Editing Rocket Punch

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{minigame infobox
{{minigame infobox
|image=[[File:WWMI Rocket Punch.png|260px]]
|image=[[File:WWMI Rocket Punch.png|250px]]
|appears_in=''[[WarioWare: Move It!]]''
|appears_in=''[[WarioWare: Move It!]]''
|type=[[List of WarioWare: Move It! microgames#Makin' Waves|Makin' Waves]] ([[Dribble & Spitz]])
|type=[[Dribble & Spitz]]
|intro=''Shoot!''
|intro=''Shoot!''
|info=''"KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!"''
|info=''"KOM-MODE MK. II is go! Get the enemies in your sights! Press buttons to send rocket punches flying! Go, KOM-MODE! The galaxy is counting on you!"''
|controls={{button|switch|joy-con}} &ndash; Aim<br> {{button|switch|joy-con-l}}{{button|switch|L}}/{{button|switch|ZL}}/{{button|switch|SL}}/{{button|switch|SR}} &ndash; Fire left<br>{{button|switch|joy-con-r}}{{button|switch|R}}/{{button|switch|ZR}}/{{button|switch|SL}}/{{button|switch|SR}} &ndash; Fire right
|controls={{button|switch|joy-con}} &ndash; Aim<br> {{button|switch|joy-con-l}}{{button|switch|L}}/{{button|switch|ZL}}/{{button|switch|SL}}/{{button|switch|SR}} &ndash; Fire left<br>{{button|switch|joy-con-r}}{{button|switch|R}}/{{button|switch|ZR}}/{{button|switch|SL}}/{{button|switch|SR}} &ndash; Fire right
|form=Massage
|form=Massage, Button Sign
|glyph=Button Sign
}}
}}
'''Rocket Punch''' is [[Dribble & Spitz]]'s boss [[microgame]] in ''[[WarioWare: Move It!]]''
'''Rocket Punch''' is [[Dribble & Spitz]]'s boss [[microgame]] in ''[[WarioWare: Move It!]]''


==Gameplay==
==Gameplay==
The player controls KOM-MODE MK. II, a toilet-themed robot flying through the sky. The player can fire rocket punches by pressing the shoulder or trigger buttons on their Joy-Con controllers. In the first section, the player must defeat all the approaching enemies. Light-blue enemies are stationary, blue enemies fly left and right, and red enemies fly around and stop at certain intervals. Some enemies can fire missiles at the player, who must destroy them with their rocket punches.
The player controls KOM-MODE MK. II., a toilet-themed robot flying through the sky. The player can fire rocket punches by pressing the shoulder or trigger buttons on their Joy-Con controllers. In the first half, the player must defeat all the approaching enemies. Light-blue enemies are stationary, blue enemies fly left and right, and red enemies fly around and stop at certain intervals. Some enemies can fire missiles at the player, who must destroy them with their rocket punches.


After three waves of enemies, the player must hold the controllers in position to recalibrate. The player then faces the boss, who fires missiles at the player with plungers. The player must hit the screws to destroy the boss's force field, then hit the screws that protect its nose. When its nose is exposed, the player must fire punches into its nostrils to blow it up and defeat it. After defeating it, KOM-MODE MK. II poses and flies away in its toilet form.
After three waves of enemies, the player must hold the controllers in position to recalibrate. The player then faces the boss, who fires missiles at the player with plungers. The player must hit the screws to destroy the boss's force field, then hit the screws that protect its nose. When its nose is exposed, the player must fire punches into its nostrils to blow it up and defeat it.


If the player is hit by either an enemy, a missile, or the boss's sneeze, the robot is destroyed and the player loses.
If the player is hit by either an enemy, a missile, or the boss's sneeze, the robot is destroyed and the player loses.


* '''Level 1''': The first and second waves include 2 light-blue enemies, and the third wave includes 2 light-blue enemies and a blue enemy. The enemies rarely shoot missiles. The boss's force field is protected by 4 screws, its nose is protected by 2 screws, and it is stationary when its nose is exposed.
* '''Level 1''': The first and second waves include 2 light-blue enemies, and the third wave includes 2 light-blue enemies and a blue enemy. The enemies rarely shoot missiles. The boss's force field is protected by 4 screws, and its nose is protected by 2 screws.
* '''Level 2''': The first wave includes 3 light-blue enemies, the second wave includes 2 light-blue enemies and a red enemy, and the third wave includes 2 blue enemies. The enemies shoot missiles more often. The boss's force field is protected by 6 screws, its nose is protected by 3 screws, and it moves around slightly when its nose is exposed.
* '''Level 2''': The first wave includes 3 light-blue enemies, the second wave includes 2 light-blue enemies and a red enemy, and the third wave includes 2 blue enemies. The enemies shoot missiles more often. The boss's force field is protected by 6 screws, and its nose is protected by 3 screws.
* '''Level 3''': The first wave includes 4 light-blue enemies, the second wave includes 2 light-blue enemies and a blue enemy, and the third wave includes 3 light-blue enemies, a blue enemy, and a red enemy. The enemies shoot missiles often. The boss's force field is protected by 8 screws, its nose is protected by 4 screws, and it moves around erratically when its nose is exposed.
* '''Level 3''': The first wave includes 4 light-blue enemies, the second wave includes 2 light-blue enemies and a blue enemy, and the third wave includes 3 light-blue enemies, a blue enemy, and a red enemy. The enemies shoot missiles often. The boss's force field is protected by 8 screws, and its nose is protected by 4 screws.


[[File:WWMI Rocket Punch 2P.png|thumb|left|The 2-player variant]]
In multiplayer, both players each control a KOM-MODE MK. II., and the bosses in each level have the same amount of screws than their single-player counterpart.
In multiplayer, both players each control a KOM-MODE MK. II, and the bosses' screws take two hits to remove.


* '''Level 1''': The first and second waves include 3 light-blue enemies, and the third wave includes 2 light-blue enemies and 2 blue enemies.
* '''Level 1''': The first and second waves include 3 light-blue enemies, and the third wave includes 2 light-blue enemies and 2 blue enemies.
Line 31: Line 29:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ロケットパンチ
|Fra=Poing fusée
|JpnR=Roketto Panchi
|FraM=Rocket punch
|JpnM=Rocket punch
|ChiS=火箭飞拳
|ChiSR=Huǒjiàn fēi quán
|ChiSM=Rocket flying punches
|ChiT=火箭飛拳
|ChiTR=Huǒjiàn fēi quán
|ChiTM=Rocket flying punches
|Fre=Poing fusée
|FreM=Rocket punch
|Kor=로켓 펀치
|KorR=Roket Peonchi
|KorM=Rocket punch
|Spa=Puños cohete
|SpaM=Rocket fists
}}
}}


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: