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{{about|the large vehicle|[[Diddy Kong]]'s small jetpack|[[Barrel Jet]]|a move performed with the jetpack|[[Rocketbarrel Boost]]}}
{{about|a type of [[barrel]] in [[Donkey Kong Country Returns]]|[[Diddy Kong]]'s jetpack|[[Rocketbarrel Boost]]}}
{{item infobox
{{item infobox
|image=[[File:DKCRHD Rocket Barrel.png|200px]]<br><br>A Rocket Barrel from ''[[Donkey Kong Country Returns HD]]''
|image=[[File:Rocket_Barrel_DKCTF.png]]<br>A Rocket Barrel from ''[[Donkey Kong Country: Tropical Freeze]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
}}
}}
{{quote|Rocket what? In my day, we had to walk uphill both ways to get around the island!|[[Cranky Kong]]| ''[[Donkey Kong Country Returns]]'' instruction booklet}}
{{quote2|Rocket what? In my day, we had to walk uphill both ways to get around the island!|[[Cranky Kong]], ''[[Donkey Kong Country Returns]]'' instruction booklet}}
A '''Rocket Barrel''' is a flying [[barrel]] based vehicle. They have had a number of roles, such as being ridden by characters, as obstacles, and as a projectile.
The '''Rocket Barrel''' is a special [[barrel]] that allows the [[Kong]]s to fly through the air.
 
==History==
==History==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
[[File:Rocket Barrel - DKC3 GBA.png|thumb|Screenshot from the remake of ''Donkey Kong Country 3'']]
[[File:Rocket Barrel - DKC3 GBA.png|thumb|The Rocket Barrel over a few red Buzzes in the Game Boy Advance version of ''Donkey Kong Country 3'']]
A Rocket Barrel is used throughout [[Rocket Rush (level)|Rocket Rush]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The Rocket Barrel has a limited fuel supply that can be filled by [[Fuel Barrel]]s only.<ref>{{cite|quote=You'll have to collect all of the Fuel Drums as you drop or your flight will be a bust.|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=116|date=1996|publisher=Nintendo of America|language=en-us|author=Munson, Terry, and Paul Shinoda}}</ref> The Rocket Barrel descends slowly for a third of the level.<ref>{{cite|title=''[[Nintendo Power]]'' Volume 92|page=71|date=January 1997|language=en-us|publisher=Nintendo of America|author=Tilden, Gail, et al.|quote=In the first third of the stage you'll maneuver your descending rocket between narrow cliff walls to the canyon floor.}}</ref> The Rocket Barrel can be moved either left or right, pressing {{button|snes|A}} releases exhaust fuel from the Rocket Barrel, but this causes the Rocket Barrel to run out of fuel quicker.<ref>{{cite|quote=You'll also burn less fuel if you limit the burn time on your retro rockets.|author=Munson, et al.|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=116}}</ref> The Rocket Barrel also loses fuel faster from hitting obstacles.<ref>{{cite|author=Tilden, et al.|title=''Nintendo Power'' Volume 92|page=71|quote=Hitting obstacles slows your progress and wastes fuel.}}</ref> The [[Ignition Barrel]], which comes after the [[Star Barrel]],<ref name=ignition>{{cite|timestamp=0:45|url=youtu.be/o66r6uHevmU?feature=shared&t=45|title=Donkey Kong Country 3 (SNES) - Krematoa - Rocket Rush|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=June 12, 2020|publisher=YouTube|language=en|accessdate=December 12, 2024}}</ref> causes the Rocket Barrel to rapidly blast upward.<ref name=ignition/> The player characters eventually exit the Rocket Barrel and enter the final area with the [[Level Flag]].<ref>{{cite|timestamp=01:19|url=youtu.be/o66r6uHevmU?feature=shared&t=79|title=Donkey Kong Country 3 (SNES) - Krematoa - Rocket Rush|publisher=YouTube}}</ref>
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' a Rocket Barrel is used throughout the final level, [[Rocket Rush (level)|Rocket Rush]]. Here, [[Dixie Kong]] and [[Kiddy Kong]] must use the Rocket Barrel to slowly descend the cliffside. The Rocket Barrel runs on limited fuel, and a meter is displayed on the right side of the screen show the amount of fuel remaining. The fuel supply can only be replenished by [[Fuel Drum]]s. In the [[Game Boy Advance]] version, the fuel meter was expanded and made more visible: the red represents how much fuel was used while green represents the amount remaining.
 
