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{{ | {{Levelbox | ||
|image=[[File:Rocket Rush | |image=[[File:Rocket Rush.png]] | ||
|code=8 - 5 (SNES)<br>9 - 5 (GBA) | |code=8 - 5 (SNES)<br>9 - 5 (GBA) | ||
|world=[[Krematoa]] | |world=[[Krematoa]] | ||
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | |game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | ||
| | |song=Rocket Run (SNES)<br>Hot Pursuit (GBA) | ||
|before=[[Swoopy Salvo|<<]] | |before=[[Swoopy Salvo|<<]] | ||
|after=[[Knautilus|>>]] | |after=[[Knautilus|>>]] | ||
}} | }} | ||
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Krematoa]]. It is the last regular level of the game. In the [[Game Boy Advance]] remake, it is instead the forty-sixth level due to the addition of [[Pacifica]]. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] are required to have obtained every [[ | '''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the fifth level of [[Krematoa]]. It is the last regular level of the game. In the [[Game Boy Advance]] remake, it is instead the forty-sixth level due to the addition of [[Pacifica]]. [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] are required to have obtained every [[Bonus Coin]] before they can access Rocket Rush, so they can pay for "[[Boomer]]'s Special" (which costs more than previous Krematoa levels); as such, there are no [[Bonus Level]]s, making Rocket Rush the only level without any. | ||
Like other Krematoa levels, when the [[Knautilus]] rises from the center lake of the world, Rocket Rush gets a bright red tint. | |||
==Summary== | |||
Rocket Rush is a cliffside level that Dixie and Kiddy must travel through in a [[Rocket Barrel]]. For the first half, the [[Kong]]s must steer the Rocket Barrel as it steadily descends between the cliffs. During this half, they encounter red [[Buzz (enemy)|Buzzes]] and must collect [[Fuel Barrel]]s along the way so that the Rocket Barrel does not run out of fuel. At the second half, the Rocket Barrel touches an [[Ignition Barrel]] at the bottom of the level, causing it to blast up the other side of the cliff. The Kongs must carefully maneuver the Rocket Barrel so that it does not crash into a cliff. | |||
In the [[Game Boy Advance]] remake, Rocket Rush has a few notable differences that increase its difficulty. In this version, the Buzzes can damage Dixie and Kiddy if they touch the Rocket Barrel. Green Buzzes appear in the remake, unlike the original version, and they can be defeated from the Rocket Barrel's exhaust flames. Red Buzzes cannot be defeated. The controls for the Rocket Barrel were reversed, as the left D-Pad button makes the Rocket Barrel go right and vice versa. The [[Star Barrel]] does not appear in the remake. | |||
==Layout== | ==Layout== | ||
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab the letter K. Heading into a narrow passage, they encounter more Buzzes, along with a [[Fuel Barrel]]. They will enter a small area, where they travel diagonally and head into another narrow passage. Once they get through the passage, they hover through a small space. Another small opening is at the bottom of this small area. They go through it to enter a larger area, where they find another Fuel Barrel. Continuing downwards, they come up to a diagonal pathway, surrounded by some Buzzes. The Kongs fly between the Buzzes and curve into another path. There, they find several Buzzes flying across the area, as well as a Fuel Barrel. They also find the letter O here. Once the Kongs exit this area, they make several twists and turns through the rest of the path. Eventually, they find a small gap in the ground. At this point, the [[Star Barrel]] can also be found. | |||
When the level begins, the Kongs find a Rocket Barrel. They jump in to find themselves hovering downwards. With limited fuel, the Kongs gain speed and maneuver around a few Buzzes, as they follow a banana trail and grab | |||
