Editing Rocket Punch
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:WWMI Rocket Punch.png| | |image=[[File:WWMI Rocket Punch.png|250px]] | ||
|appears_in=''[[WarioWare: Move It!]]'' | |appears_in=''[[WarioWare: Move It!]]'' | ||
|type= | |type=[[Dribble & Spitz]] | ||
|intro=''Shoot!'' | |intro=''Shoot!'' | ||
|info=''"KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!"'' | |info=''"KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!"'' | ||
|controls={{button|switch|joy-con}} – Aim<br> {{button|switch|joy-con-l}}{{button|switch|L}}/{{button|switch|ZL}}/{{button|switch|SL}}/{{button|switch|SR}} – Fire left<br>{{button|switch|joy-con-r}}{{button|switch|R}}/{{button|switch|ZR}}/{{button|switch|SL}}/{{button|switch|SR}} – Fire right | |controls={{button|switch|joy-con}} – Aim<br> {{button|switch|joy-con-l}}{{button|switch|L}}/{{button|switch|ZL}}/{{button|switch|SL}}/{{button|switch|SR}} – Fire left<br>{{button|switch|joy-con-r}}{{button|switch|R}}/{{button|switch|ZR}}/{{button|switch|SL}}/{{button|switch|SR}} – Fire right | ||
|form=Massage | |form=Massage, Button Sign | ||
}} | }} | ||
'''Rocket Punch''' is [[Dribble & Spitz]]'s boss [[microgame]] in ''[[WarioWare: Move It!]]'' | '''Rocket Punch''' is [[Dribble & Spitz]]'s boss [[microgame]] in ''[[WarioWare: Move It!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The player controls KOM-MODE MK. II, a toilet-themed robot flying through the sky. The player can fire rocket punches by pressing the shoulder or trigger buttons on their Joy-Con controllers. In the first | The player controls KOM-MODE MK. II., a toilet-themed robot flying through the sky. The player can fire rocket punches by pressing the shoulder or trigger buttons on their Joy-Con controllers. In the first half, the player must defeat all the approaching enemies. Light-blue enemies are stationary, blue enemies fly left and right, and red enemies fly around and stop at certain intervals. Some enemies can fire missiles at the player, who must destroy them with their rocket punches. | ||
After three waves of enemies, the player must hold the controllers in position to recalibrate. The player then faces the boss, who fires missiles at the player with plungers. The player must hit the screws to destroy the boss's force field, then hit the screws that protect its nose. When its nose is exposed, the player must fire punches into its nostrils to blow it up and defeat it | After three waves of enemies, the player must hold the controllers in position to recalibrate. The player then faces the boss, who fires missiles at the player with plungers. The player must hit the screws to destroy the boss's force field, then hit the screws that protect its nose. When its nose is exposed, the player must fire punches into its nostrils to blow it up and defeat it. | ||
If the player is hit by either an enemy, a missile, or the boss's sneeze, the robot is destroyed and the player loses. | If the player is hit by either an enemy, a missile, or the boss's sneeze, the robot is destroyed and the player loses. | ||
* '''Level 1''': The first and second waves include 2 light-blue enemies, and the third wave includes 2 light-blue enemies and a blue enemy. The enemies rarely shoot missiles. The boss's force field is protected by 4 screws, its nose is protected by 2 screws | * '''Level 1''': The first and second waves include 2 light-blue enemies, and the third wave includes 2 light-blue enemies and a blue enemy. The enemies rarely shoot missiles. The boss's force field is protected by 4 screws, and its nose is protected by 2 screws. | ||
* '''Level 2''': The first wave includes 3 light-blue enemies, the second wave includes 2 light-blue enemies and a red enemy, and the third wave includes 2 blue enemies. The enemies shoot missiles more often. The boss's force field is protected by 6 screws, its nose is protected by 3 screws | * '''Level 2''': The first wave includes 3 light-blue enemies, the second wave includes 2 light-blue enemies and a red enemy, and the third wave includes 2 blue enemies. The enemies shoot missiles more often. The boss's force field is protected by 6 screws, and its nose is protected by 3 screws. | ||
* '''Level 3''': The first wave includes 4 light-blue enemies, the second wave includes 2 light-blue enemies and a blue enemy, and the third wave includes 3 light-blue enemies, a blue enemy, and a red enemy. The enemies shoot missiles often. The boss's force field is protected by 8 screws, its nose is protected by 4 screws | * '''Level 3''': The first wave includes 4 light-blue enemies, the second wave includes 2 light-blue enemies and a blue enemy, and the third wave includes 3 light-blue enemies, a blue enemy, and a red enemy. The enemies shoot missiles often. The boss's force field is protected by 8 screws, and its nose is protected by 4 screws. | ||
In multiplayer, both players each control a KOM-MODE MK. II., and the bosses in each level have the same amount of screws than their single-player counterpart. | |||
In multiplayer, both players each control a KOM-MODE MK. II, and the bosses | |||
* '''Level 1''': The first and second waves include 3 light-blue enemies, and the third wave includes 2 light-blue enemies and 2 blue enemies. | * '''Level 1''': The first and second waves include 3 light-blue enemies, and the third wave includes 2 light-blue enemies and 2 blue enemies. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Fra=Poing fusée | ||
|FraM=Rocket punch | |||
| | |||
}} | }} | ||