoa levels, when the [[Knautilus]] rises from the center lake of the world, Rocket Rush gets a bright red tint. | '''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Krematoa]]. It is the last regular level of the game. In the [[Game Boy Advance]] remake, it is instead the forty-sixth level due to the addition of [[Pacifica]]. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] are required to have obtained every [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] before they can access Rocket Rush; as such, there are no [[Bonus Level]]s, making Rocket Rush the only level without any. Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a [[Rocket Barrel]]. For the first half, the [[Kong]]s must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red [[Buzz (enemy)|Buzz]]es and must collect [[Fuel Drum]]s along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an [[Ignition Barrel]] at the bottom of the level, causing it to blast up the other side of the cliff. Like other Krematoa levels, when the [[Knautilus]] rises from the center lake of the world, Rocket Rush gets a bright red tint. | ||
==Layout== | ==Layout== | ||
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab [[KONG Letters|the letter K]]. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Drum]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Drum. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Drum. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found, though the Star Barrel was removed from the remake. | When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab [[KONG Letters|the letter K]]. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Drum]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Drum. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Drum. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found, though the Star Barrel was removed from the remake. | ||
Falling into the small gap, the heroes grab some more Fuel Drums and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the [[Level Flag]], which gives them the fifth and final [[ | Falling into the small gap, the heroes grab some more Fuel Drums and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the [[Level Flag]], which gives them the fifth and final [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for Boomer's machine. | ||
==Items and objects== | ==Items and objects== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ポンコツロケットでゴー | ||
| | |JapR=Ponkotsu roketto de gō | ||
| | |JapM=Rickety Rocket Ride | ||
|Spa=Alboroto de Cohetes | |Spa=Alboroto de Cohetes | ||
|SpaM=Rocket Riot | |SpaM=Rocket Riot | ||
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}} | }} | ||
== | ==Trivia== | ||
*In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game. | *In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game. | ||
*This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured; the other being [[Demolition Drain-Pipe]]. However, this only occurs in the SNES version due to the different gameplay mechanics in the GBA version. | *This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured; the other being [[Demolition Drain-Pipe]]. However, this only occurs in the SNES version due to the different gameplay mechanics in the GBA version. |