Falling into the small gap, the heroes grab some more Fuel | Falling into the small gap, the heroes grab some more Fuel Barrels and hit a barrel with a flame icon on it. This barrel causes the Rocket Barrel to move upwards. With progressively faster speed, the Kongs rush upwards, taking a different route than the one they traveled down before. If the Kongs hit a wall, they lose a great amount of fuel. Using banana trail to guide them, the Kongs soon head past the letter N and begin to travel through thinner passages. There, the Rocket Barrel lands, and the Kongs can continue to the [[Level Flag]], which gives them the fifth and final [[Cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]] for Boomer's machine. | ||
==Items and objects== | ==Items and objects== | ||
{|class="dktable-brown" width=15% | |||
!Sprite | |||
Bear Coin.png|[[Bear | !Name | ||
DK Barrel.png|[[DK Barrel]] | !Count | ||
|- | |||
|[[File:Bear Coin.png]] | |||
|[[Bear Coin]] | |||
|3 | |||
|- | |||
|[[File:DK Barrel.png]] | |||
|[[DK Barrel]] | |||
|1 | |||
|} | |||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
[[File: | {|class="dktable-brown" | ||
!Letter | |||
!Location | |||
|- | |||
|[[File:Letter K.png]] | |||
|'''SNES:''' Obtained by sticking to the left after departing on the Rocket Barrel<br>'''GBA:''' In a narrow area of the route down after some Red Buzz | |||
|- | |||
|[[File:Letter O.png]] | |||
|To the left side of a succession of Buzzes | |||
|- | |||
|[[File:Letter N.png]] | |||
|In the route ascending the cliffside. | |||
|- | |||
|[[File:Letter G.png]] | |||
|'''SNES:''' Right before the end of the level (absent from earlier revisions of the game)<br>'''GBA:''' It is found by sticking to the left side of the route beyond two Banana Bunches. | |||
|} | |||
===DK Coin=== | ===DK Coin=== | ||
[[File:Rocket Rush Koin.png | {|class="dktable-brown" | ||
To the left of the Level Flag, the Kongs must pick up a [[ | !Image | ||
!Location | |||
|- | |||
|[[File:Rocket Rush Koin.png]] | |||
|To the left of the Level Flag, the Kongs must pick up a [[Steel Barrel]] and then go further left to find the [[Koin]] on a high ledge. The Kongs must throw the Steel Barrel over the Koin so that it rolls against a wall and bounces back into Koin from behind. This causes the Koin to be defeated, and the Kongs are rewarded the [[DK Coin]]. | |||
|} | |||
==Gallery== | ==Gallery== | ||
===Super Nintendo Entertainment System=== | |||
<gallery> | <gallery> | ||
Rocket Rush start.png|Dixie jumps to the Rocket Barrel at the start | Rocket Rush start.png|Dixie jumps to the Rocket Barrel at the start | ||
Rocket Rush red Buzz.png|The Rocket Barrel descends to a red Buzz and a Fuel Barrel | |||
Rocket Rush second half.png|The Rocket Barrel ascends during the second half of the level | Rocket Rush second half.png|The Rocket Barrel ascends during the second half of the level | ||
Rocket Rush.png|The | </gallery> | ||
RocketRush-GBA-G.png|The letter G | |||
===Game Boy Advance=== | |||
<gallery> | |||
RocketRush-GBA-K.png|The letter K | |||
Rocket Rush GBA Ignition Barrel.png|The Rocket Barrel goes down to the Ignition Barrel | |||
RocketRush-GBA-G.png|The letter G | |||
</gallery> | </gallery> | ||
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|Spa=Alboroto de Cohetes | |Spa=Alboroto de Cohetes | ||
|SpaM=Rocket Riot | |SpaM=Rocket Riot | ||
| | |Fra=Rapides Ruées | ||
| | |FraM=Fast Rush | ||
|Ger=Raketen-Rausch | |Ger=Raketen-Rausch | ||
|GerM= | |GerM= | ||
|Ita=Missili in Picchiata | |Ita=Missili in Picchiata | ||
|ItaM=Missile in Dive | |ItaM=Missile in Dive | ||
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==Trivia== | ==Trivia== | ||
*In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game. | *In the Game Boy Advance remake, it is possible for the player to do a glitch which makes the Kongs fall off the screen in the Rocket Barrel. The player can only continue playing the game by exiting the level or resetting the game. | ||
*This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured | *This is one of two levels where both Dixie and Kiddy do their crying and tantrum on-screen at the same time if both get injured. | ||
{{DKC3}} | {{DKC3}} | ||
[[Category:Mountains]] | [[Category:Mountains]] | ||
[[Category:Secret | [[Category:Secret Levels]] | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]] |