The Rocket Barrel slowly descends in the level, and the Kongs can move the Rocket Barrel either left or right, and the player can press {{button|snes|A}} (or defeat a Buzz with the exhaust) to release exhaust fuel from the Rocket Barrel, though doing so causes it to run out of fuel faster. Midway during the level, the Kongs hit into an [[Ignition Barrel]], causing the Rocket Barrel to rapidly blast upward. During this part, the player must control the Rocket Barrel through the small gaps of the cliffside. If the Rocket Barrel hits into any of the walls, it runs out of fuel much faster. Dixie and Kiddy eventually reach the landing platform, where they get out of the Rocket Barrel and finish the level.
 
In the [[Super Nintendo Entertainment System]] version, the Rocket Barrel can defeat [[Buzz (enemy)|Buzz]]es; only red Buzzes appear in the aforementioned version's level. Additionally, the Rocket Barrel is immune to damage from bumping into Buzzes in the SNES version. However, if the rocket descends too quickly, it will break, resulting in an immediate loss of a life regardless of having both Kongs. In the [[Game Boy Advance]] version, the player can only defeat green Buzzes by pressing left or right on the {{button|gba|pad}} or {{button|gba|A}} to use exhaust near them. The red Buzzes are unaffected by the Rocket Barrel entirely and must only be avoided by the Kongs. If the Rocket Barrel hits into either type of Buzz in the GBA version, the player loses a Kong.


In the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], only green Buzzes can be defeated from exhaust flames, not red Buzzes. If the Rocket Barrel hits either type of Buzz, the player loses a Kong.
A similar type of barrel, the [[Booster Barrel]]s, appear in the level [[Rocket Barrel Ride]].


====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
====''Donkey Kong Country Returns''====
[[File:Gear Getaway.png|260px|thumb|Donkey Kong moving a Rocket Barrel between pistons in [[Gear Getaway]]]]
[[File:Gear Getaway.png|260px|thumb|Donkey Kong moving a Rocket Barrel between pistons in [[Gear Getaway]]]]
Rocket Barrels reappear in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] [[Donkey Kong Country Returns 3D|port]], and its [[Nintendo Switch]] [[Donkey Kong Country Returns HD|port]]. They have been dramatically reinterpreted, now serving as an aerial equivalent to a [[Mine Cart]].  Initially, a Rocket Barrel resembles a [[Barrel Cannon]] but with red hoops and no symbol on the front. When the player hops inside, they have to mash the {{button|wii|A}} button to power it up. Each press sends out a loud blast of exhaust, and if the player does not press the button again soon enough, the Rocket Barrel resets back to its initial state. The Rocket Barrel launches after the button is pressed three times. It gains a rocket-like pointy top and reveals red fins. The [[Kong]]s are brought out of the craft and have to hold on from outside. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Rocket Barrels do not have a fuel supply in a gameplay-relevant sense. They move automatically across the entire level in autoscrolling scenarios, with the player steering to collect items and avoid hazards. The controls for a Rocket Barrel vary based on the level. Much like a Mine Cart, a Rocket Barrel explodes on contact with anything that is not an item or a balloon of a [[Mole Guard]]. This instantly defeats the player. In the New Mode of ''Donkey Kong Country Returns 3D'' and the Modern Mode of ''Donkey Kong Country Returns HD'', an equipped [[Crash Guard]] can protect the Rocket Barrel from two hits. Mercy invincibility is provided as normal, but like [[Banana Juice]] the protection of a Crash Guard is not replenished if Donkey Kong dies after using them.
The Rocket Barrel reappears in ''[[Donkey Kong Country Returns]]'' where it is entirely redesigned with red-colored hoops and fins, and it no longer runs on Fuel Drums. Initially, the Rocket Barrel takes the shape of a [[Barrel Cannon]], waiting in place for the Kongs to drop inside it. The player has to repeatedly press the {{button|wii|A}} button to power it up, after which it launches and brings the Kongs outward, gaining a rocket-like pointy top.
 
In side-scrolling levels, the player holds the {{button|wii|A}} button or {{button|wii|2}} button to rise up, and lets go of {{button|wii|A}} to let the Rocket Barrel descend. At the top edge of the screen, the Rocket Barrel enters a holding pattern instead of leaving the screen. The bottom of the screen is a [[pit]]. Once the player approaches the final platform of the level, the Rocket Barrel sputters and drops to the ground. While it explodes, this is an cutscene safely delivering the player to the area with the [[Slot Machine Barrel]]. In vertical-scrolling levels, the player can use {{button|wii|Stick}} or {{button|wii|padleftright}} to move left or right, though the controls are more slippery compared to when on on foot. Holding the {{button|wii|A}} or {{button|wii|2}} button makes the Rocket Barrel boost higher on the screen. If the button for boosting is not held, the Rocket Barrel descends back to the bottom. of the screen. Again, the player cannot leave the screen, being held up by the bottom edge and repelled by all other edges. The bottom edge and top edge prevent the Rocket Barrel from getting as close to them. There are only two vertically-scrolling Rocket Barrel levels: [[Lift-off Launch]] and [[Tiki Tong Terror]]. Both of them end arbitrarily: the first has the player rise into the clouds, while the second ends on a cutscene leading to the next part of the level. Lift-off Launch starts with the player entering a giant rocket that reacts to input like it is a Rocket Barrel, but the final input has the top half of the rocket open up to allow a Rocket Barrel to fly out.


There are two themes associated with the Rocket Barrel. "[[Mine Menace]]" is used for most horizontally scrolling levels. [[Hot Rocket]] plays a different arrangement of "Mine Menace". "Mole Patrol" is used for [[Mole Patrol]] and Lift-off Launch. The latter has a variation, titled "Red Rockin'", which only plays in Tiki Tong Terror. This second composition associates "Mole Patrol" ever so slightly more with the vertically-scrolling levels. These themes only start when the Rocket Barrel launches, and have a lower intensity version that plays once the player lands.
In side-scrolling levels, the player can hold the {{button|wii|A}} button to rise up, and let go of {{button|wii|A}} to let the Rocket Barrel descend. Doing so is necessary to avoid obstacles and collect items. Like with the [[Mine Cart]], if the Kongs crash into something, the Rocket Barrel explodes, and the Kongs will instantly lose a life. In [[Donkey Kong Country Returns 3D|the 3DS remake]], the Rocket Barrel can take an extra hit if Donkey Kong purchases and equips a [[Crash Guard]] from [[Cranky Kong's Shop]], though this extra hit will not respawn if he dies.


;Levels
When using the Wii Remote alone, the {{button|wii|2}} button is used to ascend. In vertical-scrolling levels, the player can use {{button|wii|Stick}} to move left or right, and repeatedly press the {{button|wii|A}} button to gain more speed. When using only the Wii Remote, {{button|wii|padleftright}} is used to move left or right, and the {{button|wii|2}} button is used to move faster. The Rocket Barrel usually appears in side-scrolling levels except for [[Lift-off Launch]] and the first part of [[Tiki Tong Terror]] prior to the final battle. There are two themes associated with the Rocket Barrel, titled "Mine Menace" and "Mole Patrol", which play in different levels. The latter has a variation, titled "Red Rockin'", which only plays in [[Tiki Tong Terror]].
=====Levels=====
*[[Peaceful Pier]]
*[[Peaceful Pier]]
*[[Mole Patrol]]
*[[Mole Patrol]]
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"Mine Menace" is once again utilized as the main music track in the Rocket Barrel stages, but this time the theme's instrument composition varies between each level.
"Mine Menace" is once again utilized as the main music track in the Rocket Barrel stages, but this time the theme's instrument composition varies between each level.
 
=====Levels=====
;Levels
*[[Rodent Ruckus]]
*[[Rodent Ruckus]]
*[[Twilight Terror]]
*[[Twilight Terror]]
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Rocket Barrel Returns.png|''Donkey Kong Country Returns''
Rocket Barrel Returns.png|''Donkey Kong Country Returns''
Rocket Barrel DKCR.png|''Donkey Kong Country Returns''
Rocket Barrel DKCR.png|''Donkey Kong Country Returns''
Rocket_Barrel_DKCTF.png|''Donkey Kong Country: Tropical Freeze''
RocketBarrelToy.jpg|''Donkey Kong Country: Tropical Freeze''
RocketBarrelToy.jpg|''Donkey Kong Country: Tropical Freeze''
The Super Mario Bros. Movie Rainbow Road Group poster.jpg|''[[The Super Mario Bros. Movie]]''
The Super Mario Bros. Movie Rainbow Road Group poster.jpg|''[[The Super Mario Bros. Movie]]''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ロケットバレル
|Jap=ロケットバレル
|JpnR=Roketto Bareru
|JapR=Roketto Bareru
|JpnM=Rocket Barrel
|JapM=Rocket Barrel
|Chi=火箭木桶
|FraE=Tonneau-fusée
|ChiR=Huǒjiàn Mùtǒng
|FraEM=Rocket barrel
|ChiM=Rocket Barrel
|FreE=Tonneau-fusée
|FreEM=Rocket barrel
|Ita=Razzo barile
|Ita=Razzo barile
|ItaM=Rocket barrel
|ItaM=Rocket barrel
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|SpaM=Rocket barrel
|SpaM=Rocket barrel
}}
}}
==References==
<references/>
{{Barrels}}
{{Barrels}}
{{DKC3}}
{{DKC3}}
{{DKC TV}}
{{DKCR}}
{{DKCR}}
{{DKCTF}}
{{DKCTF}}

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